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<html lang="en"> <head><meta charset="utf-8"><title>glGetTexEnv - OpenGL 3 - docs.gl</title><link rel="shortcut icon" href="/favicon.ico"><script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script><link rel="stylesheet" href="../jquery-ui.css"><script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.1/jquery-ui.min.js"></script><script src="../jquery-bonsai/jquery.bonsai.js"></script><link href="../jquery-bonsai/jquery.bonsai.css" rel="stylesheet" type="text/css"><script src="../jquery-cookie/jquery.cookie.js"></script><script src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/MathJax.js?config=MML_HTMLorMML"></script><link href="../style.css" rel="stylesheet" type="text/css"><link id="pagestyle" href="../style_light.css" rel="stylesheet" type="text/css"><script>
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  </script><script src="../docs.gl.search.js"></script><script src="../docs.gl.js"></script></head> <body> <div class="header-bg"> <div class="toggle-container"><a href="#" id="style_light">Light</a> | <a href="#" id="style_dark">Dark</a></div> <div class="header-container"> <div class="header-inner"> <a href="/"><h1 class="header-logo">docs.<span class="thicken">GL</span></h1></a> <input id="search" placeholder="search" size="50"><input id="search_button" type="submit" value="Go"> <span style="clear:both;"></span> </div> </div> </div> <div id="everything"> <div id="toc"> <div id="versions_container"> <select id="versions_dropdown"><option class="versions_option" value="gl21">OpenGL 2.1</option><option class="versions_option" value="gl30">OpenGL 3.0</option><option class="versions_option" value="gl31">OpenGL 3.1</option><option class="versions_option" value="gl32">OpenGL 3.2</option><option class="versions_option" value="gl33" selected>OpenGL 3.3</option><option class="versions_option" value="gl40">OpenGL 4.0</option><option class="versions_option" value="gl41">OpenGL 4.1</option><option class="versions_option" value="gl42">OpenGL 4.2</option><option class="versions_option" value="gl43">OpenGL 4.3</option><option class="versions_option" value="gl44">OpenGL 4.4</option><option class="versions_option" value="gl45">OpenGL 4.5</option><option class="versions_option" value="es20">OpenGL ES 2.0</option><option class="versions_option" value="es30">OpenGL ES 3.0</option><option class="versions_option" value="es31">OpenGL ES 3.1</option><option class="versions_option" value="sl40">GLSL 4.0</option><option class="versions_option" value="sl41">GLSL 4.1</option><option class="versions_option" value="sl42">GLSL 4.2</option><option class="versions_option" value="sl43">GLSL 4.3</option><option class="versions_option" value="sl44">GLSL 4.4</option><option class="versions_option" value="sl45">GLSL 4.5</option><option class="versions_option" value="el30">GLSL ES 3.0</option><option class="versions_option" value="el31">GLSL ES 3.1</option></select> </div> <input id="hide_deprecated" type="checkbox"> <label id="hide_label" for="hide_deprecated">Hide unavailable</label> <ul id="command_categories"><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Textures<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glActiveTexture</a></li><li><a class="rewritelink command es31 gl42 gl43 gl44 gl45">glBindImageTexture</a></li><li><a class="rewritelink command gl44 gl45">glBindImageTextures</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindTexture</a></li><li><a class="rewritelink command gl45">glBindTextureUnit</a></li><li><a class="rewritelink command gl44 gl45">glBindTextures</a></li><li><a class="rewritelink command gl44 gl45">glClearTexImage</a></li><li><a class="rewritelink command gl44 gl45">glClearTexSubImage</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompressedTexImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompressedTexImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompressedTexImage3D</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCompressedTexSubImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCompressedTexSubImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCompressedTexSubImage3D</a></li><li><a class="rewritelink command gl43 gl44 gl45">glCopyImageSubData</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCopyTexImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCopyTexImage2D</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyTexSubImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyTexSubImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyTexSubImage3D</a></li><li><a class="rewritelink command gl45">glCreateTextures</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteTextures</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenTextures</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45 gl45">glGetCompressedTexImage</a></li><li><a class="rewritelink command gl45">glGetCompressedTextureSubImage</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45 gl45">glGetTexImage</a></li><li><a class="rewritelink command es31 es31 gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45 gl45 gl45">glGetTexLevelParameter</a></li><li><a class="rewritelink command es20 es20 es30 es30 es31 es31 gl20 gl20 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glGetTexParameter</a></li><li><a class="rewritelink command gl45">glGetTextureSubImage</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateTexImage</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateTexSubImage</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsTexture</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexBuffer</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glTexBufferRange</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage2D</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage2DMultisample</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage3D</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage3DMultisample</a></li><li><a class="rewritelink command es20 es20 es20 es20 es30 es30 es30 es30 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glTexParameter</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45 gl45">glTexStorage1D</a></li><li><a class="rewritelink command es30 es31 gl42 gl43 gl44 gl45 gl45">glTexStorage2D</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glTexStorage2DMultisample</a></li><li><a class="rewritelink command es30 es31 gl42 gl43 gl44 gl45 gl45">glTexStorage3D</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glTexStorage3DMultisample</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexSubImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexSubImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexSubImage3D</a></li><li><a class="rewritelink command gl43 gl44 gl45">glTextureView</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Rendering<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClear</a></li><li><a class="rewritelink command es30 es30 es30 es30 es31 es31 es31 es31 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glClearBuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClearColor</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glClearDepth</a></li><li><a class="rewritelink command es20 es30 es31">glClearDepthf</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClearStencil</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glDrawBuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFinish</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFlush</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glReadBuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glReadPixels</a></li></ul></li><li class="category es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl20 gl21">Frame Buffers<ul><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindRenderbuffer</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glBlitFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCheckFramebufferStatus</a></li><li><a