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<html lang="en"> <head><meta charset="utf-8"><title>glTexStorage2D - OpenGL 4 - docs.gl</title><link rel="shortcut icon" href="/favicon.ico"><script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script><link rel="stylesheet" href="../jquery-ui.css"><script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.1/jquery-ui.min.js"></script><script src="../jquery-bonsai/jquery.bonsai.js"></script><link href="../jquery-bonsai/jquery.bonsai.css" rel="stylesheet" type="text/css"><script src="../jquery-cookie/jquery.cookie.js"></script><script src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/MathJax.js?config=MML_HTMLorMML"></script><link href="../style.css" rel="stylesheet" type="text/css"><link id="pagestyle" href="../style_light.css" rel="stylesheet" type="text/css"><script>
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  </script><script src="../docs.gl.search.js"></script><script src="../docs.gl.js"></script></head> <body> <div class="header-bg"> <div class="toggle-container"><a href="#" id="style_light">Light</a> | <a href="#" id="style_dark">Dark</a></div> <div class="header-container"> <div class="header-inner"> <a href="/"><h1 class="header-logo">docs.<span class="thicken">GL</span></h1></a> <input id="search" placeholder="search" size="50"><input id="search_button" type="submit" value="Go"> <span style="clear:both;"></span> </div> </div> </div> <div id="everything"> <div id="toc"> <div id="versions_container"> <select id="versions_dropdown"><option class="versions_option" value="gl21">OpenGL 2.1</option><option class="versions_option" value="gl30">OpenGL 3.0</option><option class="versions_option" value="gl31">OpenGL 3.1</option><option class="versions_option" value="gl32">OpenGL 3.2</option><option class="versions_option" value="gl33">OpenGL 3.3</option><option class="versions_option" value="gl40">OpenGL 4.0</option><option class="versions_option" value="gl41">OpenGL 4.1</option><option class="versions_option" value="gl42">OpenGL 4.2</option><option class="versions_option" value="gl43">OpenGL 4.3</option><option class="versions_option" value="gl44">OpenGL 4.4</option><option class="versions_option" value="gl45" selected>OpenGL 4.5</option><option class="versions_option" value="es20">OpenGL ES 2.0</option><option class="versions_option" value="es30">OpenGL ES 3.0</option><option class="versions_option" value="es31">OpenGL ES 3.1</option><option class="versions_option" value="sl40">GLSL 4.0</option><option class="versions_option" value="sl41">GLSL 4.1</option><option class="versions_option" value="sl42">GLSL 4.2</option><option class="versions_option" value="sl43">GLSL 4.3</option><option class="versions_option" value="sl44">GLSL 4.4</option><option class="versions_option" value="sl45">GLSL 4.5</option><option class="versions_option" value="el30">GLSL ES 3.0</option><option class="versions_option" value="el31">GLSL ES 3.1</option></select> </div> <input id="hide_deprecated" type="checkbox"> <label id="hide_label" for="hide_deprecated">Hide unavailable</label> <ul id="command_categories"><li class="category open_me es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Textures<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glActiveTexture</a></li><li><a class="rewritelink command es31 gl42 gl43 gl44 gl45">glBindImageTexture</a></li><li><a class="rewritelink command gl44 gl45">glBindImageTextures</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindTexture</a></li><li><a class="rewritelink command gl45">glBindTextureUnit</a></li><li><a class="rewritelink command gl44 gl45">glBindTextures</a></li><li><a class="rewritelink command gl44 gl45">glClearTexImage</a></li><li><a class="rewritelink command gl44 gl45">glClearTexSubImage</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompressedTexImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompressedTexImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompressedTexImage3D</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCompressedTexSubImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCompressedTexSubImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCompressedTexSubImage3D</a></li><li><a class="rewritelink command gl43 gl44 gl45">glCopyImageSubData</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCopyTexImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCopyTexImage2D</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyTexSubImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyTexSubImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyTexSubImage3D</a></li><li><a class="rewritelink command gl45">glCreateTextures</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteTextures</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenTextures</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45 gl45">glGetCompressedTexImage</a></li><li><a class="rewritelink command gl45">glGetCompressedTextureSubImage</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45 gl45">glGetTexImage</a></li><li><a class="rewritelink command es31 es31 gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45 gl45 gl45">glGetTexLevelParameter</a></li><li><a class="rewritelink command es20 es20 es30 es30 es31 es31 gl20 gl20 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glGetTexParameter</a></li><li><a class="rewritelink command gl45">glGetTextureSubImage</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateTexImage</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateTexSubImage</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsTexture</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexBuffer</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glTexBufferRange</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage2D</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage2DMultisample</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage3D</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage3DMultisample</a></li><li><a class="rewritelink command es20 es20 es20 es20 es30 es30 es30 es30 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glTexParameter</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45 gl45">glTexStorage1D</a></li><li><a class="rewritelink command current es30 es31 gl42 gl43 gl44 gl45 gl45">glTexStorage2D</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glTexStorage2DMultisample</a></li><li><a class="rewritelink command es30 es31 gl42 gl43 gl44 gl45 gl45">glTexStorage3D</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glTexStorage3DMultisample</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexSubImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexSubImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexSubImage3D</a></li><li><a class="rewritelink command gl43 gl44 gl45">glTextureView</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Rendering<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClear</a></li><li><a class="rewritelink command es30 es30 es30 es30 es31 es31 es31 es31 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glClearBuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClearColor</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glClearDepth</a></li><li><a class="rewritelink command es20 es30 es31">glClearDepthf</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClearStencil</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glDrawBuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFinish</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFlush</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glReadBuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glReadPixels</a></li></ul></li><li class="category es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl20 gl21">Frame Buffers<ul><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindRenderbuffer</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glBlitFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCheckFramebufferStatus</a></li><li><a class="rewritelink command gl45">glCreateFramebuffers</a></li><li><a class="rewritelink command gl45">glCreateRenderbuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteFramebuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteRenderbuffers</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glDrawBuffers</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glFramebufferParameteri</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glFramebufferRenderbuffer</a></li><li><a class="rewritelink command gl30 gl30 gl30 gl31 gl31 gl31 gl32 gl32 gl32 gl33 gl33 gl33 gl40 gl40 gl40 gl41 gl41 gl41 gl42 gl42 gl42 gl43 gl43 gl43 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glFramebufferTexture</a></li><li><a class="rewritelink command es20 es30 es31">glFramebufferTexture2D</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glFramebufferTextureLayer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenFramebuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenRenderbuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGenerateMipmap</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetFramebufferAttachmentParameter</a></li><li><a class="rewritelink command es20 es30 es31">glGetFramebufferAttachmentParameteriv</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetFramebufferParameter</a></li><li><a