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<html lang="en"> <head><meta charset="utf-8"><title>glGetFramebufferAttachmentParameter - OpenGL 4 - docs.gl</title><link rel="shortcut icon" href="/favicon.ico"><script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script><link rel="stylesheet" href="../jquery-ui.css"><script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.1/jquery-ui.min.js"></script><script src="../jquery-bonsai/jquery.bonsai.js"></script><link href="../jquery-bonsai/jquery.bonsai.css" rel="stylesheet" type="text/css"><script src="../jquery-cookie/jquery.cookie.js"></script><script src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/MathJax.js?config=MML_HTMLorMML"></script><link href="../style.css" rel="stylesheet" type="text/css"><link id="pagestyle" href="../style_light.css" rel="stylesheet" type="text/css"><script>
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value="gl40">OpenGL 4.0</option><option class="versions_option" value="gl41">OpenGL 4.1</option><option class="versions_option" value="gl42">OpenGL 4.2</option><option class="versions_option" value="gl43">OpenGL 4.3</option><option class="versions_option" value="gl44">OpenGL 4.4</option><option class="versions_option" value="gl45" selected>OpenGL 4.5</option><option class="versions_option" value="es20">OpenGL ES 2.0</option><option class="versions_option" value="es30">OpenGL ES 3.0</option><option class="versions_option" value="es31">OpenGL ES 3.1</option><option class="versions_option" value="sl40">GLSL 4.0</option><option class="versions_option" value="sl41">GLSL 4.1</option><option class="versions_option" value="sl42">GLSL 4.2</option><option class="versions_option" value="sl43">GLSL 4.3</option><option class="versions_option" value="sl44">GLSL 4.4</option><option class="versions_option" value="sl45">GLSL 4.5</option><option class="versions_option" value="el30">GLSL ES 3.0</option><option class="versions_option" value="el31">GLSL ES 3.1</option></select> </div> <input id="hide_deprecated" type="checkbox"> <label id="hide_label" for="hide_deprecated">Hide unavailable</label> <ul id="command_categories"><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Textures<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glActiveTexture</a></li><li><a class="rewritelink command es31 gl42 gl43 gl44 gl45">glBindImageTexture</a></li><li><a class="rewritelink command gl44 gl45">glBindImageTextures</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindTexture</a></li><li><a class="rewritelink command gl45">glBindTextureUnit</a></li><li><a class="rewritelink command gl44 gl45">glBindTextures</a></li><li><a class="rewritelink command gl44 gl45">glClearTexImage</a></li><li><a class="rewritelink command gl44 gl45">glClearTexSubImage</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompressedTexImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompressedTexImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompressedTexImage3D</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCompressedTexSubImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCompressedTexSubImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCompressedTexSubImage3D</a></li><li><a class="rewritelink command gl43 gl44 gl45">glCopyImageSubData</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCopyTexImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCopyTexImage2D</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyTexSubImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyTexSubImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyTexSubImage3D</a></li><li><a class="rewritelink command gl45">glCreateTextures</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteTextures</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenTextures</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45 gl45">glGetCompressedTexImage</a></li><li><a class="rewritelink command gl45">glGetCompressedTextureSubImage</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45 gl45">glGetTexImage</a></li><li><a class="rewritelink command es31 es31 gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45 gl45 gl45">glGetTexLevelParameter</a></li><li><a class="rewritelink command es20 es20 es30 es30 es31 es31 gl20 gl20 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glGetTexParameter</a></li><li><a class="rewritelink command gl45">glGetTextureSubImage</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateTexImage</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateTexSubImage</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsTexture</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexBuffer</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glTexBufferRange</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage2D</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage2DMultisample</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage3D</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage3DMultisample</a></li><li><a class="rewritelink command es20 es20 es20 es20 es30 es30 es30 es30 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glTexParameter</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45 gl45">glTexStorage1D</a></li><li><a class="rewritelink command es30 es31 gl42 gl43 gl44 gl45 gl45">glTexStorage2D</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glTexStorage2DMultisample</a></li><li><a class="rewritelink command es30 es31 gl42 gl43 gl44 gl45 gl45">glTexStorage3D</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glTexStorage3DMultisample</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexSubImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexSubImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexSubImage3D</a></li><li><a class="rewritelink command gl43 gl44 gl45">glTextureView</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Rendering<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClear</a></li><li><a class="rewritelink command es30 es30 es30 es30 es31 es31 es31 es31 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glClearBuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClearColor</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glClearDepth</a></li><li><a class="rewritelink command es20 es30 es31">glClearDepthf</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClearStencil</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glDrawBuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFinish</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFlush</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glReadBuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glReadPixels</a></li></ul></li><li class="category open_me es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl20 gl21">Frame Buffers<ul><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindRenderbuffer</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glBlitFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCheckFramebufferStatus</a></li><li><a class="rewritelink command gl45">glCreateFramebuffers</a></li><li><a class="rewritelink command gl45">glCreateRenderbuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteFramebuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteRenderbuffers</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glDrawBuffers</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glFramebufferParameteri</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glFramebufferRenderbuffer</a></li><li><a class="rewritelink command gl30 gl30 gl30 gl31 gl31 gl31 gl32 gl32 gl32 gl33 gl33 gl33 gl40 gl40 gl40 gl41 gl41 gl41 gl42 gl42 gl42 gl43 gl43 gl43 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glFramebufferTexture</a></li><li><a class="rewritelink command es20 es30 es31">glFramebufferTexture2D</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glFramebufferTextureLayer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenFramebuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenRenderbuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGenerateMipmap</a></li><li><a class="rewritelink command current gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetFramebufferAttachmentParameter</a></li><li><a class="rewritelink command es20 es30 es31">glGetFramebufferAttachmentParameteriv</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetFramebufferParameter</a></li><li><a