class="rewritelink command gl45">glCreateFramebuffers</a></li><li><a class="rewritelink command gl45">glCreateRenderbuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteFramebuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteRenderbuffers</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glDrawBuffers</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glFramebufferParameteri</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glFramebufferRenderbuffer</a></li><li><a class="rewritelink command gl30 gl30 gl30 gl31 gl31 gl31 gl32 gl32 gl32 gl33 gl33 gl33 gl40 gl40 gl40 gl41 gl41 gl41 gl42 gl42 gl42 gl43 gl43 gl43 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glFramebufferTexture</a></li><li><a class="rewritelink command es20 es30 es31">glFramebufferTexture2D</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glFramebufferTextureLayer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenFramebuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenRenderbuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGenerateMipmap</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetFramebufferAttachmentParameter</a></li><li><a class="rewritelink command es20 es30 es31">glGetFramebufferAttachmentParameteriv</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetFramebufferParameter</a></li><li><a class="rewritelink command es31">glGetFramebufferParameteriv</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetRenderbufferParameter</a></li><li><a class="rewritelink command es20 es30 es31">glGetRenderbufferParameteriv</a></li><li><a class="rewritelink command es30 es31 gl43 gl44 gl45 gl45 gl45">glInvalidateFramebuffer</a></li><li><a class="rewritelink command es30 es31 gl43 gl44 gl45">glInvalidateSubFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsRenderbuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glRenderbufferStorage</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glRenderbufferStorageMultisample</a></li><li><a class="rewritelink command es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glSampleMaski</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Shaders<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glAttachShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindAttribLocation</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindFragDataLocation</a></li><li><a class="rewritelink command gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindFragDataLocationIndexed</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompileShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCreateProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCreateShader</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glCreateShaderProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDetachShader</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glGetActiveAtomicCounterBufferiv</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveAttrib</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveSubroutineName</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveSubroutineUniform</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveSubroutineUniformName</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniform</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformBlock</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformBlockName</a></li><li><a class="rewritelink command es30 es31">glGetActiveUniformBlockiv</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformName</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformsiv</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetAttachedShaders</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetAttribLocation</a></li><li><a class="rewritelink command gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetFragDataIndex</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetFragDataLocation</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetProgram</a></li><li><a class="rewritelink command es30 es31 gl41 gl42 gl43 gl44 gl45">glGetProgramBinary</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetProgramInfoLog</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResource</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResourceIndex</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResourceLocation</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetProgramResourceLocationIndex</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResourceName</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetProgramStage</a></li><li><a class="rewritelink command es20 es30 es31">glGetProgramiv</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetShaderInfoLog</a></li><li><a class="rewritelink command es20 es30 es31 gl41 gl42 gl43 gl44 gl45">glGetShaderPrecisionFormat</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetShaderSource</a></li><li><a class="rewritelink command es20 es30 es31">glGetShaderiv</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetSubroutineIndex</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetSubroutineUniformLocation</a></li><li><a class="rewritelink command es20 es20 es30 es30 es30 es31 es31 es31 gl20 gl20 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31 gl32 gl32 gl32 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glGetUniform</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformBlockIndex</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformIndices</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformLocation</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformSubroutine</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glLinkProgram</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glMinSampleShading</a></li><li><a class="rewritelink command es30 es31 gl41 gl42 gl43 gl44 gl45">glProgramBinary</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glProgramParameter</a></li><li><a class="rewritelink command es30 es31">glProgramParameteri</a></li><li><a class="rewritelink command es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glProgramUniform</a></li><li><a class="rewritelink command es20 es30 es31 gl41 gl42 gl43 gl44 gl45">glReleaseShaderCompiler</a></li><li><a class="rewritelink command es20 es30 es31 gl41 gl42 gl43 gl44 gl45">glShaderBinary</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glShaderSource</a></li><li><a class="rewritelink command gl43 gl44 gl45">glShaderStorageBlockBinding</a></li><li><a class="rewritelink command es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glUniform</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glUniformBlockBinding</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glUniformSubroutines</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glUseProgram</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glUseProgramStages</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glValidateProgram</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Buffer Objects<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindBuffer</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindBufferBase</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindBufferRange</a></li><li><a class="rewritelink command gl44 gl45">glBindBuffersBase</a></li><li><a class="rewritelink command gl44 gl45">glBindBuffersRange</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glBindVertexBuffer</a></li><li><a class="rewritelink command gl44 gl45 gl45">glBindVertexBuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glBufferData</a></li><li><a class="rewritelink command gl44 gl45 gl45">glBufferStorage</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glBufferSubData</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glClearBufferData</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glClearBufferSubData</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyBufferSubData</a></li><li><a