I'm a software engineer specializing in full-stack development and cloud architecture. By day, I build enterprise systems and IoT platforms. By night, I'm learning how to not leak VRAM while writing procedural generation algorithms in C++ for Unreal Engine 5.
- ๐ช UE5 Planet Generator: Building a C++ procedural terrain generator. Currently focused on optimizing RHI buffers and keeping memory usage under control while handling millions of vertices.
- ๐ Dev Blog: Documenting my transition between high-level web architecture and low-level game engineering on my personal website.
- Frontend & Backend: React, TypeScript, Node.js (NestJS), C# (.NET), PHP (Symfony 8).
- Architecture & Cloud: HashiCorp Nomad, Azure CI/CD, Microservices, Observability (Prometheus/Grafana), OIDC.
- Game Engineering: C++, Unreal Engine 5, Blueprints.
The best way to reach out is via LinkedIn - you can find the link in the social icons on the sidebar of my profile. I'm always open to discussing tech, cloud architecture, or game development!