class="rewritelink command es31">glGetFramebufferParameteriv</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetRenderbufferParameter</a></li><li><a class="rewritelink command es20 es30 es31">glGetRenderbufferParameteriv</a></li><li><a class="rewritelink command es30 es31 gl43 gl44 gl45 gl45 gl45">glInvalidateFramebuffer</a></li><li><a class="rewritelink command es30 es31 gl43 gl44 gl45">glInvalidateSubFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsRenderbuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glRenderbufferStorage</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glRenderbufferStorageMultisample</a></li><li><a class="rewritelink command es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glSampleMaski</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Shaders<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glAttachShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindAttribLocation</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindFragDataLocation</a></li><li><a class="rewritelink command gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindFragDataLocationIndexed</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompileShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCreateProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCreateShader</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glCreateShaderProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDetachShader</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glGetActiveAtomicCounterBufferiv</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveAttrib</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveSubroutineName</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveSubroutineUniform</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveSubroutineUniformName</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniform</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformBlock</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformBlockName</a></li><li><a class="rewritelink command es30 es31">glGetActiveUniformBlockiv</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformName</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformsiv</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetAttachedShaders</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetAttribLocation</a></li><li><a class="rewritelink command gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetFragDataIndex</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetFragDataLocation</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetProgram</a></li><li><a class="rewritelink command es30 es31 gl41 gl42 gl43 gl44 gl45">glGetProgramBinary</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetProgramInfoLog</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResource</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResourceIndex</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResourceLocation</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetProgramResourceLocationIndex</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResourceName</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetProgramStage</a></li><li><a class="rewritelink command es20 es30 es31">glGetProgramiv</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetShaderInfoLog</a></li><li><a class="rewritelink command es20 es30 es31 gl41 gl42 gl43 gl44 gl45">glGetShaderPrecisionFormat</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetShaderSource</a></li><li><a class="rewritelink command es20 es30 es31">glGetShaderiv</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetSubroutineIndex</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetSubroutineUniformLocation</a></li><li><a class="rewritelink command es20 es20 es30 es30 es30 es31 es31 es31 gl20 gl20 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31 gl32 gl32 gl32 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glGetUniform</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformBlockIndex</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformIndices</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformLocation</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformSubroutine</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glLinkProgram</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glMinSampleShading</a></li><li><a class="rewritelink command es30 es31 gl41 gl42 gl43 gl44 gl45">glProgramBinary</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glProgramParameter</a></li><li><a class="rewritelink command es30 es31">glProgramParameteri</a></li><li><a class="rewritelink command es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glProgramUniform</a></li><li><a class="rewritelink command es20 es30 es31 gl41 gl42 gl43 gl44 gl45">glReleaseShaderCompiler</a></li><li><a class="rewritelink command es20 es30 es31 gl41 gl42 gl43 gl44 gl45">glShaderBinary</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glShaderSource</a></li><li><a class="rewritelink command gl43 gl44 gl45">glShaderStorageBlockBinding</a></li><li><a class="rewritelink command es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glUniform</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glUniformBlockBinding</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glUniformSubroutines</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glUseProgram</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glUseProgramStages</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glValidateProgram</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Buffer Objects<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindBuffer</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindBufferBase</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindBufferRange</a></li><li><a class="rewritelink command gl44 gl45">glBindBuffersBase</a></li><li><a class="rewritelink command gl44 gl45">glBindBuffersRange</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glBindVertexBuffer</a></li><li><a class="rewritelink command gl44 gl45 gl45">glBindVertexBuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glBufferData</a></li><li><a class="rewritelink command gl44 gl45 gl45">glBufferStorage</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glBufferSubData</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glClearBufferData</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glClearBufferSubData</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyBufferSubData</a></li><li><a class="rewritelink command gl45">glCreateBuffers</a></li><li><a class="rewritelink command gl45">glCreateVertexArrays</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteBuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glDisableVertexAttribArray</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawArrays</a></li><li><a class="rewritelink command es31 gl40 gl41 gl42 gl43 gl44 gl45">glDrawArraysIndirect</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawArraysInstanced</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawArraysInstancedBaseInstance</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElements</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsBaseVertex</a></li><li><a class="rewritelink command es31 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsIndirect</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsInstanced</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawElementsInstancedBaseInstance</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsInstancedBaseVertex</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawElementsInstancedBaseVertexBaseInstance</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawRangeElements</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawRangeElementsBaseVertex</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glEnableVertexAttribArray</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glFlushMappedBufferRange</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenBuffers</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45 gl45">glGetBufferParameter</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetBufferParameteriv</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetBufferPointerv</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetBufferSubData</a></li><li><a class="rewritelink