class="rewritelink command gl45">glCreateBuffers</a></li><li><a class="rewritelink command gl45">glCreateVertexArrays</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteBuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glDisableVertexAttribArray</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawArrays</a></li><li><a class="rewritelink command es31 gl40 gl41 gl42 gl43 gl44 gl45">glDrawArraysIndirect</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawArraysInstanced</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawArraysInstancedBaseInstance</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElements</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsBaseVertex</a></li><li><a class="rewritelink command es31 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsIndirect</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsInstanced</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawElementsInstancedBaseInstance</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsInstancedBaseVertex</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawElementsInstancedBaseVertexBaseInstance</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawRangeElements</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawRangeElementsBaseVertex</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glEnableVertexAttribArray</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glFlushMappedBufferRange</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenBuffers</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45 gl45">glGetBufferParameter</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetBufferParameteriv</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetBufferPointerv</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetBufferSubData</a></li><li><a class="rewritelink command gl45 gl45">glGetVertexArrayIndexed</a></li><li><a class="rewritelink command gl45">glGetVertexArrayiv</a></li><li><a class="rewritelink command es20 es20 es30 es30 es30 es30 es31 es31 es31 es31 gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45">glGetVertexAttrib</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetVertexAttribPointerv</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateBufferData</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateBufferSubData</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsBuffer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glMapBuffer</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glMapBufferRange</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glMultiDrawArrays</a></li><li><a class="rewritelink command gl43 gl44 gl45">glMultiDrawArraysIndirect</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glMultiDrawElements</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glMultiDrawElementsBaseVertex</a></li><li><a class="rewritelink command gl43 gl44 gl45">glMultiDrawElementsIndirect</a></li><li><a class="rewritelink command gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glPatchParameter</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPrimitiveRestartIndex</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glProvokingVertex</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glUnmapBuffer</a></li><li><a class="rewritelink command gl45">glVertexArrayElementBuffer</a></li><li><a class="rewritelink command es20 es20 es20 es20 es20 es20 es20 es20 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glVertexAttrib</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glVertexAttribBinding</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glVertexAttribDivisor</a></li><li><a class="rewritelink command es31 es31 gl43 gl43 gl43 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45">glVertexAttribFormat</a></li><li><a class="rewritelink command es20 es30 es30 es31 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl41 gl42 gl42 gl42 gl43 gl43 gl43 gl44 gl44 gl44 gl45 gl45 gl45">glVertexAttribPointer</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glVertexBindingDivisor</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">State Management<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBlendColor</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendEquation</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendEquationSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendFunc</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendFuncSeparate</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClampColor</a></li><li><a class="rewritelink command gl45">glClipControl</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glColorMask</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCullFace</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDepthFunc</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDepthMask</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glDepthRange</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glDepthRangeArray</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glDepthRangeIndexed</a></li><li><a class="rewritelink command es20 es30 es31">glDepthRangef</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glDisable</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glEnable</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFrontFace</a></li><li><a class="rewritelink command es20 es20 es20 es30 es30 es30 es30 es30 es30 es31 es31 es31 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glGet</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetError</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glHint</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glIsEnabled</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glLineWidth</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glLogicOp</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glPixelStore</a></li><li><a class="rewritelink command es20 es30 es31">glPixelStorei</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glPointParameter</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPointSize</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPolygonMode</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPolygonOffset</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glSampleCoverage</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glScissor</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glScissorArray</a></li><li><a class="rewritelink command gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glScissorIndexed</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilFunc</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilFuncSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilMask</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilMaskSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilOp</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilOpSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glViewport</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glViewportArray</a></li><li><a class="rewritelink command gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glViewportIndexed</a></li></ul></li><li class="category es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Transform Feedback<ul><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBeginTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glBindTransformFeedback</a></li><li><a class="rewritelink command gl45">glCreateTransformFeedbacks</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteTransformFeedbacks</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glDrawTransformFeedback</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawTransformFeedbackInstanced</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glDrawTransformFeedbackStream</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawTransformFeedbackStreamInstanced</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glEndTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glGenTransformFeedbacks</a></li><li><a