class="rewritelink command es31">glGetFramebufferParameteriv</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetRenderbufferParameter</a></li><li><a class="rewritelink command es20 es30 es31">glGetRenderbufferParameteriv</a></li><li><a class="rewritelink command es30 es31 gl43 gl44 gl45 gl45 gl45">glInvalidateFramebuffer</a></li><li><a class="rewritelink command es30 es31 gl43 gl44 gl45">glInvalidateSubFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsRenderbuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glRenderbufferStorage</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glRenderbufferStorageMultisample</a></li><li><a class="rewritelink command es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glSampleMaski</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Shaders<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glAttachShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindAttribLocation</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindFragDataLocation</a></li><li><a class="rewritelink command gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindFragDataLocationIndexed</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompileShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCreateProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCreateShader</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glCreateShaderProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDetachShader</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glGetActiveAtomicCounterBufferiv</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveAttrib</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveSubroutineName</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveSubroutineUniform</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveSubroutineUniformName</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniform</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformBlock</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformBlockName</a></li><li><a class="rewritelink command es30 es31">glGetActiveUniformBlockiv</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformName</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformsiv</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetAttachedShaders</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetAttribLocation</a></li><li><a class="rewritelink command gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetFragDataIndex</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetFragDataLocation</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetProgram</a></li><li><a class="rewritelink command es30 es31 gl41 gl42 gl43 gl44 gl45">glGetProgramBinary</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetProgramInfoLog</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResource</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResourceIndex</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResourceLocation</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetProgramResourceLocationIndex</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResourceName</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetProgramStage</a></li><li><a class="rewritelink command es20 es30 es31">glGetProgramiv</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetShaderInfoLog</a></li><li><a class="rewritelink command es20 es30 es31 gl41 gl42 gl43 gl44 gl45">glGetShaderPrecisionFormat</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetShaderSource</a></li><li><a class="rewritelink command es20 es30 es31">glGetShaderiv</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetSubroutineIndex</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetSubroutineUniformLocation</a></li><li><a class="rewritelink command es20 es20 es30 es30 es30 es31 es31 es31 gl20 gl20 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31 gl32 gl32 gl32 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glGetUniform</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformBlockIndex</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformIndices</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformLocation</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformSubroutine</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glLinkProgram</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glMinSampleShading</a></li><li><a class="rewritelink command es30 es31 gl41 gl42 gl43 gl44 gl45">glProgramBinary</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glProgramParameter</a></li><li><a class="rewritelink command es30 es31">glProgramParameteri</a></li><li><a class="rewritelink command es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glProgramUniform</a></li><li><a class="rewritelink command es20 es30 es31 gl41 gl42 gl43 gl44 gl45">glReleaseShaderCompiler</a></li><li><a class="rewritelink command es20 es30 es31 gl41 gl42 gl43 gl44 gl45">glShaderBinary</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glShaderSource</a></li><li><a class="rewritelink command gl43 gl44 gl45">glShaderStorageBlockBinding</a></li><li><a class="rewritelink command es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glUniform</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glUniformBlockBinding</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glUniformSubroutines</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glUseProgram</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glUseProgramStages</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glValidateProgram</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Buffer Objects<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindBuffer</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindBufferBase</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindBufferRange</a></li><li><a class="rewritelink command gl44 gl45">glBindBuffersBase</a></li><li><a class="rewritelink command gl44 gl45">glBindBuffersRange</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glBindVertexBuffer</a></li><li><a class="rewritelink command gl44 gl45 gl45">glBindVertexBuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glBufferData</a></li><li><a class="rewritelink command gl44 gl45 gl45">glBufferStorage</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glBufferSubData</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glClearBufferData</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glClearBufferSubData</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyBufferSubData</a></li><li><a class="rewritelink command gl45">glCreateBuffers</a></li><li><a class="rewritelink command gl45">glCreateVertexArrays</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteBuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glDisableVertexAttribArray</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawArrays</a></li><li><a class="rewritelink command es31 gl40 gl41 gl42 gl43 gl44 gl45">glDrawArraysIndirect</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawArraysInstanced</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawArraysInstancedBaseInstance</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElements</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsBaseVertex</a></li><li><a class="rewritelink command es31 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsIndirect</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsInstanced</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawElementsInstancedBaseInstance</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsInstancedBaseVertex</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawElementsInstancedBaseVertexBaseInstance</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawRangeElements</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawRangeElementsBaseVertex</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glEnableVertexAttribArray</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glFlushMappedBufferRange</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenBuffers</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45 gl45">glGetBufferParameter</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetBufferParameteriv</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetBufferPointerv</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetBufferSubData</a></li><li><a class="rewritelink command gl45 gl45">glGetVertexArrayIndexed</a></li><li><a class="rewritelink command gl45">glGetVertexArrayiv</a></li><li><a class="rewritelink command es20 es20 es30 es30 es30 es30 es31 es31 es31 es31 gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45">glGetVertexAttrib</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetVertexAttribPointerv</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateBufferData</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateBufferSubData</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsBuffer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glMapBuffer</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glMapBufferRange</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glMultiDrawArrays</a></li><li><a class="rewritelink command gl43 