command gl45 gl45">glGetVertexArrayIndexed</a></li><li><a class="rewritelink command gl45">glGetVertexArrayiv</a></li><li><a class="rewritelink command es20 es20 es30 es30 es30 es30 es31 es31 es31 es31 gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45">glGetVertexAttrib</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetVertexAttribPointerv</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateBufferData</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateBufferSubData</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsBuffer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glMapBuffer</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glMapBufferRange</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glMultiDrawArrays</a></li><li><a class="rewritelink command gl43 gl44 gl45">glMultiDrawArraysIndirect</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glMultiDrawElements</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glMultiDrawElementsBaseVertex</a></li><li><a class="rewritelink command gl43 gl44 gl45">glMultiDrawElementsIndirect</a></li><li><a class="rewritelink command gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glPatchParameter</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPrimitiveRestartIndex</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glProvokingVertex</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glUnmapBuffer</a></li><li><a class="rewritelink command gl45">glVertexArrayElementBuffer</a></li><li><a class="rewritelink command es20 es20 es20 es20 es20 es20 es20 es20 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glVertexAttrib</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glVertexAttribBinding</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glVertexAttribDivisor</a></li><li><a class="rewritelink command es31 es31 gl43 gl43 gl43 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45">glVertexAttribFormat</a></li><li><a class="rewritelink command es20 es30 es30 es31 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl41 gl42 gl42 gl42 gl43 gl43 gl43 gl44 gl44 gl44 gl45 gl45 gl45">glVertexAttribPointer</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glVertexBindingDivisor</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">State Management<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBlendColor</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendEquation</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendEquationSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendFunc</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendFuncSeparate</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClampColor</a></li><li><a class="rewritelink command gl45">glClipControl</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glColorMask</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCullFace</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDepthFunc</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDepthMask</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glDepthRange</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glDepthRangeArray</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glDepthRangeIndexed</a></li><li><a class="rewritelink command es20 es30 es31">glDepthRangef</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glDisable</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glEnable</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFrontFace</a></li><li><a class="rewritelink command es20 es20 es20 es30 es30 es30 es30 es30 es30 es31 es31 es31 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glGet</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetError</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glHint</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glIsEnabled</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glLineWidth</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glLogicOp</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glPixelStore</a></li><li><a class="rewritelink command es20 es30 es31">glPixelStorei</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glPointParameter</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPointSize</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPolygonMode</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPolygonOffset</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glSampleCoverage</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glScissor</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glScissorArray</a></li><li><a class="rewritelink command gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glScissorIndexed</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilFunc</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilFuncSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilMask</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilMaskSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilOp</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilOpSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glViewport</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glViewportArray</a></li><li><a class="rewritelink command gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glViewportIndexed</a></li></ul></li><li class="category es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Transform Feedback<ul><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBeginTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glBindTransformFeedback</a></li><li><a class="rewritelink command gl45">glCreateTransformFeedbacks</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteTransformFeedbacks</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glDrawTransformFeedback</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawTransformFeedbackInstanced</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glDrawTransformFeedbackStream</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawTransformFeedbackStreamInstanced</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glEndTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glGenTransformFeedbacks</a></li><li><a class="rewritelink command gl45 gl45 gl45">glGetTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetTransformFeedbackVarying</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glIsTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glPauseTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glResumeTransformFeedback</a></li><li><a class="rewritelink command gl45">glTransformFeedbackBufferBase</a></li><li><a class="rewritelink command gl45">glTransformFeedbackBufferRange</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTransformFeedbackVaryings</a></li></ul></li><li class="category es31 gl43 gl44 gl45 gl42 es30 gl32 gl33 gl40 gl41 es20 gl20 gl21 gl30 gl31">Utility<ul><li><a class="rewritelink command es31 gl43 gl44 gl45">glDispatchCompute</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glDispatchComputeIndirect</a></li><li><a class="rewritelink command gl45">glGetGraphicsResetStatus</a></li><li><a class="rewritelink command gl42 gl43 gl43 gl44 gl44 gl45 gl45">glGetInternalformat</a></li><li><a class="rewritelink command es30 es31">glGetInternalformativ</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetMultisample</a></li><li><a class="rewritelink command es31">glGetMultisamplefv</a></li><li><a class="rewritelink command es20 es30 es30 es31 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glGetString</a></li><li><a class="rewritelink command es31 es31 gl42 gl43 gl44 gl45 gl45">glMemoryBarrier</a></li></ul></li><li class="category gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 es30 es31 gl20 gl21">Queries<ul><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBeginConditionalRender</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBeginQuery</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glBeginQueryIndexed</a></li><li><a class="rewritelink command gl45">glCreateQueries</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteQueries</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glEndConditionalRender</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glEndQuery</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glEndQueryIndexed</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenQueries</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetQueryIndexed</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glGetQueryObject</a></li><li><a