class="rewritelink command gl45 gl45 gl45">glGetTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetTransformFeedbackVarying</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glIsTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glPauseTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glResumeTransformFeedback</a></li><li><a class="rewritelink command gl45">glTransformFeedbackBufferBase</a></li><li><a class="rewritelink command gl45">glTransformFeedbackBufferRange</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTransformFeedbackVaryings</a></li></ul></li><li class="category es31 gl43 gl44 gl45 gl42 es30 gl32 gl33 gl40 gl41 es20 gl20 gl21 gl30 gl31">Utility<ul><li><a class="rewritelink command es31 gl43 gl44 gl45">glDispatchCompute</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glDispatchComputeIndirect</a></li><li><a class="rewritelink command gl45">glGetGraphicsResetStatus</a></li><li><a class="rewritelink command gl42 gl43 gl43 gl44 gl44 gl45 gl45">glGetInternalformat</a></li><li><a class="rewritelink command es30 es31">glGetInternalformativ</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetMultisample</a></li><li><a class="rewritelink command es31">glGetMultisamplefv</a></li><li><a class="rewritelink command es20 es30 es30 es31 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glGetString</a></li><li><a class="rewritelink command es31 es31 gl42 gl43 gl44 gl45 gl45">glMemoryBarrier</a></li></ul></li><li class="category gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 es30 es31 gl20 gl21">Queries<ul><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBeginConditionalRender</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBeginQuery</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glBeginQueryIndexed</a></li><li><a class="rewritelink command gl45">glCreateQueries</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteQueries</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glEndConditionalRender</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glEndQuery</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glEndQueryIndexed</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenQueries</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetQueryIndexed</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glGetQueryObject</a></li><li><a class="rewritelink command es30 es31">glGetQueryObjectuiv</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetQueryiv</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsQuery</a></li><li><a class="rewritelink command gl33 gl40 gl41 gl42 gl43 gl44 gl45">glQueryCounter</a></li></ul></li><li class="category es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Syncing<ul><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClientWaitSync</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteSync</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFenceSync</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetSync</a></li><li><a class="rewritelink command es30 es31">glGetSynciv</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsSync</a></li><li><a class="rewritelink command gl45">glTextureBarrier</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glWaitSync</a></li></ul></li><li class="category es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Vertex Array Objects<ul><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindVertexArray</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteVertexArrays</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenVertexArrays</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsVertexArray</a></li></ul></li><li class="category es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Samplers<ul><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindSampler</a></li><li><a class="rewritelink command gl44 gl45">glBindSamplers</a></li><li><a class="rewritelink command gl45">glCreateSamplers</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteSamplers</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenSamplers</a></li><li><a class="rewritelink command es30 es30 es31 es31 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glGetSamplerParameter</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsSampler</a></li><li><a class="rewritelink command es30 es30 es30 es30 es31 es31 es31 es31 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45">glSamplerParameter</a></li></ul></li><li class="category es31 gl41 gl42 gl43 gl44 gl45">Program Pipelines<ul><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glActiveShaderProgram</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glBindProgramPipeline</a></li><li><a class="rewritelink command gl45">glCreateProgramPipelines</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glDeleteProgramPipelines</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glGenProgramPipelines</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glGetProgramPipeline</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glGetProgramPipelineInfoLog</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glIsProgramPipeline</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glValidateProgramPipeline</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Immediate Mode<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glArrayElement</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glBegin</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glColor</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEnd</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glEvalCoord</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glEvalMesh</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glEvalPoint</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glFogCoord</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glIndex</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glMaterial</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glMultiTexCoord</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glNormal</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glSecondaryColor</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glTexCoord</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glVertex</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">GL2 Rasterization<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glBitmap</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClearIndex</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClipPlane</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glCopyPixels</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glDrawPixels</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glFeedbackBuffer</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glFog</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glGetClipPlane</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glGetMap</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glGetPixelMap</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glGetPolygonStipple</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glInitNames</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glLineStipple</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glLoadName</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMap1</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMap2</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glMapGrid</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPassThrough</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPixelZoom</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPolygonStipple</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopName</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushName</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glRasterPos</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glRect</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glRenderMode</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glSelectBuffer</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glWindowPos</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Client