gl44 gl45">glMultiDrawArraysIndirect</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glMultiDrawElements</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glMultiDrawElementsBaseVertex</a></li><li><a class="rewritelink command gl43 gl44 gl45">glMultiDrawElementsIndirect</a></li><li><a class="rewritelink command gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glPatchParameter</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPrimitiveRestartIndex</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glProvokingVertex</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glUnmapBuffer</a></li><li><a class="rewritelink command gl45">glVertexArrayElementBuffer</a></li><li><a class="rewritelink command es20 es20 es20 es20 es20 es20 es20 es20 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glVertexAttrib</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glVertexAttribBinding</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glVertexAttribDivisor</a></li><li><a class="rewritelink command es31 es31 gl43 gl43 gl43 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45">glVertexAttribFormat</a></li><li><a class="rewritelink command es20 es30 es30 es31 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl41 gl42 gl42 gl42 gl43 gl43 gl43 gl44 gl44 gl44 gl45 gl45 gl45">glVertexAttribPointer</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glVertexBindingDivisor</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">State Management<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBlendColor</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendEquation</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendEquationSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendFunc</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendFuncSeparate</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClampColor</a></li><li><a class="rewritelink command gl45">glClipControl</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glColorMask</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCullFace</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDepthFunc</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDepthMask</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glDepthRange</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glDepthRangeArray</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glDepthRangeIndexed</a></li><li><a class="rewritelink command es20 es30 es31">glDepthRangef</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glDisable</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glEnable</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFrontFace</a></li><li><a class="rewritelink command es20 es20 es20 es30 es30 es30 es30 es30 es30 es31 es31 es31 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glGet</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetError</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glHint</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glIsEnabled</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glLineWidth</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glLogicOp</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glPixelStore</a></li><li><a class="rewritelink command es20 es30 es31">glPixelStorei</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glPointParameter</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPointSize</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPolygonMode</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPolygonOffset</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glSampleCoverage</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glScissor</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glScissorArray</a></li><li><a class="rewritelink command gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glScissorIndexed</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilFunc</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilFuncSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilMask</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilMaskSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilOp</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilOpSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glViewport</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glViewportArray</a></li><li><a class="rewritelink command gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glViewportIndexed</a></li></ul></li><li class="category es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Transform Feedback<ul><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBeginTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glBindTransformFeedback</a></li><li><a class="rewritelink command gl45">glCreateTransformFeedbacks</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteTransformFeedbacks</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glDrawTransformFeedback</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawTransformFeedbackInstanced</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glDrawTransformFeedbackStream</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawTransformFeedbackStreamInstanced</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glEndTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glGenTransformFeedbacks</a></li><li><a class="rewritelink command gl45 gl45 gl45">glGetTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetTransformFeedbackVarying</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glIsTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glPauseTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glResumeTransformFeedback</a></li><li><a class="rewritelink command gl45">glTransformFeedbackBufferBase</a></li><li><a class="rewritelink command gl45">glTransformFeedbackBufferRange</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTransformFeedbackVaryings</a></li></ul></li><li class="category es31 gl43 gl44 gl45 gl42 es30 gl32 gl33 gl40 gl41 es20 gl20 gl21 gl30 gl31">Utility<ul><li><a class="rewritelink command es31 gl43 gl44 gl45">glDispatchCompute</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glDispatchComputeIndirect</a></li><li><a class="rewritelink command gl45">glGetGraphicsResetStatus</a></li><li><a class="rewritelink command gl42 gl43 gl43 gl44 gl44 gl45 gl45">glGetInternalformat</a></li><li><a class="rewritelink command es30 es31">glGetInternalformativ</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetMultisample</a></li><li><a class="rewritelink command es31">glGetMultisamplefv</a></li><li><a class="rewritelink command es20 es30 es30 es31 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glGetString</a></li><li><a class="rewritelink command es31 es31 gl42 gl43 gl44 gl45 gl45">glMemoryBarrier</a></li></ul></li><li class="category gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 es30 es31 gl20 gl21">Queries<ul><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBeginConditionalRender</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBeginQuery</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glBeginQueryIndexed</a></li><li><a class="rewritelink command gl45">glCreateQueries</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteQueries</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glEndConditionalRender</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glEndQuery</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glEndQueryIndexed</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenQueries</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetQueryIndexed</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glGetQueryObject</a></li><li><a class="rewritelink command es30 es31">glGetQueryObjectuiv</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetQueryiv</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsQuery</a></li><li><a class="rewritelink command gl33 gl40 gl41 gl42 gl43 gl44 gl45">glQueryCounter</a></li></ul></li><li class="category es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Syncing<ul><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClientWaitSync</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteSync</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFenceSync</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetSync</a></li><li><a class="rewritelink command es30 es31">glGetSynciv</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsSync</a></li><li><a class="rewritelink command gl45">glTextureBarrier</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glWaitSync</a></li></ul></li><li class="category es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Vertex Array Objects<ul><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindVertexArray</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteVertexArrays</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenVertexArrays</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsVertexArray</a></li></ul></li><li class="category es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Samplers<ul><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindSampler</a></li><li><a class="rewritelink command gl44 gl45">glBindSamplers</a></li><li><a class="rewritelink command