Attempt to add metal/opengl switch#2
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@GameParrot there is already such a switch, needs a angle build with metal enabled (see 0.6.0 dmg file).
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ChristopherHX
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This CL improves performance compared to the existing code as well as
allows using non-std mutex implementations. Also acts as a base for
future changes.
CL adds new build option:
angle_enable_global_mutex_recursion = is_android && angle_enable_vulkan
"mutex_recursion" work same way as `std::recursive_mutex` before. It
will help in situations when Vulkan API may return back to the ANGLE.
For example: RenderDoc layer EGL deadlock.
Automatic loading of "libVkLayer_GLES_RenderDoc.so" layer causes
deadlock in EGL.
Recursion stack:
#1 pc 000000000029ea80 /vendor/lib64/egl/libGLESv2_angle.so (egl::GlobalMutexHelper::lock(int)+596)
#2 pc 000000000029c59c /vendor/lib64/egl/libGLESv2_angle.so (EGL_GetError+32)
#4 pc 0000000000062368 /system/lib64/libEGL.so (eglQueryString+20)
#5 pc 0000000000508fec /data/local/debug/vulkan/libVkLayer_GLES_RenderDoc.so
google#20 pc 0000000000016690 /system/lib64/libvulkan.so (vulkan::api::EnumerateInstanceLayerProperties(unsigned int*, VkLayerProperties*)+40)
google#21 pc 00000000005aa030 /vendor/lib64/egl/libGLESv2_angle.so (rx::RendererVk::initialize(rx::DisplayVk*, egl::Display*, char const*, char const*)+292)
google#26 pc 000000000029c7e8 /vendor/lib64/egl/libGLESv2_angle.so (EGL_Initialize+192)
Additionally, recursive mutex will partially solve Android
SurfaceTexture deadlock (angleproject:4354).
Some performance numbers for 1000'000 `eglGetError()` calls.
Mutex Time (ms.)
Android S906B
egl::GetGlobalMutex()(std::recursive_mutex) 41.4
(Default) GlobalMutex (std::recursive_mutex) 39.1
(Recursive) GlobalMutex (std::mutex) 34.9
(Debug) GlobalMutex (std::mutex) 34.7
(Default) GlobalMutex (std::mutex) 34.4
Windows
egl::GetGlobalMutex()(std::recursive_mutex) 20.5
(Default) GlobalMutex (std::recursive_mutex) 20.0
(Recursive) GlobalMutex (std::mutex) 21.9
(Debug) GlobalMutex (std::mutex) 20.5
(Default) GlobalMutex (std::mutex) 19.9
Note: Recursive GlobalMutex enabled only for Android Vulkan by default.
Original fix:
https://chromium-review.googlesource.com/c/angle/angle/+/2029218
Bug: angleproject:8101
Bug: angleproject:4354
Test: angle_unittests --gtest_filter=GlobalMutexTest.*
Change-Id: I9e9d9b5c598ad1177ffa147ea690bd955946a712
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4401940
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
ChristopherHX
pushed a commit
that referenced
this pull request
Aug 9, 2023
Option is for Android Vulkan.
Fixes the recursion problem:
#00 pc 000000000004d69c /apex/com.android.runtime/lib64/bionic/libc.so (syscall+28) (BuildId: dda896312b8ac9c639f6aeb0175b8a0a)
#1 pc 0000000000051e84 /apex/com.android.runtime/lib64/bionic/libc.so (__futex_wait_ex(void volatile*, bool, int, bool, timespec const*)+144) (BuildId: dda896312b8ac9c639f6aeb0175b8a0a)
#2 pc 00000000000b41b4 /apex/com.android.runtime/lib64/bionic/libc.so (NonPI::MutexLockWithTimeout(pthread_mutex_internal_t*, bool, timespec const*)+236) (BuildId: dda896312b8ac9c639f6aeb0175b8a0a)
#3 pc 00000000003d8274 /vendor/lib64/egl/libGLESv2_angle.so (std::__Cr::mutex::lock()+12) (BuildId: 203fee8f1cfe9c18)
#4 pc 0000000000336494 /vendor/lib64/egl/libGLESv2_angle.so (egl::SharedContextMutex<std::__Cr::mutex>::doLock()+132) (BuildId: 203fee8f1cfe9c18)
#5 pc 000000000033668c /vendor/lib64/egl/libGLESv2_angle.so (egl::SharedContextMutex<std::__Cr::mutex>::lock()+124) (BuildId: 203fee8f1cfe9c18)
google#6 pc 00000000001d6e08 /vendor/lib64/egl/libGLESv2_angle.so (EGL_ClientWaitSyncKHR+100) (BuildId: 203fee8f1cfe9c18)
