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394 lines (343 loc) · 11.7 KB
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"use client"
import { useState, useCallback, useRef, useEffect } from "react"
import { SortingAlgorithms, type AlgorithmResult, type SortStep } from "@/lib/algorithms/sorting"
import {
GraphAlgorithms,
type GraphAlgorithmResult,
type GraphStep,
type Node,
type Edge,
defaultGraphs,
} from "@/lib/algorithms/graph"
import { GraphGenerator, type GraphGenerationOptions } from "@/lib/graph-generator"
export type AlgorithmType = "Bubble Sort" | "Insertion Sort" | "Merge Sort" | "Quick Sort" | "BFS" | "DFS" | "Dijkstra"
export type VisualizationMode = "sorting" | "graph"
export interface VisualizerState {
mode: VisualizationMode
// Sorting state
data: number[]
currentStep: number
totalSteps: number
isPlaying: boolean
speed: number
selectedAlgorithm: AlgorithmType | null
algorithmResult: AlgorithmResult | null
currentStepData: SortStep | null
// Graph state
nodes: Node[]
edges: Edge[]
graphAlgorithmResult: GraphAlgorithmResult | null
currentGraphStepData: GraphStep | null
startNode: string | null
targetNode: string | null
}
export function useAlgorithmVisualizer() {
const [state, setState] = useState<VisualizerState>({
mode: "sorting",
data: [64, 34, 25, 12, 22, 11, 90, 88, 76, 50, 42],
currentStep: 0,
totalSteps: 0,
isPlaying: false,
speed: 50,
selectedAlgorithm: null,
algorithmResult: null,
currentStepData: null,
nodes: defaultGraphs.simple.nodes,
edges: defaultGraphs.simple.edges,
graphAlgorithmResult: null,
currentGraphStepData: null,
startNode: null,
targetNode: null,
})
const intervalRef = useRef<NodeJS.Timeout | null>(null)
const setMode = useCallback((mode: VisualizationMode) => {
setState((prev) => ({
...prev,
mode,
currentStep: 0,
totalSteps: 0,
isPlaying: false,
selectedAlgorithm: null,
algorithmResult: null,
currentStepData: null,
graphAlgorithmResult: null,
currentGraphStepData: null,
}))
}, [])
const generateRandomData = useCallback((size = 11) => {
const newData = Array.from({ length: size }, () => Math.floor(Math.random() * 90) + 10)
setState((prev) => ({
...prev,
data: newData,
currentStep: 0,
totalSteps: 0,
algorithmResult: null,
currentStepData: null,
isPlaying: false,
}))
}, [])
const setCustomData = useCallback((data: number[]) => {
setState((prev) => ({
...prev,
data: [...data],
currentStep: 0,
totalSteps: 0,
algorithmResult: null,
currentStepData: null,
isPlaying: false,
}))
}, [])
const loadGraph = useCallback((graphName: "simple" | "complex") => {
const graph = defaultGraphs[graphName]
setState((prev) => ({
...prev,
nodes: [...graph.nodes],
edges: [...graph.edges],
currentStep: 0,
totalSteps: 0,
graphAlgorithmResult: null,
currentGraphStepData: null,
isPlaying: false,
startNode: null,
targetNode: null,
}))
}, [])
const generateCustomGraph = useCallback((options: GraphGenerationOptions) => {
const { nodes, edges } = GraphGenerator.generateGraph(options)
setState((prev) => ({
...prev,
nodes: [...nodes],
edges: [...edges],
currentStep: 0,
totalSteps: 0,
graphAlgorithmResult: null,
currentGraphStepData: null,
isPlaying: false,
startNode: null,
targetNode: null,
}))
}, [])
const setStartNode = useCallback((nodeId: string | null) => {
setState((prev) => ({ ...prev, startNode: nodeId }))
}, [])
const setTargetNode = useCallback((nodeId: string | null) => {
setState((prev) => ({ ...prev, targetNode: nodeId }))
}, [])
const selectAlgorithm = useCallback(
(algorithm: AlgorithmType) => {
const currentData = state.data
const currentNodes = state.nodes
const currentEdges = state.edges
const currentStartNode = state.startNode
const currentTargetNode = state.targetNode
setState((prev) => ({
...prev,
selectedAlgorithm: algorithm,
currentStep: 0,
isPlaying: false,
}))
// Determine mode based on algorithm
const isSortingAlgorithm = ["Bubble Sort", "Insertion Sort", "Merge Sort", "Quick Sort"].includes(algorithm)
const newMode: VisualizationMode = isSortingAlgorithm ? "sorting" : "graph"
if (isSortingAlgorithm) {
// Generate sorting algorithm steps
let result: AlgorithmResult
switch (algorithm) {
case "Bubble Sort":
result = SortingAlgorithms.bubbleSort(currentData)
break
case "Insertion Sort":
result = SortingAlgorithms.insertionSort(currentData)
break
case "Merge Sort":
result = SortingAlgorithms.mergeSort(currentData)
break
case "Quick Sort":
result = SortingAlgorithms.quickSort(currentData)
break
default:
return
}
const initialStep: SortStep = {
array: [...currentData],
comparing: [],
swapping: [],
sorted: [],
}
const stepsWithInitial = [initialStep, ...result.steps]
setState((prev) => ({
...prev,
mode: newMode,
algorithmResult: { ...result, steps: stepsWithInitial },
totalSteps: stepsWithInitial.length,
currentStepData: initialStep,
}))
} else {
// Generate graph algorithm steps
let startNodeId = currentStartNode
// Auto-select first node as start if none selected
if (!startNodeId && currentNodes.length > 0) {
startNodeId = currentNodes[0].id
setState((prev) => ({ ...prev, startNode: startNodeId }))
}
if (!startNodeId) return
