Bug description
The Unity build fails during the activation step when running on the Windows Docker image unityci/editor:windows-2022.3.62f2-windows-il2cpp-3.
The process exits with code -1073741515, indicating a possible missing dependency or runtime issue within the container.
NOTE: All Unity credentials and license parameters are provided and verified as correct.
Error Log
Run game-ci/unity-builder@v4
with:
projectPath: DummyProject
targetPlatform: StandaloneWindows64
buildsPath: builds
allowDirtyBuild: true
buildMethod: DummyNamespace.Editor.EditorCIBuildConfigurations.BuildCI
customParameters: --buildType beta --customBuildPath builds
versioning: None
unityVersion: auto
androidExportType: androidPackage
androidSymbolType: none
runAsHostUser: false
dockerIsolationMode: default
containerRegistryRepository: unityci/editor
containerRegistryImageVersion: 3
awsStackName: game-ci
providerStrategy: local
kubeVolumeSize: 5Gi
watchToEnd: true
cacheUnityInstallationOnMac: false
dockerWorkspacePath: /github/workspace
skipActivation: false
env:
BUILD_TYPE: beta
UNITY_EMAIL: ***
UNITY_PASSWORD: ***
UNITY_SERIAL: ***
Warning:
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
Versioning strategy is set to none, so android version code should not be applied.
Building locally
C:\Windows\system32\reg.exe export "HKLM\SOFTWARE\WOW6432Node\Microsoft\Microsoft SDKs\Windows\v10.0" c:/regkeys/winsdk.reg /y
C:\Windows\system32\docker.exe run --workdir c:/github/workspace --rm --env UNITY_EMAIL=*** --env UNITY_PASSWORD=*** --env UNITY_SERIAL=*** --env SKIP_ACTIVATION=false --env UNITY_VERSION=2022.3.62f2 --env PROJECT_PATH=DummyProject --env BUILD_TARGET=StandaloneWindows64 --env BUILD_NAME=StandaloneWindows64 --env BUILD_PATH=builds/StandaloneWindows64 --env BUILD_FILE=StandaloneWindows64.exe --env BUILD_METHOD=DummyNamespace.Editor.EditorCIBuildConfigurations.BuildCI --env MANUAL_EXIT=false --env ENABLE_GPU=false --env VERSION=none --env ANDROID_VERSION_CODE=0 --env ANDROID_EXPORT_TYPE=androidPackage --env ANDROID_SYMBOL_TYPE=none --env "CUSTOM_PARAMETERS=--buildType beta --customBuildPath builds -logFile ./unity-editor.log" --env RUN_AS_HOST_USER=false --env GITHUB_REF=refs/heads/cycle21/fix/fix-unity-build-ci-broken --env GITHUB_SHA=adfc08ad2987f19c02dfe8ef6aed11838449518d --env GITHUB_REPOSITORY=DummyOrg/DummyProject --env GITHUB_ACTOR=DummyUser --env "GITHUB_WORKFLOW=Staging Windows and MacOS"
The operation completed successfully.
Unable to find image 'unityci/editor:windows-2022.3.62f2-windows-il2cpp-3' locally
windows-2022.3.62f2-windows-il2cpp-3: Pulling from unityci/editor
[Docker layer pulls...]
Status: Downloaded newer image for unityci/editor:windows-2022.3.62f2-windows-il2cpp-3
No .upmconfig.toml found at C:\githubhome
The operation completed successfully.
GIT_PRIVATE_TOKEN unset skipping
---------- git config --list -------------
[Standard git config output redacted for brevity]
remote.origin.url=https://github.com/DummyOrg/DummyProject
http.https://github.com/.extraheader=AUTHORIZATION: basic ***
branch.cycle21/fix/fix-unity-build-ci-broken.remote=origin
branch.cycle21/fix/fix-unity-build-ci-broken.merge=refs/heads/cycle21/fix/fix-unity-build-ci-broken
###########################
# Activating #
###########################
Requesting activation
Activation failed, with exit code -1073741515
Error: Build failed with exit code 1
How to reproduce
Use the following GitHub Actions workflow step on a windows-latest runner.
- name: Build Player
id: build_step
uses: game-ci/unity-builder@v4
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
projectPath: DummyProject
targetPlatform: StandaloneWindows64
buildsPath: 'builds'
allowDirtyBuild: true
buildMethod: DummyNamespace.CIBuildConfigurations.BuildCI
customParameters: '--buildType ${{ env.BUILD_TYPE }} --customBuildPath builds'
versioning: None
The build will fail at the Unity activation step with the reported exit code.
Expected behavior
Unity should activate successfully within the Windows container and continue with the build process without exiting early.
Additional details
- The same action and project was getting successfully built on 10th Oct 2025. But failing now.
- Fails consistently for Windows IL2CPP builds.
- Docker image used: unityci/editor:windows-2022.3.62f2-windows-il2cpp-3
- Action version: game-ci/unity-builder@v4.7.0
- Unity version: 2022.3.62f2
- Build log attached above.
Bug description
The Unity build fails during the activation step when running on the Windows Docker image
unityci/editor:windows-2022.3.62f2-windows-il2cpp-3.The process exits with code
-1073741515, indicating a possible missing dependency or runtime issue within the container.NOTE: All Unity credentials and license parameters are provided and verified as correct.
Error Log
How to reproduce
Use the following GitHub Actions workflow step on a
windows-latestrunner.The build will fail at the Unity activation step with the reported exit code.
Expected behavior
Unity should activate successfully within the Windows container and continue with the build process without exiting early.
Additional details