gl45">glCreateSamplers</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteSamplers</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenSamplers</a></li><li><a class="rewritelink command es30 es30 es31 es31 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glGetSamplerParameter</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsSampler</a></li><li><a class="rewritelink command es30 es30 es30 es30 es31 es31 es31 es31 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45">glSamplerParameter</a></li></ul></li><li class="category es31 gl41 gl42 gl43 gl44 gl45">Program Pipelines<ul><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glActiveShaderProgram</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glBindProgramPipeline</a></li><li><a class="rewritelink command gl45">glCreateProgramPipelines</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glDeleteProgramPipelines</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glGenProgramPipelines</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glGetProgramPipeline</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glGetProgramPipelineInfoLog</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glIsProgramPipeline</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glValidateProgramPipeline</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Immediate Mode<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glArrayElement</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glBegin</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glColor</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEnd</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glEvalCoord</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glEvalMesh</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glEvalPoint</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glFogCoord</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glIndex</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glMaterial</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glMultiTexCoord</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glNormal</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glSecondaryColor</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glTexCoord</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glVertex</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">GL2 Rasterization<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glBitmap</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClearIndex</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClipPlane</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glCopyPixels</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glDrawPixels</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glFeedbackBuffer</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glFog</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glGetClipPlane</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glGetMap</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glGetPixelMap</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glGetPolygonStipple</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glInitNames</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glLineStipple</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glLoadName</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMap1</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMap2</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glMapGrid</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPassThrough</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPixelZoom</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPolygonStipple</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopName</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushName</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glRasterPos</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glRect</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glRenderMode</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glSelectBuffer</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glWindowPos</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Client Arrays<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glColorPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glDisableClientState</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEnableClientState</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glFogCoordPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glIndexPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glInterleavedArrays</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glNormalPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopClientAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushClientAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glSecondaryColorPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glTexCoordPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glVertexPointer</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Fixed Function<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glAccum</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glAlphaFunc</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClearAccum</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glColorMaterial</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glEdgeFlag</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEdgeFlagPointer</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glGetLight</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glGetMaterial</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glGetTexEnv</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glGetTexGen</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glIndexMask</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glLight</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glLightModel</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glShadeModel</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glTexEnv</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31">glTexGen</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Matrix State<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glFrustum</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glLoadIdentity</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glLoadMatrix</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glLoadTransposeMatrix</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glMatrixMode</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMultMatrix</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMultTransposeMatrix</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glOrtho</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopMatrix</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushMatrix</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glRotate</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glScale</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glTranslate</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">GL2 Textures<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glAreTexturesResident</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClientActiveTexture</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glPixelMap</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glPixelTransfer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPrioritizeTextures</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Call Lists<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glCallList</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glCallLists</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glDeleteLists</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEndList</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glGenLists</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glIsList</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glListBase</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glNewList</a></li></ul></li><li class="category gl43 gl44 gl45 gl20 gl21 gl30 gl31 es31">Debug<ul><li><a class="rewritelink command gl43 gl44 gl45">glDebugMessageCallback</a></li><li><a class="rewritelink command gl43 gl44 gl45">glDebugMessageControl</a></li><li><a class="rewritelink command gl43 gl44 gl45">glDebugMessageInsert</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetDebugMessageLog</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetObjectLabel</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetObjectPtrLabel</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl43 gl44 gl45">glGetPointerv</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramInterface</a></li><li><a class="rewritelink command gl43 gl44 gl45">glObjectLabel</a></li><li><a class="rewritelink command gl43 gl44 gl45">glObjectPtrLabel</a></li><li><a class="rewritelink command gl43 gl44 gl45">glPopDebugGroup</a></li><li><a class="rewritelink command gl43 gl44 gl45">glPushDebugGroup</a></li></ul></li></ul> <ul