console.log("[v0] Running graph algorithm:", algorithm)
console.log("[v0] Start node:", startNodeId)
console.log("[v0] Target node:", currentTargetNode)
let result: GraphAlgorithmResult
switch (algorithm) {
case "BFS":
result = GraphAlgorithms.bfs(currentNodes, currentEdges, startNodeId, currentTargetNode || undefined)
break
case "DFS":
result = GraphAlgorithms.dfs(currentNodes, currentEdges, startNodeId, currentTargetNode || undefined)
break
case "Dijkstra":
result = GraphAlgorithms.dijkstra(currentNodes, currentEdges, startNodeId, currentTargetNode || undefined)
break
default:
return
}
console.log("[v0] Algorithm result:", result)
console.log("[v0] Path found:", result.pathFound)
const initialStep: GraphStep = {
nodes: [...currentNodes],
edges: [...currentEdges],
visitedNodes: [],
currentNode: null,
queue: [],
exploring: [],
}
const stepsWithInitial = [initialStep, ...result.steps]
console.log("[v0] Graph algorithm result with initial step:", { ...result, steps: stepsWithInitial })
setState((prev) => ({
...prev,
mode: newMode,
graphAlgorithmResult: { ...result, steps: stepsWithInitial },
totalSteps: stepsWithInitial.length,
currentGraphStepData: initialStep,
}))
}
},
[state.data, state.nodes, state.edges, state.startNode, state.targetNode],
)
const play = useCallback(() => {
const result = state.mode === "sorting" ? state.algorithmResult : state.graphAlgorithmResult
if (!result || state.currentStep >= state.totalSteps - 1) return
setState((prev) => ({ ...prev, isPlaying: true }))
const delay = state.speed <= 10 ? 3000 - state.speed * 200 : 1200 - state.speed * 10
intervalRef.current = setInterval(() => {
setState((prev) => {
const result = prev.mode === "sorting" ? prev.algorithmResult : prev.graphAlgorithmResult
if (!result || prev.currentStep >= prev.totalSteps - 1) {
return { ...prev, isPlaying: false }
}
const nextStep = prev.currentStep + 1
const updates: Partial<VisualizerState> = {
currentStep: nextStep,
}
if (prev.mode === "sorting" && prev.algorithmResult) {
updates.currentStepData = prev.algorithmResult.steps[nextStep] || null
} else if (prev.mode === "graph" && prev.graphAlgorithmResult) {
updates.currentGraphStepData = prev.graphAlgorithmResult.steps[nextStep] || null
console.log("[v0] Updated graph step:", updates.currentGraphStepData)
}
return { ...prev, ...updates }
})
}, delay)
}, [state.mode, state.algorithmResult, state.graphAlgorithmResult, state.currentStep, state.totalSteps, state.speed])
const pause = useCallback(() => {
if (intervalRef.current) {
clearInterval(intervalRef.current)
intervalRef.current = null
}
setState((prev) => ({ ...prev, isPlaying: false }))
}, [])
const reset = useCallback(() => {
pause()
setState((prev) => {
const updates: Partial<VisualizerState> = {
currentStep: 0,
}
if (prev.mode === "sorting" && prev.algorithmResult) {
updates.currentStepData = prev.algorithmResult.steps[0] || null
} else if (prev.mode === "graph" && prev.graphAlgorithmResult) {
updates.currentGraphStepData = prev.graphAlgorithmResult.steps[0] || null
}
return { ...prev, ...updates }
})
}, [pause])
const stepForward = useCallback(() => {
const result = state.mode === "sorting" ? state.algorithmResult : state.graphAlgorithmResult
if (!result || state.currentStep >= state.totalSteps - 1) return
const nextStep = state.currentStep + 1
setState((prev) => {
const updates: Partial<VisualizerState> = {
currentStep: nextStep,
}
if (prev.mode === "sorting" && prev.algorithmResult) {
updates.currentStepData = prev.algorithmResult.steps[nextStep] || null
} else if (prev.mode === "graph" && prev.graphAlgorithmResult) {
updates.currentGraphStepData = prev.graphAlgorithmResult.steps[nextStep] || null
}
return { ...prev, ...updates }
})
}, [state.mode, state.algorithmResult, state.graphAlgorithmResult, state.currentStep, state.totalSteps])
const stepBackward = useCallback(() => {
if (state.currentStep <= 0) return
const prevStep = state.currentStep - 1
setState((prev) => {
const updates: Partial<VisualizerState> = {
currentStep: prevStep,
}
if (prev.mode === "sorting" && prev.algorithmResult) {
updates.currentStepData = prev.algorithmResult.steps[prevStep] || null
} else if (prev.mode === "graph" && prev.graphAlgorithmResult) {
updates.currentGraphStepData = prev.graphAlgorithmResult.steps[prevStep] || null
}
return { ...prev, ...updates }
})
}, [state.currentStep])
const setSpeed = useCallback(
(speed: number) => {
setState((prev) => ({ ...prev, speed }))
// If playing, restart with new speed
if (state.isPlaying) {
pause()
setTimeout(play, 100)
}
},
[state.isPlaying, pause, play],
)
// Cleanup interval on unmount
useEffect(() => {
return () => {
if (intervalRef.current) {
clearInterval(intervalRef.current)
}
}
}, [])
// Auto-pause when reaching the end
useEffect(() => {
if (state.currentStep >= state.totalSteps - 1 && state.isPlaying) {
pause()
}
}, [state.currentStep, state.totalSteps, state.isPlaying, pause])
return {
...state,
setMode,
generateRandomData,
setCustomData,
loadGraph,
generateCustomGraph,
setStartNode,
setTargetNode,
selectAlgorithm,
play,
pause,
reset,
stepForward,
stepBackward,
setSpeed,
}
}