class="rewritelink command es30 es31">glGetQueryObjectuiv</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetQueryiv</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsQuery</a></li><li><a class="rewritelink command gl33 gl40 gl41 gl42 gl43 gl44 gl45">glQueryCounter</a></li></ul></li><li class="category es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Syncing<ul><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClientWaitSync</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteSync</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFenceSync</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetSync</a></li><li><a class="rewritelink command es30 es31">glGetSynciv</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsSync</a></li><li><a class="rewritelink command gl45">glTextureBarrier</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glWaitSync</a></li></ul></li><li class="category es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Vertex Array Objects<ul><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindVertexArray</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteVertexArrays</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenVertexArrays</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsVertexArray</a></li></ul></li><li class="category es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Samplers<ul><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindSampler</a></li><li><a class="rewritelink command gl44 gl45">glBindSamplers</a></li><li><a class="rewritelink command gl45">glCreateSamplers</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteSamplers</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenSamplers</a></li><li><a class="rewritelink command es30 es30 es31 es31 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glGetSamplerParameter</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsSampler</a></li><li><a class="rewritelink command es30 es30 es30 es30 es31 es31 es31 es31 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45">glSamplerParameter</a></li></ul></li><li class="category es31 gl41 gl42 gl43 gl44 gl45">Program Pipelines<ul><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glActiveShaderProgram</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glBindProgramPipeline</a></li><li><a class="rewritelink command gl45">glCreateProgramPipelines</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glDeleteProgramPipelines</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glGenProgramPipelines</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glGetProgramPipeline</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glGetProgramPipelineInfoLog</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glIsProgramPipeline</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glValidateProgramPipeline</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Immediate Mode<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glArrayElement</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glBegin</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glColor</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEnd</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glEvalCoord</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glEvalMesh</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glEvalPoint</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glFogCoord</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glIndex</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glMaterial</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glMultiTexCoord</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glNormal</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glSecondaryColor</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glTexCoord</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glVertex</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">GL2 Rasterization<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glBitmap</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClearIndex</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClipPlane</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glCopyPixels</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glDrawPixels</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glFeedbackBuffer</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glFog</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glGetClipPlane</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glGetMap</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glGetPixelMap</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glGetPolygonStipple</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glInitNames</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glLineStipple</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glLoadName</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMap1</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMap2</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glMapGrid</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPassThrough</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPixelZoom</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPolygonStipple</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopName</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushName</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glRasterPos</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glRect</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glRenderMode</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glSelectBuffer</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glWindowPos</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Client Arrays<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glColorPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glDisableClientState</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEnableClientState</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glFogCoordPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glIndexPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glInterleavedArrays</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glNormalPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopClientAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushClientAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glSecondaryColorPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glTexCoordPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glVertexPointer</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Fixed Function<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glAccum</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glAlphaFunc</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClearAccum</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glColorMaterial</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glEdgeFlag</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEdgeFlagPointer</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glGetLight</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glGetMaterial</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glGetTexEnv</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glGetTexGen</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glIndexMask</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glLight</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glLightModel</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glShadeModel</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glTexEnv</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31">glTexGen</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Matrix State<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glFrustum</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glLoadIdentity</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glLoadMatrix</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glLoadTransposeMatrix</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glMatrixMode</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMultMatrix</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMultTransposeMatrix</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glOrtho</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopMatrix</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushMatrix</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glRotate</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glScale</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glTranslate</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">GL2 