id="glsl_command_categories"><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Trigonometry<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">acos</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">acosh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">asin</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">asinh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">atan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">atanh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">cos</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">cosh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">degrees</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">radians</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sin</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sinh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">tan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">tanh</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Mathematics<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">abs</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">ceil</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">clamp</a></li><li><a class="rewritelink command el30 el30 el30 el31 el31 el31 sl33 sl33 sl33 sl40 sl40 sl40 sl41 sl41 sl41 sl42 sl42 sl42 sl43 sl43 sl43 sl44 sl44 sl44 sl45 sl45 sl45">dFdx</a></li><li><a class="rewritelink command el30 el30 el30 el31 el31 el31 sl33 sl33 sl33 sl40 sl40 sl40 sl41 sl41 sl41 sl42 sl42 sl42 sl43 sl43 sl43 sl44 sl44 sl44 sl45 sl45 sl45">dFdy</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">exp</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">exp2</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">floor</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">floor</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">fma</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">fract</a></li><li><a class="rewritelink command el30 el30 el30 el31 el31 el31 sl33 sl33 sl33 sl40 sl40 sl40 sl41 sl41 sl41 sl42 sl42 sl42 sl43 sl43 sl43 sl44 sl44 sl44 sl45 sl45 sl45">fwidth</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">inversesqrt</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">isinf</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">isnan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">log</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">log2</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">max</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">min</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">mix</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">mod</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">modf</a></li><li><a class="rewritelink command sl33 sl33 sl33 sl33 sl33 sl40 sl40 sl40 sl40 sl40 sl41 sl41 sl41 sl41 sl41 sl42 sl42 sl42 sl42 sl42 sl43 sl43 sl43 sl43 sl43 sl44 sl44 sl44 sl44 sl44 sl45 sl45 sl45 sl45 sl45">noise</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">pow</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">round</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">roundEven</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sign</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">smoothstep</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sqrt</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">step</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">trunc</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Floating-Point<ul><li><a class="rewritelink command el30 el30 el31 el31 sl33 sl33 sl40 sl40 sl41 sl41 sl42 sl42 sl43 sl43 sl44 sl44 sl45 sl45">floatBitsToInt</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">frexp</a></li><li><a class="rewritelink command el30 el30 el31 el31 sl33 sl33 sl40 sl40 sl41 sl41 sl42 sl42 sl43 sl43 sl44 sl44 sl45 sl45">intBitsToFloat</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">ldexp</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">packDouble2x32</a></li><li><a class="rewritelink command el30 el31 sl42 sl43 sl44 sl45">packHalf2x16</a></li><li><a class="rewritelink command el30 el30 el30 el30 el31 el31 el31 el31 sl41 sl41 sl41 sl41 sl42 sl42 sl42 sl42 sl43 sl43 sl43 sl43 sl44 sl44 sl44 sl44 sl45 sl45 sl45 sl45">packUnorm</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">unpackDouble2x32</a></li><li><a class="rewritelink command el30 el31 sl42 sl43 sl44 sl45">unpackHalf2x16</a></li><li><a class="rewritelink command el30 el30 el30 el30 el31 el31 el31 el31 sl41 sl41 sl41 sl41 sl42 sl42 sl42 sl42 sl43 sl43 sl43 sl43 sl44 sl44 sl44 sl44 sl45 sl45 sl45 sl45">unpackUnorm</a></li></ul></li><li class="category sl33 sl40 sl41 sl42 sl43 sl44 sl45 el30 el31">Built-In Variables<ul><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_ClipDistance</a></li><li><a class="rewritelink command sl45">gl_CullDistance</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_FragCoord</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_FragDepth</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_FrontFacing</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_GlobalInvocationID</a></li><li><a class="rewritelink command sl45">gl_HelperInvocation</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_InstanceID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_InvocationID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_Layer</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_LocalInvocationID</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_LocalInvocationIndex</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_NumSamples</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_NumWorkGroups</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_PatchVerticesIn</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PointCoord</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PointSize</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_Position</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PrimitiveID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PrimitiveIDIn</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SampleID</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SampleMask</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SampleMaskIn</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SamplePosition</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_TessCoord</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_TessLevelInner</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_TessLevelOuter</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_VertexID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_ViewportIndex</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_WorkGroupID</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_WorkGroupSize</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Vector<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">cross</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">distance</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">dot</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">equal</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">faceforward</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">length</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">normalize</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">notEqual</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">reflect</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">refract</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Component Comparison<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">all</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">any</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">greaterThan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">greaterThanEqual</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">lessThan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">lessThanEqual</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">not</a></li></ul></li><li class="category sl40 sl41 sl42 sl43 sl44 sl45 sl33">Geometry Shader<ul><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">EmitStreamVertex</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">EmitVertex</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">EndPrimitive</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">EndStreamPrimitive</a></li></ul></li><li class="category sl40 sl41 sl42 sl43 sl44 sl45 el30 el31 sl33">Texture Sampling<ul><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">interpolateAtCentroid</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">interpolateAtOffset</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">interpolateAtSample</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">texelFetch</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">texelFetchOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">texture</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">textureGather</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">textureGatherOffset</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">textureGatherOffsets</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureGrad</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureGradOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureLod</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureLodOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProj</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjGrad</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjGradOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjLod</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjLodOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjOffset</a></li><li><a