Arrays<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glColorPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glDisableClientState</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEnableClientState</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glFogCoordPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glIndexPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glInterleavedArrays</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glNormalPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopClientAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushClientAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glSecondaryColorPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glTexCoordPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glVertexPointer</a></li></ul></li><li class="category open_me gl20 gl21 gl30 gl31">Fixed Function<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glAccum</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glAlphaFunc</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClearAccum</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glColorMaterial</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glEdgeFlag</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEdgeFlagPointer</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glGetLight</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glGetMaterial</a></li><li><a class="rewritelink command current gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glGetTexEnv</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glGetTexGen</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glIndexMask</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glLight</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glLightModel</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glShadeModel</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glTexEnv</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31">glTexGen</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Matrix State<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glFrustum</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glLoadIdentity</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glLoadMatrix</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glLoadTransposeMatrix</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glMatrixMode</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMultMatrix</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMultTransposeMatrix</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glOrtho</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopMatrix</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushMatrix</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glRotate</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glScale</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glTranslate</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">GL2 Textures<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glAreTexturesResident</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClientActiveTexture</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glPixelMap</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glPixelTransfer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPrioritizeTextures</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Call Lists<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glCallList</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glCallLists</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glDeleteLists</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEndList</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glGenLists</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glIsList</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glListBase</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glNewList</a></li></ul></li><li class="category gl43 gl44 gl45 gl20 gl21 gl30 gl31 es31">Debug<ul><li><a class="rewritelink command gl43 gl44 gl45">glDebugMessageCallback</a></li><li><a class="rewritelink command gl43 gl44 gl45">glDebugMessageControl</a></li><li><a class="rewritelink command gl43 gl44 gl45">glDebugMessageInsert</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetDebugMessageLog</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetObjectLabel</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetObjectPtrLabel</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl43 gl44 gl45">glGetPointerv</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramInterface</a></li><li><a class="rewritelink command gl43 gl44 gl45">glObjectLabel</a></li><li><a class="rewritelink command gl43 gl44 gl45">glObjectPtrLabel</a></li><li><a class="rewritelink command gl43 gl44 gl45">glPopDebugGroup</a></li><li><a class="rewritelink command gl43 gl44 gl45">glPushDebugGroup</a></li></ul></li></ul> <ul id="glsl_command_categories"><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Trigonometry<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">acos</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">acosh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">asin</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">asinh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">atan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">atanh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">cos</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">cosh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">degrees</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">radians</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sin</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sinh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">tan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">tanh</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Mathematics<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">abs</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">ceil</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">clamp</a></li><li><a class="rewritelink command el30 el30 el30 el31 el31 el31 sl33 sl33 sl33 sl40 sl40 sl40 sl41 sl41 sl41 sl42 sl42 sl42 sl43 sl43 sl43 sl44 sl44 sl44 sl45 sl45 sl45">dFdx</a></li><li><a class="rewritelink command el30 el30 el30 el31 el31 el31 sl33 sl33 sl33 sl40 sl40 sl40 sl41 sl41 sl41 sl42 sl42 sl42 sl43 sl43 sl43 sl44 sl44 sl44 sl45 sl45 sl45">dFdy</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">exp</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">exp2</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">floor</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">floor</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">fma</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">fract</a></li><li><a class="rewritelink command el30 el30 el30 el31 el31 el31 sl33 sl33 sl33 sl40 sl40 sl40 sl41 sl41 sl41 sl42 sl42 sl42 sl43 sl43 sl43 sl44 sl44 sl44 sl45 sl45 sl45">fwidth</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">inversesqrt</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">isinf</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">isnan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">log</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">log2</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">max</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">min</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">mix</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">mod</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">modf</a></li><li><a