Textures<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glAreTexturesResident</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClientActiveTexture</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glPixelMap</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glPixelTransfer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPrioritizeTextures</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Call Lists<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glCallList</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glCallLists</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glDeleteLists</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEndList</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glGenLists</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glIsList</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glListBase</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glNewList</a></li></ul></li><li class="category gl43 gl44 gl45 gl20 gl21 gl30 gl31 es31">Debug<ul><li><a class="rewritelink command gl43 gl44 gl45">glDebugMessageCallback</a></li><li><a class="rewritelink command gl43 gl44 gl45">glDebugMessageControl</a></li><li><a class="rewritelink command gl43 gl44 gl45">glDebugMessageInsert</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetDebugMessageLog</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetObjectLabel</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetObjectPtrLabel</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl43 gl44 gl45">glGetPointerv</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramInterface</a></li><li><a class="rewritelink command gl43 gl44 gl45">glObjectLabel</a></li><li><a class="rewritelink command gl43 gl44 gl45">glObjectPtrLabel</a></li><li><a class="rewritelink command gl43 gl44 gl45">glPopDebugGroup</a></li><li><a class="rewritelink command gl43 gl44 gl45">glPushDebugGroup</a></li></ul></li></ul> <ul id="glsl_command_categories"><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Trigonometry<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">acos</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">acosh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">asin</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">asinh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">atan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">atanh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">cos</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">cosh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">degrees</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">radians</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sin</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sinh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">tan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">tanh</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Mathematics<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">abs</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">ceil</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">clamp</a></li><li><a class="rewritelink command el30 el30 el30 el31 el31 el31 sl33 sl33 sl33 sl40 sl40 sl40 sl41 sl41 sl41 sl42 sl42 sl42 sl43 sl43 sl43 sl44 sl44 sl44 sl45 sl45 sl45">dFdx</a></li><li><a class="rewritelink command el30 el30 el30 el31 el31 el31 sl33 sl33 sl33 sl40 sl40 sl40 sl41 sl41 sl41 sl42 sl42 sl42 sl43 sl43 sl43 sl44 sl44 sl44 sl45 sl45 sl45">dFdy</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">exp</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">exp2</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">floor</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">floor</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">fma</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">fract</a></li><li><a class="rewritelink command el30 el30 el30 el31 el31 el31 sl33 sl33 sl33 sl40 sl40 sl40 sl41 sl41 sl41 sl42 sl42 sl42 sl43 sl43 sl43 sl44 sl44 sl44 sl45 sl45 sl45">fwidth</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">inversesqrt</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">isinf</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">isnan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">log</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">log2</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">max</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">min</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">mix</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">mod</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">modf</a></li><li><a class="rewritelink command sl33 sl33 sl33 sl33 sl33 sl40 sl40 sl40 sl40 sl40 sl41 sl41 sl41 sl41 sl41 sl42 sl42 sl42 sl42 sl42 sl43 sl43 sl43 sl43 sl43 sl44 sl44 sl44 sl44 sl44 sl45 sl45 sl45 sl45 sl45">noise</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">pow</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">round</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">roundEven</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sign</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">smoothstep</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sqrt</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">step</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">trunc</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Floating-Point<ul><li><a class="rewritelink command el30 el30 el31 el31 sl33 sl33 sl40 sl40 sl41 sl41 sl42 sl42 sl43 sl43 sl44 sl44 sl45 sl45">floatBitsToInt</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">frexp</a></li><li><a class="rewritelink command el30 el30 el31 el31 sl33 sl33 sl40 sl40 sl41 sl41 sl42 sl42 sl43 sl43 sl44 sl44 sl45 sl45">intBitsToFloat</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">ldexp</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">packDouble2x32</a></li><li><a class="rewritelink command el30 el31 sl42 sl43 sl44 sl45">packHalf2x16</a></li><li><a class="rewritelink command el30 el30 el30 el30 el31 el31 el31 el31 sl41 sl41 sl41 sl41 sl42 sl42 sl42 sl42 sl43 sl43 sl43 sl43 sl44 sl44 sl44 sl44 sl45 sl45 sl45 sl45">packUnorm</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">unpackDouble2x32</a></li><li><a class="rewritelink command el30 el31 sl42 sl43 sl44 sl45">unpackHalf2x16</a></li><li><a class="rewritelink command el30 el30 el30 el30 el31 el31 el31 el31 sl41 sl41 sl41 sl41 sl42 sl42 sl42 sl42 sl43 sl43 sl43 sl43 sl44 sl44 sl44 sl44 sl45 sl45 sl45 sl45">unpackUnorm</a></li></ul></li><li class="category sl33 sl40 sl41 sl42 sl43 sl44 sl45 el30 el31">Built-In Variables<ul><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_ClipDistance</a></li><li><a class="rewritelink command sl45">gl_CullDistance</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_FragCoord</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_FragDepth</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_FrontFacing</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_GlobalInvocationID</a></li><li><a class="rewritelink command