class="rewritelink command sl43 sl44 sl45">textureQueryLevels</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">textureQueryLod</a></li><li><a class="rewritelink command sl45">textureSamples</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureSize</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Matrix<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">determinant</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">groupMemoryBarrier</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">inverse</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">matrixCompMult</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">outerProduct</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">transpose</a></li></ul></li><li class="category el31 sl40 sl41 sl42 sl43 sl44 sl45">Integer<ul><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitCount</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitfieldExtract</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitfieldInsert</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitfieldReverse</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">findLSB</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">findMSB</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">uaddCarry</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">umulExtended</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">usubBorrow</a></li></ul></li><li class="category el31 sl42 sl43 sl44 sl45">Image<ul><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicAdd</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicAnd</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicCompSwap</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicExchange</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicMax</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicMin</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicOr</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicXor</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageLoad</a></li><li><a class="rewritelink command sl45">imageSamples</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">imageSize</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageStore</a></li></ul></li><li class="category el31 sl43 sl44 sl45 sl42">Atomic<ul><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicAdd</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicAnd</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicCompSwap</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">atomicCounter</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">atomicCounterDecrement</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">atomicCounterIncrement</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicExchange</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicMax</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicMin</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicOr</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicXor</a></li></ul></li><li class="category el31 sl40 sl41 sl42 sl43 sl44 sl45">Memory Barrier<ul><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">barrier</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">groupMemoryBarrier</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">memoryBarrier</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierAtomicCounter</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierBuffer</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierImage</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierShared</a></li></ul></li></ul> </div> <div id="khronos"> <div id="command_versions"><a class="current" href="../gl4/glTexStorage2D">OpenGL 4</a><br><a href="../es3/glTexStorage2D">OpenGL ES 3</a><br></div> <h1 id="command_title">glTexStorage2D</h1> <div class="refentry" id="glTexStorage2D"> <div class="titlepage"></div> <div class="refnamediv"> <h2>Name</h2> <p>glTexStorage2D, glTextureStorage2D &#8212; simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture</p> </div> <div class="refsynopsisdiv"> <h2>C Specification</h2> <div class="funcsynopsis"> <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table"> <tr> <td> <code class="funcdef">void <strong class="fsfunc">glTexStorage2D</strong>(</code> </td> <td>GLenum <var class="pdparam">target</var>, </td> </tr> <tr> <td> </td> <td>GLsizei <var class="pdparam">levels</var>, </td> </tr> <tr> <td> </td> <td>GLenum <var class="pdparam">internalformat</var>, </td> </tr> <tr> <td> </td> <td>GLsizei <var class="pdparam">width</var>, </td> </tr> <tr> <td> </td> <td>GLsizei <var class="pdparam">height</var><code>)</code>;</td> </tr> </table> <div class="funcprototype-spacer"> </div> <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table"> <tr> <td> <code class="funcdef">void <strong class="fsfunc">glTextureStorage2D</strong>(</code> </td> <td>GLuint <var class="pdparam">texture</var>, </td> </tr> <tr> <td> </td> <td>GLsizei <var class="pdparam">levels</var>, </td> </tr> <tr> <td> </td> <td>GLenum <var class="pdparam">internalformat</var>, </td> </tr> <tr> <td> </td> <td>GLsizei <var class="pdparam">width</var>, </td> </tr> <tr> <td> </td> <td>GLsizei <var class="pdparam">height</var><code>)</code>;</td> </tr> </table> <div class="funcprototype-spacer"> </div> </div> </div> <div class="refsect1" id="parameters"> <h2>Parameters</h2> <div class="variablelist"> <dl class="variablelist"> <dt> <span class="term"> <em class="parameter"> <code>target</code> </em> </span> </dt> <dd> <p> Specifies the target to which the texture object is bound for <code class="function">glTexStorage2D</code>. Must be one of <code class="constant">GL_TEXTURE_2D</code>, <code class="constant">GL_TEXTURE_1D_ARRAY</code>, <code class="constant">GL_TEXTURE_RECTANGLE</code>, <code class="constant">GL_PROXY_TEXTURE_2D</code>, <code class="constant">GL_PROXY_TEXTURE_1D_ARRAY</code>, <code class="constant">GL_PROXY_TEXTURE_RECTANGLE</code>, or <code class="constant">GL_PROXY_TEXTURE_CUBE_MAP</code>. </p> </dd> <dt> <span class="term"> <em class="parameter"> <code>texture</code> </em> </span> </dt> <dd> <p> Specifies the texture object name for <code class="function">glTextureStorage2D</code>. The effective target of <em class="parameter"><code>texture</code></em> must be one of the valid non-proxy <em class="parameter"><code>target</code></em> values above. </p> </dd> <dt> <span class="term"> <em class="parameter"> <code>levels</code> </em> </span> </dt> <dd> <p> Specify the number of texture levels. </p> </dd> <dt> <span class="term"> <em class="parameter"> <code>internalformat</code> </em> </span> </dt> <dd> <p> Specifies the sized internal format to be used to store texture image data. </p> </dd> <dt> <span class="term"> <em class="parameter"> <code>width</code> </em> </span> </dt> <dd> <p> Specifies the width of the texture, in texels. </p> </dd> <dt> <span class="term"> <em class="parameter"> <code>height</code> </em> </span> </dt> <dd> <p> Specifies the height of the texture, in texels. </p> </dd> </dl> </div> </div> <div class="refsect1" id="description"> <h2>Description</h2> <p> <code class="function">glTexStorage2D</code> and <code class="function">glTextureStorage2D</code> specify the storage requirements for all levels of a two-dimensional texture or one-dimensional texture array simultaneously. Once a texture is specified with this command, the format and dimensions of all levels become immutable unless it is a proxy texture. The contents of the image may still be modified, however, its storage requirements may not change. Such a texture is referred to as an <span class="emphasis"><em>immutable-format</em></span> texture. </p> <p> The behavior of <code class="function">glTexStorage2D</code> depends on the <em class="parameter"><code>target</code></em> parameter. When <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_2D</code>, <code class="constant">GL_PROXY_TEXTURE_2D</code>, <code class="constant">GL_TEXTURE_RECTANGLE</code>, <code class="constant">GL_PROXY_TEXTURE_RECTANGLE</code> or <code class="constant">GL_PROXY_TEXTURE_CUBE_MAP</code>, calling <code class="function">glTexStorage2D</code> is equivalent, assuming no errors are generated, to executing the following pseudo-code: </p> <pre class="programlisting">    for (i = 0; i < levels; i++) {
        glTexImage2D(target, i, internalformat, width, height, 0, format, type, NULL);
        width = max(1, (width / 2));
        height = max(1, (height / 2));
    }</pre> <p> When <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_CUBE_MAP</code>, <code class="function">glTexStorage2D</code> is equivalent to: </p> <pre class="programlisting">    for (i = 0; i < levels; i++) {
        for (face in (+X, -X, +Y, -Y, +Z, -Z)) {
            glTexImage2D(face, i, internalformat, width, height, 0, format, type, NULL);
        }
        width = max(1, (width / 2));
        height = max(1, (height / 2));
