Yes, I want to learn more about Solsta and how it can make my CI/CD pipeline more efficient for my entire team.
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Frequently Asked Questions
Quick answers to what teams ask the most
What is Solsta?
Solsta is a CI-native game build distribution platform for game studios, designed to integrate directly into DevOps pipelines (Jenkins, GitHub Actions, GitLab CI, TeamCity) and deliver builds across PC and consoles such as Xbox and PlayStation
Is there a trial period?
Yes—contact us for a guided trial to see Solsta in action with your own builds.
How is Solsta licensed?
Free unlimited basic users for game build access, and per seat for standard and advanced users.
How much time can we save?
Studios report cutting build access and distribution delays by up to 90%, with QA cycles significantly reduced.
Who benefits most from Solsta?
QA teams, producers, and DevOps benefit daily, while leadership sees ROI in faster iterations, fewer incidents, and time saved.
How big of a build can Solsta handle?
From small patches to 500GB+ console builds, Solsta handles large assets with delta patching to speed downloads.
Will it work for global teams?
Absolutely. Solsta is built for distributed studios, with optimized delivery for teams and partners across regions.
What our customers are saying
We’re not going back
“Solsta is a game changer. Our entire team is loving it. Having all our builds centralized in one place has streamlined everything, we’re not going back.”
AA Studio (Senior Software Engineer)
About Solsta
Game development teams are taking a closer look at how games are made, not just what games are being made. Studios are moving toward smaller teams, larger partner and outsource networks, more rapid prototyping, and faster iteration cycles to get builds to market quicker, prove concepts faster, and adapt in a new wave of accelerated game creation. Solsta is build distribution infrastructure built for this shift. Studios use Solsta to automate build distribution across QA teams, co-dev partners, publishers, and console dev kits, with scoped access control, delta sync, and one-command rollback. Works with Jenkins, GitHub Actions, GitLab, and TeamCity. Native support for Unity and Unreal Engine. SOC 2 Type II and ISO 27001 certified on every plan, including free.