google#7 pc 00000000000674f0 /system/lib64/libEGL.so (android::eglClientWaitSyncKHRImpl(void*, void*, int, unsigned long)+112) (BuildId: c4698b8b366f6519dbd7bd3a5f6239f2)
google#8 pc 0000000000086648 /system/lib64/libgui.so (android::BufferQueueProducer::dequeueBuffer(int*, android::sp<android::Fence>*, unsigned int, unsigned int, int, unsigned long, unsigned long*, android::FrameEventHistoryDelta*)+3240) (BuildId: ff35b91736084ee7c49efe908fb9f8f3)
google#9 pc 00000000000e24fc /system/lib64/libgui.so (android::Surface::dequeueBuffer(ANativeWindowBuffer**, int*)+392) (BuildId: ff35b91736084ee7c49efe908fb9f8f3)
google#10 pc 0000000000755770 /system/lib64/libhwui.so (android::uirenderer::renderthread::ReliableSurface::hook_dequeueBuffer(ANativeWindow*, int (*)(ANativeWindow*, ANativeWindowBuffer**, int*), void*, ANativeWindowBuffer**, int*)+80) (BuildId: 0ab7d7584ac800860c4d180557441d1b)
google#11 pc 00000000000e0b48 /system/lib64/libgui.so (android::Surface::hook_dequeueBuffer(ANativeWindow*, ANativeWindowBuffer**, int*)+92) (BuildId: ff35b91736084ee7c49efe908fb9f8f3)
google#12 pc 000000000002cc8c /system/lib64/libvulkan.so (vulkan::driver::AcquireNextImageKHR(VkDevice_T*, VkSwapchainKHR_T*, unsigned long, VkSemaphore_T*, VkFence_T*, unsigned int*)+280) (BuildId: 0c72f8685858f73fbb13fd68d401bba5)
google#13 pc 0000000000266f08 /vendor/lib64/egl/libGLESv2_angle.so (rx::(anonymous namespace)::TryAcquireNextImageUnlocked(VkDevice_T*, VkSwapchainKHR_T*, rx::impl::ImageAcquireOperation*)+128) (BuildId: 203fee8f1cfe9c18)
google#14 pc 000000000026495c /vendor/lib64/egl/libGLESv2_angle.so (rx::WindowSurfaceVk::acquireNextSwapchainImage(rx::vk::Context*)+140) (BuildId: 203fee8f1cfe9c18)
google#15 pc 0000000000265800 /vendor/lib64/egl/libGLESv2_angle.so (rx::WindowSurfaceVk::doDeferredAcquireNextImageWithUsableSwapchain(gl::Context const*)+148) (BuildId: 203fee8f1cfe9c18)
google#16 pc 0000000000267bb4 /vendor/lib64/egl/libGLESv2_angle.so (rx::WindowSurfaceVk::getBufferAge(gl::Context const*, int*)+196) (BuildId: 203fee8f1cfe9c18)
google#17 pc 000000000034143c /vendor/lib64/egl/libGLESv2_angle.so (egl::Surface::getBufferAge(gl::Context const*, int*)+36) (BuildId: 203fee8f1cfe9c18)
google#18 pc 000000000036c354 /vendor/lib64/egl/libGLESv2_angle.so (egl::QuerySurfaceAttrib(egl::Display const*, gl::Context const*, egl::Surface*, int, int*)+812) (BuildId: 203fee8f1cfe9c18)
google#19 pc 00000000001d1674 /vendor/lib64/egl/libGLESv2_angle.so (egl::QuerySurface(egl::Thread*, egl::Display*, egl::SurfaceID, int, int*)+176) (BuildId: 203fee8f1cfe9c18)
google#20 pc 00000000001d3658 /vendor/lib64/egl/libGLESv2_angle.so (EGL_QuerySurface+200) (BuildId: 203fee8f1cfe9c18)
Happens only on platforms that use "EGL_KHR_fence_sync" instead of
"EGL_ANDROID_native_fence_sync" for synchronization. Happens only on
specific Surface types, that using `EGLConsumer`/`GLConsumer`, such as
`SurfaceTexture`.
The Android's "testDrawingHardwareBitmapNotLeaking" test may be used for
testing the issue. Note: in order to reproduce, `SingleContextMutex`
must not be used by context. The "Fix ExternalImageTarget EGLImage race"
CL will achieve that.
To check what extension is used, call:
adb shell "dumpsys SurfaceFlinger | grep 'Sync configuration'"
Possible results:
Sync configuration: [using: EGL_KHR_fence_sync EGL_KHR_wait_sync]
Sync configuration: [using: EGL_ANDROID_native_fence_sync EGL_KHR_wait_sync]
Bug: angleproject:4354
Change-Id: I915a2c026b59af0a2098ae6b3300f773b29cbfbb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4733831
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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Add environment variable to switch between metal and opengl
Not yet tested, don't know how to build angle on macOS (could the github build workflow be run?)