    }</pre> <p> When <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_1D</code> or <code class="constant">GL_TEXTURE_1D_ARRAY</code>, <code class="function">glTexStorage2D</code> is equivalent to: </p> <pre class="programlisting">    for (i = 0; i < levels; i++) {
        glTexImage2D(target, i, internalformat, width, height, 0, format, type, NULL);
        width = max(1, (width / 2));
    }</pre> <p> Calling <code class="function">glTextureStorage2D</code> is equivalent to the above pseudo-code, where <em class="parameter"><code>target</code></em> is the effective target of <em class="parameter"><code>texture</code></em> and it is as if <em class="parameter"><code>texture</code></em> were bound to <em class="parameter"><code>target</code></em> for the purposes of <code class="function">glTexImage2D</code>. </p> <p> Since no texture data is actually provided, the values used in the pseudo-code for <em class="parameter"><code>format</code></em> and <em class="parameter"><code>type</code></em> are irrelevant and may be considered to be any values that are legal for the chosen <em class="parameter"><code>internalformat</code></em> enumerant. <em class="parameter"><code>internalformat</code></em> must be one of the sized internal formats given in Table 1 below, one of the sized depth-component formats <code class="constant">GL_DEPTH_COMPONENT32F</code>, <code class="constant">GL_DEPTH_COMPONENT24</code>, or <code class="constant">GL_DEPTH_COMPONENT16</code>, one of the combined depth-stencil formats, <code class="constant">GL_DEPTH32F_STENCIL8</code>, or <code class="constant">GL_DEPTH24_STENCIL8</code>, or the stencil-only format, <code class="constant">GL_STENCIL_INDEX8</code>. Upon success, the value of <code class="constant">GL_TEXTURE_IMMUTABLE_FORMAT</code> becomes <code class="constant">GL_TRUE</code>. The value of <code class="constant">GL_TEXTURE_IMMUTABLE_FORMAT</code> may be discovered by calling <a class="citerefentry" href="glGetTexParameter"><span class="citerefentry"><span class="refentrytitle">glGetTexParameter</span></span></a> with <em class="parameter"><code>pname</code></em> set to <code class="constant">GL_TEXTURE_IMMUTABLE_FORMAT</code>. No further changes to the dimensions or format of the texture object may be made. Using any command that might alter the dimensions or format of the texture object (such as <a class="citerefentry" href="glTexImage2D"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a> or another call to <code class="function">glTexStorage2D</code>) will result in the generation of a <code class="constant">GL_INVALID_OPERATION</code> error, even if it would not, in fact, alter the dimensions or format of the object. </p> <p> </p> <div class="table" id="idp652928"> <div class="table-title">Table 1. Sized Internal Formats</div> <div class="table-contents"> <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; "> <colgroup> <col style="text-align: left; "> <col style="text-align: left; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> </colgroup> <thead> <tr> <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>Sized Internal Format</strong></span> </th> <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>Base Internal Format</strong></span> </th> <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>Red Bits</strong></span> </th> <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>Green Bits</strong></span> </th> <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>Blue Bits</strong></span> </th> <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>Alpha Bits</strong></span> </th> <th style="text-align: left; border-bottom: 2px solid ; "> <span class="bold"><strong>Shared Bits</strong></span> </th> </tr> </thead> <tbody> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_R8</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RED</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_R8_SNORM</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RED</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">s8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_R16</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RED</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_R16_SNORM</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RED</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">s16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG8</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG8_SNORM</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">s8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">s8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG16</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG16_SNORM</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">s16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">s16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_R3_G3_B2</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">3</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">3</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">2</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB4</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">4</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">4</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">4</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB5</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">5</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">5</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">5</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB8</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB8_SNORM</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">s8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">s8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">s8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB10</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">10</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">10</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">10</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB12</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">12</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">12</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">12</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB16_SNORM</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA2</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">2</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">2</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">2</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">2</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA4</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">4</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">4</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">4</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">4</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB5_A1</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">5</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">5</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">5</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">1</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA8</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA8_SNORM</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">s8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">s8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">s8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">s8</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB10_A2</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">10</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">10</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">10</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">2</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB10_A2UI</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui10</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui10</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui10</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui2</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA12</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">12</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">12</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">12</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">12</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA16</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">16</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_SRGB8</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_SRGB8_ALPHA8</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">8</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_R16F</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RED</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG16F</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB16F</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA16F</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f16</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_R32F</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RED</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG32F</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB32F</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA32F</