sl45">gl_HelperInvocation</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_InstanceID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_InvocationID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_Layer</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_LocalInvocationID</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_LocalInvocationIndex</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_NumSamples</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_NumWorkGroups</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_PatchVerticesIn</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PointCoord</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PointSize</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_Position</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PrimitiveID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PrimitiveIDIn</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SampleID</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SampleMask</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SampleMaskIn</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SamplePosition</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_TessCoord</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_TessLevelInner</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_TessLevelOuter</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_VertexID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_ViewportIndex</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_WorkGroupID</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_WorkGroupSize</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Vector<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">cross</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">distance</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">dot</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">equal</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">faceforward</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">length</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">normalize</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">notEqual</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">reflect</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">refract</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Component Comparison<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">all</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">any</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">greaterThan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">greaterThanEqual</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">lessThan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">lessThanEqual</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">not</a></li></ul></li><li class="category sl40 sl41 sl42 sl43 sl44 sl45 sl33">Geometry Shader<ul><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">EmitStreamVertex</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">EmitVertex</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">EndPrimitive</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">EndStreamPrimitive</a></li></ul></li><li class="category sl40 sl41 sl42 sl43 sl44 sl45 el30 el31 sl33">Texture Sampling<ul><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">interpolateAtCentroid</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">interpolateAtOffset</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">interpolateAtSample</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">texelFetch</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">texelFetchOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">texture</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">textureGather</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">textureGatherOffset</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">textureGatherOffsets</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureGrad</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureGradOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureLod</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureLodOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProj</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjGrad</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjGradOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjLod</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjLodOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjOffset</a></li><li><a class="rewritelink command sl43 sl44 sl45">textureQueryLevels</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">textureQueryLod</a></li><li><a class="rewritelink command sl45">textureSamples</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureSize</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Matrix<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">determinant</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">groupMemoryBarrier</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">inverse</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">matrixCompMult</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">outerProduct</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">transpose</a></li></ul></li><li class="category el31 sl40 sl41 sl42 sl43 sl44 sl45">Integer<ul><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitCount</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitfieldExtract</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitfieldInsert</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitfieldReverse</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">findLSB</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">findMSB</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">uaddCarry</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">umulExtended</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">usubBorrow</a></li></ul></li><li class="category el31 sl42 sl43 sl44 sl45">Image<ul><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicAdd</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicAnd</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicCompSwap</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicExchange</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicMax</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicMin</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicOr</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicXor</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageLoad</a></li><li><a class="rewritelink command sl45">imageSamples</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">imageSize</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageStore</a></li></ul></li><li class="category el31 sl43 sl44 sl45 sl42">Atomic<ul><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicAdd</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicAnd</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicCompSwap</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">atomicCounter</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">atomicCounterDecrement</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">atomicCounterIncrement</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicExchange</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicMax</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicMin</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicOr</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicXor</a></li></ul></li><li class="category el31 sl40 sl41 sl42 sl43 sl44 sl45">Memory Barrier<ul><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">barrier</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">groupMemoryBarrier</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">memoryBarrier</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierAtomicCounter</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierBuffer</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierImage</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierShared</a></li></ul></li></ul> </div> <div id="khronos"> <div id="command_versions"><a class="current" href="../gl4/glGetFramebufferAttachmentParameter">OpenGL 4</a><br><a href="../gl3/glGetFramebufferAttachmentParameter">OpenGL 3</a><br></div> <h1 id="command_title">glGetFramebufferAttachmentParameter</h1> <div class="refentry" id="glGetFramebufferAttachmentParameter"> <div class="titlepage"></div> <div class="refnamediv"> <h2>Name</h2> <p>glGetFramebufferAttachmentParameteriv, glGetNamedFramebufferAttachmentParameteriv &#8212; retrieve information about attachments of a framebuffer object</p> </div> <div class="refsynopsisdiv"> <h2>C Specification</h2> <div class="funcsynopsis"> <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table"> <tr> <td> <code class="funcdef">void <strong class="fsfunc">glGetFramebufferAttachmentParameteriv</strong>(</code> </td> <td>GLenum <var class="pdparam">target</var>, </td> </tr> <tr> <td> </td> <td>GLenum <var class="pdparam">attachment</var>, </td> </tr> <tr> <td> </td> <td>GLenum <var class="pdparam">pname</var>, </td> </tr> <tr> <td> </td> <td>GLint *<var