class="rewritelink command sl33 sl33 sl33 sl33 sl33 sl40 sl40 sl40 sl40 sl40 sl41 sl41 sl41 sl41 sl41 sl42 sl42 sl42 sl42 sl42 sl43 sl43 sl43 sl43 sl43 sl44 sl44 sl44 sl44 sl44 sl45 sl45 sl45 sl45 sl45">noise</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">pow</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">round</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">roundEven</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sign</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">smoothstep</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sqrt</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">step</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">trunc</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Floating-Point<ul><li><a class="rewritelink command el30 el30 el31 el31 sl33 sl33 sl40 sl40 sl41 sl41 sl42 sl42 sl43 sl43 sl44 sl44 sl45 sl45">floatBitsToInt</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">frexp</a></li><li><a class="rewritelink command el30 el30 el31 el31 sl33 sl33 sl40 sl40 sl41 sl41 sl42 sl42 sl43 sl43 sl44 sl44 sl45 sl45">intBitsToFloat</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">ldexp</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">packDouble2x32</a></li><li><a class="rewritelink command el30 el31 sl42 sl43 sl44 sl45">packHalf2x16</a></li><li><a class="rewritelink command el30 el30 el30 el30 el31 el31 el31 el31 sl41 sl41 sl41 sl41 sl42 sl42 sl42 sl42 sl43 sl43 sl43 sl43 sl44 sl44 sl44 sl44 sl45 sl45 sl45 sl45">packUnorm</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">unpackDouble2x32</a></li><li><a class="rewritelink command el30 el31 sl42 sl43 sl44 sl45">unpackHalf2x16</a></li><li><a class="rewritelink command el30 el30 el30 el30 el31 el31 el31 el31 sl41 sl41 sl41 sl41 sl42 sl42 sl42 sl42 sl43 sl43 sl43 sl43 sl44 sl44 sl44 sl44 sl45 sl45 sl45 sl45">unpackUnorm</a></li></ul></li><li class="category sl33 sl40 sl41 sl42 sl43 sl44 sl45 el30 el31">Built-In Variables<ul><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_ClipDistance</a></li><li><a class="rewritelink command sl45">gl_CullDistance</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_FragCoord</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_FragDepth</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_FrontFacing</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_GlobalInvocationID</a></li><li><a class="rewritelink command sl45">gl_HelperInvocation</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_InstanceID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_InvocationID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_Layer</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_LocalInvocationID</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_LocalInvocationIndex</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_NumSamples</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_NumWorkGroups</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_PatchVerticesIn</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PointCoord</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PointSize</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_Position</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PrimitiveID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PrimitiveIDIn</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SampleID</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SampleMask</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SampleMaskIn</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SamplePosition</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_TessCoord</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_TessLevelInner</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_TessLevelOuter</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_VertexID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_ViewportIndex</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_WorkGroupID</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_WorkGroupSize</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Vector<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">cross</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">distance</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">dot</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">equal</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">faceforward</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">length</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">normalize</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">notEqual</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">reflect</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">refract</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Component Comparison<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">all</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">any</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">greaterThan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">greaterThanEqual</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">lessThan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">lessThanEqual</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">not</a></li></ul></li><li class="category sl40 sl41 sl42 sl43 sl44 sl45 sl33">Geometry Shader<ul><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">EmitStreamVertex</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">EmitVertex</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">EndPrimitive</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">EndStreamPrimitive</a></li></ul></li><li class="category sl40 sl41 sl42 sl43 sl44 sl45 el30 el31 sl33">Texture Sampling<ul><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">interpolateAtCentroid</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">interpolateAtOffset</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">interpolateAtSample</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">texelFetch</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">texelFetchOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">texture</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">textureGather</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">textureGatherOffset</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">textureGatherOffsets</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureGrad</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureGradOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureLod</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureLodOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProj</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjGrad</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjGradOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjLod</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjLodOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjOffset</a></li><li><a class="rewritelink command sl43 sl44 sl45">textureQueryLevels</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">textureQueryLod</a></li><li><a class="rewritelink command sl45">textureSamples</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureSize</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Matrix<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">determinant</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">groupMemoryBarrier</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">inverse</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">matrixCompMult</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">outerProduct</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">transpose</a></li></ul></li><li