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f32</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_R11F_G11F_B10F</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f11</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f11</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">f10</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB9_E5</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">9</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">9</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">9</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; ">5</td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_R8I</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RED</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_R8UI</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RED</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_R16I</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RED</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_R16UI</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RED</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_R32I</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RED</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_R32UI</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RED</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG8I</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG8UI</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG16I</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG16UI</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG32I</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG32UI</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RG</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB8I</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB8UI</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB16I</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB16UI</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB32I</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB32UI</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGB</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> </td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA8I</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i8</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA8UI</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui8</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui8</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA16I</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i16</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA16UI</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui16</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">ui16</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA32I</code> </td> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i32</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">i32</td> <td style="text-align: center; border-bottom: 2px solid ; "> </td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; "> <code class="constant">GL_RGBA32UI</code> </td> <td style="text-align: left; border-right: 2px solid ; "> <code class="constant">GL_RGBA</code> </td> <td style="text-align: center; border-right: 2px solid ; ">ui32</td> <td style="text-align: center; border-right: 2px solid ; ">ui32</td> <td style="text-align: center; border-right: 2px solid ; ">ui32</td> <td style="text-align: center; border-right: 2px solid ; ">ui32</td> <td style="text-align: center; "> </td> </tr> </tbody> </table> </div> </div> <p><br class="table-break"> </p> </div> <div class="refsect1" id="notes"> <h2>Notes</h2> <p> <code class="constant">GL_STENCIL_INDEX8</code> is accepted for <em class="parameter"><code>internalformat</code></em> only if the GL version is 4.4 or higher. </p> </div> <div class="refsect1" id="errors"> <h2>Errors</h2> <p> <code class="constant">GL_INVALID_OPERATION</code> is generated by <code class="function">glTexStorage2D</code> if zero is bound to <em class="parameter"><code>target</code></em>. </p> <p> <code class="constant">GL_INVALID_OPERATION</code> is generated by <code class="function">glTextureStorage2D</code> if <em class="parameter"><code>texture</code></em> is not the name of an existing texture object. </p> <p> <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>internalformat</code></em> is not a valid sized internal format. </p> <p> <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> or the effective target of <em class="parameter"><code>texture</code></em> is not one of the accepted targets described above. </p> <p> <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>width</code></em>, <em class="parameter"><code>height</code></em> or <em class="parameter"><code>levels</code></em> are less than 1. </p> <p> <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_1D_ARRAY</code> or <code class="constant">GL_PROXY_TEXTURE_1D_ARRAY</code> and <em class="parameter"><code>levels</code></em> is greater than <math overflow="scroll"> <mrow> <mfenced open="&#8970;" close="&#8971;"> <mrow> <msub> <mi>log</mi> <mn>2</mn> </msub> <mfenced open="(" close=")"> <mi>width</mi> </mfenced> </mrow> </mfenced> <mo>+</mo> <mn>1</mn> </mrow> </math>. </p> <p> <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>target</code></em> is not <code class="constant">GL_TEXTURE_1D_ARRAY</code> or <code class="constant">GL_PROXY_TEXTURE_1D_ARRAY</code> and <em class="parameter"><code>levels</code></em> is greater than <math overflow="scroll"> <mrow> <mfenced open="&#8970;" close="&#8971;"> <mrow> <msub> <mi>log</mi> <mn>2</mn> </msub> <mfenced open="(" close=")"> <mrow> <mi>max</mi> <mfenced open="(" close=")"> <mrow> <mi>width</mi> <mo>,</mo> <mtext fontfamily="Times New Roman"> </mtext> <mi>height</mi> </mrow> </mfenced> </mrow> </mfenced> </mrow> </mfenced> <mo>+</mo> <mn>1</mn> </mrow> </math>. </p> </div> <div class="refsect1" id="versions"> <h2>Version Support</h2> <div class="informaltable"> <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; "> <colgroup> <col style="text-align: left; "> <col style="text-align: center; " class="firstvers"> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; " class="lastvers"> </colgroup> <thead> <tr> <th style="text-align: left; border-right: 2px solid ; "> </th> <th style="text-align: center; border-bottom: 2px solid ; " colspan="12"> <span class="bold"><strong>OpenGL Version</strong></span> </th> </tr> <tr> <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>Function / Feature Name</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>2.0</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>2.1</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>3.0</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>3.1</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>3.2</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>3.3</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>4.0</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>4.1</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>4.2</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>4.3</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>4.4</strong></span> </th> <th style="text-align: center; border-bottom: 2px solid ; "> <span class="bold"><strong>4.5</strong></span> </th> </tr> </thead> <tbody> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="function">glTexStorage2D</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">&#10004;</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">&#10004;</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">&#10004;</td> <td style="text-align: center; border-bottom: 2px solid ; ">&#10004;</td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; "> <code class="function">glTextureStorage2D</code> </td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; ">&#10004;</td> </tr> </tbody> </table> </div> </div> <div class="refsect1" id="seealso"> <h2>See Also</h2> <p> <a class="citerefentry" href="glTexImage2D"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>, <a class="citerefentry" href="glTexStorage1D"><span class="citerefentry"><span class="refentrytitle">glTexStorage1D</span></span></a>, <a class="citerefentry" href="glTexStorage3D"><span class="citerefentry"><span class="refentrytitle">glTexStorage3D</span></span></a>. </p> </div> <div class="refsect1" id="Copyright"> <h2>Copyright</h2> <p> Copyright &#169; 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. <a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>. </p> </div> </div> </div> <div id="improvepage">Think you can improve this page? <a href="https://github.com/BSVino/docs.gl/blob/mainline/gl4/glTexStorage2D.xhtml">Edit this page</a> on <a href="https://github.com/BSVino/docs.gl/">GitHub</a>.</div> </div> <div id="footer"> <div id="credits"><a href="https://docs.gl/">docs.gl</a> was written by <a href="https://twitter.com/VinoBS">Jorge Rodr&#237;guez</a>. Each entry is under individual copyright displayed at the bottom of that entry. All other content is in the public domain.<br> docs.gl is completely unaffiliated with OpenGL and Khronos.<br> These pages were last compiled on 12 April 2026 at 14:17:30 GMT.</div> </div> <script async src="../docs.gl.search.js"></script> </body> </html> 