class="pdparam">params</var><code>)</code>;</td> </tr> </table> <div class="funcprototype-spacer"> </div> <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table"> <tr> <td> <code class="funcdef">void <strong class="fsfunc">glGetNamedFramebufferAttachmentParameteriv</strong>(</code> </td> <td>GLuint <var class="pdparam">framebuffer</var>, </td> </tr> <tr> <td> </td> <td>GLenum <var class="pdparam">attachment</var>, </td> </tr> <tr> <td> </td> <td>GLenum <var class="pdparam">pname</var>, </td> </tr> <tr> <td> </td> <td>GLint *<var class="pdparam">params</var><code>)</code>;</td> </tr> </table> <div class="funcprototype-spacer"> </div> </div> </div> <div class="refsect1" id="parameters"> <h2>Parameters</h2> <div class="variablelist"> <dl class="variablelist"> <dt> <span class="term"> <em class="parameter"> <code>target</code> </em> </span> </dt> <dd> <p> Specifies the target to which the framebuffer object is bound for <code class="function">glGetFramebufferAttachmentParameteriv</code>. </p> </dd> <dt> <span class="term"> <em class="parameter"> <code>framebuffer</code> </em> </span> </dt> <dd> <p> Specifies the name of the framebuffer object for <code class="function">glGetNamedFramebufferAttachmentParameteriv</code>. </p> </dd> <dt> <span class="term"> <em class="parameter"> <code>attachment</code> </em> </span> </dt> <dd> <p> Specifies the attachment of the framebuffer object to query. </p> </dd> <dt> <span class="term"> <em class="parameter"> <code>pname</code> </em> </span> </dt> <dd> <p> Specifies the parameter of <em class="parameter"><code>attachment</code></em> to query. </p> </dd> <dt> <span class="term"> <em class="parameter"> <code>params</code> </em> </span> </dt> <dd> <p> Returns the value of parameter <em class="parameter"><code>pname</code></em> for <em class="parameter"><code>attachment</code></em>. </p> </dd> </dl> </div> </div> <div class="refsect1" id="description"> <h2>Description</h2> <p> <code class="function">glGetFramebufferAttachmentParameteriv</code> and <code class="function">glGetNamedFramebufferAttachmentParameteriv</code> return parameters of attachments of a specified framebuffer object. </p> <p> For <code class="function">glGetFramebufferAttachmentParameteriv</code>, the framebuffer object is that bound to <em class="parameter"><code>target</code></em>, which must be one of <code class="constant">GL_DRAW_FRAMEBUFFER</code>, <code class="constant">GL_READ_FRAMEBUFFER</code> or <code class="constant">GL_FRAMEBUFFER</code>. <code class="constant">GL_FRAMEBUFFER</code> is equivalent to <code class="constant">GL_DRAW_FRAMEBUFFER</code>. Buffers of default framebuffers may also be queried if bound to <em class="parameter"><code>target</code></em>. </p> <p> For <code class="function">glGetNamedFramebufferAttachmentParameteriv</code>, <em class="parameter"><code>framebuffer</code></em> is the name of the framebuffer object. If <em class="parameter"><code>framebuffer</code></em> is zero, the default draw framebuffer is queried. </p> <p> If the specified framebuffer is a framebuffer object, <em class="parameter"><code>attachment</code></em> must be one of <code class="constant">GL_DEPTH_ATTACHMENT</code>, <code class="constant">GL_STENCIL_ATTACHMENT</code> <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code>, or <code class="constant">GL_COLOR_ATTACHMENT</code><span class="emphasis"><em>i</em></span>, where <span class="emphasis"><em>i</em></span> is between zero and the value of <code class="constant">GL_MAX_COLOR_ATTACHMENTS</code> minus one. </p> <p> If the specified framebuffer is a default framebuffer, <em class="parameter"><code>target</code></em>, <em class="parameter"><code>attachment</code></em> must be one of <code class="constant">GL_FRONT_LEFT</code>, <code class="constant">GL_FRONT_RIGHT</code>, <code class="constant">GL_BACK_LEFT</code>, <code class="constant">GL_BACK_RIGHT</code>, <code class="constant">GL_DEPTH</code> or <code class="constant">GL_STENCIL</code>, identifying the corresponding buffer. </p> <p> If <em class="parameter"><code>attachment</code></em> is <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code>, the same object must be bound to both the depth and stencil attachment points of the framebuffer object, and information about that object is returned. </p> <p> Upon successful return, if <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>, then <em class="parameter"><code>params</code></em> will contain one of <code class="constant">GL_NONE</code>, <code class="constant">GL_FRAMEBUFFER_DEFAULT</code>, <code class="constant">GL_TEXTURE</code>, or <code class="constant">GL_RENDERBUFFER</code>, identifying the type of object which contains the attached image. Other values accepted for <em class="parameter"><code>pname</code></em> depend on the type of object, as described below. </p> <p> If the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> is <code class="constant">GL_NONE</code>, then either no framebuffer is bound to <em class="parameter"><code>target</code></em>; or a default framebuffer is queried, <em class="parameter"><code>attachment</code></em> is <code class="constant">GL_DEPTH</code> or <code class="constant">GL_STENCIL</code>, and the number of depth or stencil bits, respectively, is zero. In this case querying <em class="parameter"><code>pname</code></em> <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code> will return zero, and all other queries will generate an error. </p> <p> If the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> is not <code class="constant">GL_NONE</code>, these queries apply to all other framebuffer types: </p> <div class="itemizedlist"> <ul class="itemizedlist" style="list-style-type: disc; "> <li class="listitem"> <p> If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</code>, <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</code>, <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</code>, <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</code>, <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</code> or <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</code>, then <em class="parameter"><code>params</code></em> will contain the number of bits in the corresponding red, green, blue, alpha, depth, or stencil component of the specified attachment. If the requested component is not present in the attachment, or if no data storage or texture image has been specified for the attachment, then <em class="parameter"><code>params</code></em> will contain zero. </p> </li> <li class="listitem"> <p> If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</code>, then <em class="parameter"><code>params</code></em> will contain the format of components of the specified attachment, one of <code class="constant">GL_FLOAT</code>, <code class="constant">GL_INT</code>, <code class="constant">GL_UNSIGNED_INT</code>, <code class="constant">GL_SIGNED_NORMALIZED</code>, or <code class="constant">GL_UNSIGNED_NORMALIZED</code> for floating-point, signed integer, unsigned integer, signed normalized fixed-point, or unsigned normalized fixed-point components respectively. Only color buffers may have integer components. If no data storage or texture image has been specified for the attachment, then <em class="parameter"><code>params</code></em> will contain <code class="constant">GL_NONE</code>. This query cannot be performed for a combined depth+stencil attachment, since it does not have a single format. </p> </li> <li class="listitem"> <p> If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</code>, then <em class="parameter"><code>params</code></em> will contain the encoding of components of the specified attachment, one of <code class="constant">GL_LINEAR</code> or <code class="constant">GL_SRGB</code> for linear or sRGB-encoded components, respectively. Only color buffer components may be sRGB-encoded; such components are treated as described in the OpenGL Specification. For a default framebuffer, color encoding is determined by the implementation. For framebuffer objects, components are sRGB-encoded if the internal format of a color attachment is one of the color-renderable SRGB formats. If the attachment is not a color attachment, or if no data storage or texture image has been specified for the attachment, then <em class="parameter"><code>params</code></em> will contain <code class="constant">GL_LINEAR</code>. </p> </li> </ul> </div> <p> If