Blogger

Delete comment from: bitsquid: development blog

Niklas said...

1) Actually I've simplified things a bit for this example. (Because I wanted to focus on a single concept.) For the local transform we actually don't use a matrix, but separate position, rotation and scale values. But we support non-uniform scaling (along the principal axes).

2) That part isn't completely designed yet. But one way of doing it would be to see that as a "constraint" that is applied after the model/animation update has finished. We would then process all those constraints and
move the attached objects to the desired positions.

Oct 4, 2014, 2:26:52 PM


Posted to Building a Data-Oriented Entity System (Part 3: The Transform Component)

Google apps
Main menu