class="category el31 sl40 sl41 sl42 sl43 sl44 sl45">Integer<ul><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitCount</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitfieldExtract</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitfieldInsert</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitfieldReverse</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">findLSB</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">findMSB</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">uaddCarry</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">umulExtended</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">usubBorrow</a></li></ul></li><li class="category el31 sl42 sl43 sl44 sl45">Image<ul><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicAdd</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicAnd</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicCompSwap</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicExchange</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicMax</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicMin</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicOr</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicXor</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageLoad</a></li><li><a class="rewritelink command sl45">imageSamples</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">imageSize</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageStore</a></li></ul></li><li class="category el31 sl43 sl44 sl45 sl42">Atomic<ul><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicAdd</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicAnd</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicCompSwap</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">atomicCounter</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">atomicCounterDecrement</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">atomicCounterIncrement</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicExchange</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicMax</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicMin</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicOr</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicXor</a></li></ul></li><li class="category el31 sl40 sl41 sl42 sl43 sl44 sl45">Memory Barrier<ul><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">barrier</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">groupMemoryBarrier</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">memoryBarrier</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierAtomicCounter</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierBuffer</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierImage</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierShared</a></li></ul></li></ul> </div> <div id="khronos"> <div id="command_versions"><a class="current" href="../gl3/glGetTexEnv">OpenGL 3</a><br><a href="../gl2/glGetTexEnv">OpenGL 2</a><br></div> <h1 id="command_title">glGetTexEnv</h1> <div class="refentry" lang="en" xml:lang="en"><a id="glGetTexEnv"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetTexEnv &#8212; return texture environment parameters</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table><tr><td><code class="funcdef">void <b class="fsfunc">glGetTexEnvfv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLenum </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLfloat * </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div><p></p><div class="funcsynopsis"><table><tr><td><code class="funcdef">void <b class="fsfunc">glGetTexEnviv</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLenum </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLint * </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p> Specifies a texture environment. May be <code class="constant">GL_TEXTURE_ENV</code>, <code class="constant">GL_TEXTURE_FILTER_CONTROL</code>, or <code class="constant">GL_POINT_SPRITE</code>. </p></dd><dt><span class="term"><em class="parameter"><code>pname</code></em></span></dt><dd><p> Specifies the symbolic name of a texture environment parameter. Accepted values are <code class="constant">GL_TEXTURE_ENV_MODE</code>, <code class="constant">GL_TEXTURE_ENV_COLOR</code>, <code class="constant">GL_TEXTURE_LOD_BIAS</code>, <code class="constant">GL_COMBINE_RGB</code>, <code class="constant">GL_COMBINE_ALPHA</code>, <code class="constant">GL_SRC0_RGB</code>, <code class="constant">GL_SRC1_RGB</code>, <code class="constant">GL_SRC2_RGB</code>, <code class="constant">GL_SRC0_ALPHA</code>, <code class="constant">GL_SRC1_ALPHA</code>, <code class="constant">GL_SRC2_ALPHA</code>, <code class="constant">GL_OPERAND0_RGB</code>, <code class="constant">GL_OPERAND1_RGB</code>, <code class="constant">GL_OPERAND2_RGB</code>, <code class="constant">GL_OPERAND0_ALPHA</code>, <code class="constant">GL_OPERAND1_ALPHA</code>, <code class="constant">GL_OPERAND2_ALPHA</code>, <code class="constant">GL_RGB_SCALE</code>, <code class="constant">GL_ALPHA_SCALE</code>, or <code class="constant">GL_COORD_REPLACE</code>. </p></dd><dt><span class="term"><em class="parameter"><code>params</code></em></span></dt><dd><p> Returns the requested data. </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p> <code class="function">glGetTexEnv</code> returns in <em class="parameter"><code>params</code></em> selected values of a texture environment that was specified with <a class="citerefentry" href="glTexEnv"><span class="citerefentry"><span class="refentrytitle">glTexEnv</span></span></a>. <em class="parameter"><code>target</code></em> specifies a texture environment. </p><p> When <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_FILTER_CONTROL</code>, <em class="parameter"><code>pname</code></em> must be <code class="constant">GL_TEXTURE_LOD_BIAS</code>. When <em class="parameter"><code>target</code></em> is <code class="constant">GL_POINT_SPRITE</code>, <em class="parameter"><code>pname</code></em> must be <code class="constant">GL_COORD_REPLACE</code>. When <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_ENV</code>, <em class="parameter"><code>pname</code></em> can be <code class="constant">GL_TEXTURE_ENV_MODE</code>, <code class="constant">GL_TEXTURE_ENV_COLOR</code>, <code class="constant">GL_COMBINE_RGB</code>, <code class="constant">GL_COMBINE_ALPHA</code>, <code class="constant">GL_RGB_SCALE</code>, <code class="constant">GL_ALPHA_SCALE</code>, <code class="constant">GL_SRC0_RGB</code>, <code class="constant">GL_SRC1_RGB</code>, <code class="constant">GL_SRC2_RGB</code>, <code class="constant">GL_SRC0_ALPHA</code>, <code class="constant">GL_SRC1_ALPHA</code>, or <code class="constant">GL_SRC2_ALPHA</code>. </p><p> <em class="parameter"><code>pname</code></em> names a specific texture environment parameter, as follows: </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_TEXTURE_ENV_MODE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns the single-valued texture environment mode, a symbolic constant. The initial value is <code class="constant">GL_MODULATE</code>. </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_ENV_COLOR</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns four integer or floating-point values that are the texture environment color. