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This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
Java n-tier Framework and GUI Screen builder/designer, supporting 1, 2 and 3 tier mixed architectures to databases, application servers or local persistent data in files. Extensive documentation including launching from a Web Server.
JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
My application is a Grid Computing application that interfaces POV-Ray (http://www.povray.org/) with the framework JPPF (http://www.jppf.org) . With my JppfPov you can use the potentialities of a grid computing network to make rendering task.
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Loki Render allows you to create your own render farm, serving Blender render jobs to a group of computers. Loki is easy to setup and runs on Linux, Windows or Mac, making it a quick and flexible distributed network rendering solution!
Important information!!! The Mapbender project moved under the roof of the Open Source Geospatial Foundation at http://www.osgeo.org/. All downloads and information are linked from the project site at http://www.mapbender.org/
MARF is a general cross-platform framework with a collection of algorithms for audio (voice, speech, and sound) and natural language text analysis and recognition along with sample applications (identification, NLP, etc.) of its use, implemented in Java.
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
OpenCDN aims to hierarchically chain a set of Streaming Servers, for deliver of Live Streaming contents to millions of viewers. Development is based on the Apple Darwin Streaming Server (DSS) and Linux, but porting to (Helix, WM) is possible.
An audio server based on a plugin architecture supporting features like network synchronisation between multiple instances, shared database and the usual like equalizer, crossfader, etc.
POV-Ray Animations for everyone from everyone.
Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
Project c2h - cetacean to human - building Seadragon, a tool for the scientific research of the acoustic communication of cetaceans, supporting the creation, emission, and recognition of underwater whistles. The blog: http://leafyseadragon.blogspot.com/
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
ap02 presents a promiscuous model of data generation and self-display,
making use of a virtual machine architecture to develop and execute self
modifying instruction sets across networked nodes.
distX is a script which can be used to distribute CPU intensive tasks to a cluster of machines. For example, distX has been used for distributed encoding of ogg vorbis files.
glomp is an open source multipipe OpenGL library. Its intent is to automatically distribute 3D graphics computations over multiple graphics card on the same machine.
mBuddy is a project with the initial goal of allowing users of mobile devices (Java, J2ME) the option to find others based on interests, diet & other factors. Objectives are to allow intelligent, conditional, secure exchange of contact info, A/V & more.
nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys
a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
yadra - yet another distributed rendering application
A Network-Render-Tool for Blender. A Java based, platform-independent tool, for rendering animations of blender in a network. Easy setup (no SMB/CIFS-Connections). Web-Interface.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.