the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> is <code class="constant">GL_RENDERBUFFER</code>, then </p> <div class="itemizedlist"> <ul class="itemizedlist" style="list-style-type: disc; "> <li class="listitem"> <p> If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code>, <em class="parameter"><code>params</code></em> will contain the name of the renderbuffer object which contains the attached image. </p> </li> </ul> </div> <p> If the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> is <code class="constant">GL_TEXTURE</code>, then </p> <div class="itemizedlist"> <ul class="itemizedlist" style="list-style-type: disc; "> <li class="listitem"> <p> If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code>, then <em class="parameter"><code>params</code></em> will contain the name of the texture object which contains the attached image. </p> </li> <li class="listitem"> <p> If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</code>, then <em class="parameter"><code>params</code></em> will contain the mipmap level of the texture object which contains the attached image. </p> </li> <li class="listitem"> <p> If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</code> and the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code> is the name of a cube map texture object, then <em class="parameter"><code>params</code></em> will contain the cube map face of the cubemap texture object which contains the attached image. Otherwise <em class="parameter"><code>params</code></em> will contain zero. </p> </li> <li class="listitem"> <p> If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_LAYERED</code>, then <em class="parameter"><code>params</code></em> will contain <code class="constant">GL_TRUE</code> if an entire level of a three-dimensional texture, cube map texture, or one-or two-dimensional array texture is attached. Otherwise, <em class="parameter"><code>params</code></em> will contain <code class="constant">GL_FALSE</code>. </p> </li> <li class="listitem"> <p> If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</code>; the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code> is the name of a three-dimensional, or a one- or two-dimensional array texture; and the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_LAYERED</code> is <code class="constant">GL_FALSE</code>, then <em class="parameter"><code>params</code></em> will contain the texture layer which contains the attached image. Otherwise <em class="parameter"><code>params</code></em> will contain zero. </p> </li> </ul> </div> </div> <div class="refsect1" id="notes"> <h2>Notes</h2> <p> The <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_LAYERED</code> query is supported only if the GL version is 3.2 or greater. </p> </div> <div class="refsect1" id="errors"> <h2>Errors</h2> <p> <code class="constant">GL_INVALID_ENUM</code> is generated by <code class="function">glGetFramebufferAttachmentParameteriv</code> if <em class="parameter"><code>target</code></em> is not one of the accepted framebuffer targets. </p> <p> <code class="constant">GL_INVALID_OPERATION</code> is generated by <code class="function">glGetNamedFramebufferAttachmentParameteriv</code> if <em class="parameter"><code>framebuffer</code></em> is not zero or the name of an existing framebuffer object. </p> <p> <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>pname</code></em> is not valid for the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>, as described above. </p> <p> <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>attachment</code></em> is not one of the accepted framebuffer attachment points, as described above. </p> <p> <code class="constant">GL_INVALID_OPERATION</code> is generated if the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> is <code class="constant">GL_NONE</code> and <em class="parameter"><code>pname</code></em> is not <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code> or <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>. </p> <p> <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>attachment</code></em> is <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code> and different objects are bound to the depth and stencil attachment points of <em class="parameter"><code>target</code></em>. </p> <p> <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>attachment</code></em> is <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code> and <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</code>. </p> </div> <div class="refsect1" id="versions"> <h2>Version Support</h2> <div class="informaltable"> <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; "> <colgroup> <col style="text-align: left; "> <col style="text-align: center; " class="firstvers"> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; "> <col style="text-align: center; " class="lastvers"> </colgroup> <thead> <tr> <th style="text-align: left; border-right: 2px solid ; "> </th> <th style="text-align: center; border-bottom: 2px solid ; " colspan="12"> <span class="bold"><strong>OpenGL Version</strong></span> </th> </tr> <tr> <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>Function / Feature Name</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>2.0</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>2.1</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>3.0</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>3.1</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>3.2</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>3.3</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>4.0</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>4.1</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>4.2</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>4.3</strong></span> </th> <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; "> <span class="bold"><strong>4.4</strong></span> </th> <th style="text-align: center; border-bottom: 2px solid ; "> <span class="bold"><strong>4.5</strong></span> </th> </tr> </thead> <tbody> <tr> <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; "> <code class="function">glGetFramebufferAttachmentParameteriv</code> </td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">&#10004;</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">&#10004;</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">&#10004;</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">&#10004;</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">&#10004;</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">&#10004;</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">&#10004;</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">&#10004;</td> <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">&#10004;</td> <td style="text-align: center; border-bottom: 2px solid ; ">&#10004;</td> </tr> <tr> <td style="text-align: left; border-right: 2px solid ; "> <code class="function">glGetNamedFramebufferAttachmentParameteriv</code> </td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; border-right: 2px solid ; ">-</td> <td style="text-align: center; ">&#10004;</td> </tr> </tbody> </table> </div> </div> <div class="refsect1" id="seealso"> <h2>See Also</h2> <p> <a class="citerefentry" href="glGenFramebuffers"><span class="citerefentry"><span class="refentrytitle">glGenFramebuffers</span></span></a>, <a class="citerefentry" href="glBindFramebuffer"><span class="citerefentry"><span class="refentrytitle">glBindFramebuffer</span></span></a> <a class="citerefentry" href="glGetFramebufferParameter"><span class="citerefentry"><span class="refentrytitle">glGetFramebufferParameter</span></span></a> </p> </div> <div class="refsect1" id="Copyright"> <h2>Copyright</h2> <p> Copyright &#169; 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. <a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>. </p> </div> </div> </div> <div id="improvepage">Think you can improve this page? <a href="https://github.com/BSVino/docs.gl/blob/mainline/gl4/glGetFramebufferAttachmentParameter.xhtml">Edit this page</a> on <a href="https://github.com/BSVino/docs.gl/">GitHub</a>.</div> </div> <div id="footer"> <div id="credits"><a href="https://docs.gl/">docs.gl</a> was written by <a href="https://twitter.com/VinoBS">Jorge Rodr&#237;guez</a>. Each entry is under individual copyright displayed at the bottom of that entry. 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