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer, and <math overflow="scroll"> <mn>-1.0</mn> </math> maps to the most negative representable integer. The initial value is (0, 0, 0, 0). </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_LOD_BIAS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single floating-point value that is the texture level-of-detail bias. The initial value is 0. </p></dd><dt><span class="term"><code class="constant">GL_COMBINE_RGB</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single symbolic constant value representing the current RGB combine mode. The initial value is <code class="constant">GL_MODULATE</code>. </p></dd><dt><span class="term"><code class="constant">GL_COMBINE_ALPHA</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single symbolic constant value representing the current alpha combine mode. The initial value is <code class="constant">GL_MODULATE</code>. </p></dd><dt><span class="term"><code class="constant">GL_SRC0_RGB</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single symbolic constant value representing the texture combiner zero's RGB source. The initial value is <code class="constant">GL_TEXTURE</code>. </p></dd><dt><span class="term"><code class="constant">GL_SRC1_RGB</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single symbolic constant value representing the texture combiner one's RGB source. The initial value is <code class="constant">GL_PREVIOUS</code>. </p></dd><dt><span class="term"><code class="constant">GL_SRC2_RGB</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single symbolic constant value representing the texture combiner two's RGB source. The initial value is <code class="constant">GL_CONSTANT</code>. </p></dd><dt><span class="term"><code class="constant">GL_SRC0_ALPHA</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single symbolic constant value representing the texture combiner zero's alpha source. The initial value is <code class="constant">GL_TEXTURE</code>. </p></dd><dt><span class="term"><code class="constant">GL_SRC1_ALPHA</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single symbolic constant value representing the texture combiner one's alpha source. The initial value is <code class="constant">GL_PREVIOUS</code>. </p></dd><dt><span class="term"><code class="constant">GL_SRC2_ALPHA</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single symbolic constant value representing the texture combiner two's alpha source. The initial value is <code class="constant">GL_CONSTANT</code>. </p></dd><dt><span class="term"><code class="constant">GL_OPERAND0_RGB</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single symbolic constant value representing the texture combiner zero's RGB operand. The initial value is <code class="constant">GL_SRC_COLOR</code>. </p></dd><dt><span class="term"><code class="constant">GL_OPERAND1_RGB</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single symbolic constant value representing the texture combiner one's RGB operand. The initial value is <code class="constant">GL_SRC_COLOR</code>. </p></dd><dt><span class="term"><code class="constant">GL_OPERAND2_RGB</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single symbolic constant value representing the texture combiner two's RGB operand. The initial value is <code class="constant">GL_SRC_ALPHA</code>. </p></dd><dt><span class="term"><code class="constant">GL_OPERAND0_ALPHA</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single symbolic constant value representing the texture combiner zero's alpha operand. The initial value is <code class="constant">GL_SRC_ALPHA</code>. </p></dd><dt><span class="term"><code class="constant">GL_OPERAND1_ALPHA</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single symbolic constant value representing the texture combiner one's alpha operand. The initial value is <code class="constant">GL_SRC_ALPHA</code>. </p></dd><dt><span class="term"><code class="constant">GL_OPERAND2_ALPHA</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single symbolic constant value representing the texture combiner two's alpha operand. The initial value is <code class="constant">GL_SRC_ALPHA</code>. </p></dd><dt><span class="term"><code class="constant">GL_RGB_SCALE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single floating-point value representing the current RGB texture combiner scaling factor. The initial value is 1.0. </p></dd><dt><span class="term"><code class="constant">GL_ALPHA_SCALE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single floating-point value representing the current alpha texture combiner scaling factor. The initial value is 1.0. </p></dd><dt><span class="term"><code class="constant">GL_COORD_REPLACE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single boolean value representing the current point sprite texture coordinate replacement enable state. The initial value is <code class="constant">GL_FALSE</code>. </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p> If an error is generated, no change is made to the contents of <em class="parameter"><code>params</code></em>. </p><p> For OpenGL versions 1.3 and greater, or when the <code class="code">ARB_multitexture</code> extension is supported, <code class="function">glGetTexEnv</code> returns the texture environment parameters for the active texture unit. </p><p> <code class="constant">GL_COMBINE_RGB</code>, <code class="constant">GL_COMBINE_ALPHA</code>, <code class="constant">GL_SRC0_RGB</code>, <code class="constant">GL_SRC1_RGB</code>, <code class="constant">GL_SRC2_RGB</code>, <code class="constant">GL_SRC0_ALPHA</code>, <code class="constant">GL_SRC1_ALPHA</code>, <code class="constant">GL_SRC2_ALPHA</code>, <code class="constant">GL_OPERAND0_RGB</code>, <code class="constant">GL_OPERAND1_RGB</code>, <code class="constant">GL_OPERAND2_RGB</code>, <code class="constant">GL_OPERAND0_ALPHA</code>, <code class="constant">GL_OPERAND1_ALPHA</code>, <code class="constant">GL_OPERAND2_ALPHA</code>, <code class="constant">GL_RGB_SCALE</code>, and <code class="constant">GL_ALPHA_SCALE</code> are available only if the GL version is 1.3 or greater. </p><p> <code class="constant">GL_TEXTURE_FILTER_CONTROL</code> and <code class="constant">GL_TEXTURE_LOD_BIAS</code> are available only if the GL version is 1.4 or greater. </p><p> <code class="constant">GL_POINT_SPRITE</code> and <code class="constant">GL_COORD_REPLACE</code> are available only if the GL version is 2.0 or greater. </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p> <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> or <em class="parameter"><code>pname</code></em> is not an accepted value. </p><p> <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glGetTexEnv</code> is executed between the execution of <a class="citerefentry" href="glBegin"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> and the corresponding execution of <a class="citerefentry" href="glEnd"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>. </p></div> <div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p> <a class="citerefentry" href="glActiveTexture"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>, <a class="citerefentry" href="glTexEnv"><span class="citerefentry"><span class="refentrytitle">glTexEnv</span></span></a> </p></div><div class="refsect1" lang="en" xml:lang="en"><div id="Copyright"><h2>Copyright</h2><p> Copyright &#169; 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see <a class="ulink" href="https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/" target="_top">https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/</a>. </p></div></div></div> </div> <div id="improvepage">Think you can improve this page? <a href="https://github.com/BSVino/docs.gl/blob/mainline/gl3/glGetTexEnv.xhtml">Edit this page</a> on <a href="https://github.com/BSVino/docs.gl/">GitHub</a>.</div> </div> <div id="footer"> <div id="credits"><a href="https://docs.gl/">docs.gl</a> was written by <a href="https://twitter.com/VinoBS">Jorge Rodr&#237;guez</a>. Each entry is under individual copyright displayed at the bottom of that entry. All other content is in the public domain.<br> docs.gl is completely unaffiliated with OpenGL and Khronos.<br> These pages were last compiled on 12 April 2026 at 14:17:30 GMT.</div> </div> <script async src="../docs.gl.search.js"></script> </body> </html> 