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<html lang="en"> <head><meta charset="utf-8"><title>glGet - OpenGL ES 2 - docs.gl</title><link rel="shortcut icon" href="/favicon.ico"><script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script><link rel="stylesheet" href="../jquery-ui.css"><script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.11.1/jquery-ui.min.js"></script><script src="../jquery-bonsai/jquery.bonsai.js"></script><link href="../jquery-bonsai/jquery.bonsai.css" rel="stylesheet" type="text/css"><script src="../jquery-cookie/jquery.cookie.js"></script><script src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/MathJax.js?config=MML_HTMLorMML"></script><link href="../style.css" rel="stylesheet" type="text/css"><link id="pagestyle" href="../style_light.css" rel="stylesheet" type="text/css"><script>
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  </script><script src="../docs.gl.search.js"></script><script src="../docs.gl.js"></script></head> <body> <div class="header-bg"> <div class="toggle-container"><a href="#" id="style_light">Light</a> | <a href="#" id="style_dark">Dark</a></div> <div class="header-container"> <div class="header-inner"> <a href="/"><h1 class="header-logo">docs.<span class="thicken">GL</span></h1></a> <input id="search" placeholder="search" size="50"><input id="search_button" type="submit" value="Go"> <span style="clear:both;"></span> </div> </div> </div> <div id="everything"> <div id="toc"> <div id="versions_container"> <select id="versions_dropdown"><option class="versions_option" value="gl21">OpenGL 2.1</option><option class="versions_option" value="gl30">OpenGL 3.0</option><option class="versions_option" value="gl31">OpenGL 3.1</option><option class="versions_option" value="gl32">OpenGL 3.2</option><option class="versions_option" value="gl33">OpenGL 3.3</option><option class="versions_option" value="gl40">OpenGL 4.0</option><option class="versions_option" value="gl41">OpenGL 4.1</option><option class="versions_option" value="gl42">OpenGL 4.2</option><option class="versions_option" value="gl43">OpenGL 4.3</option><option class="versions_option" value="gl44">OpenGL 4.4</option><option class="versions_option" value="gl45">OpenGL 4.5</option><option class="versions_option" value="es20" selected>OpenGL ES 2.0</option><option class="versions_option" value="es30">OpenGL ES 3.0</option><option class="versions_option" value="es31">OpenGL ES 3.1</option><option class="versions_option" value="sl40">GLSL 4.0</option><option class="versions_option" value="sl41">GLSL 4.1</option><option class="versions_option" value="sl42">GLSL 4.2</option><option class="versions_option" value="sl43">GLSL 4.3</option><option class="versions_option" value="sl44">GLSL 4.4</option><option class="versions_option" value="sl45">GLSL 4.5</option><option class="versions_option" value="el30">GLSL ES 3.0</option><option class="versions_option" value="el31">GLSL ES 3.1</option></select> </div> <input id="hide_deprecated" type="checkbox"> <label id="hide_label" for="hide_deprecated">Hide unavailable</label> <ul id="command_categories"><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Textures<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glActiveTexture</a></li><li><a class="rewritelink command es31 gl42 gl43 gl44 gl45">glBindImageTexture</a></li><li><a class="rewritelink command gl44 gl45">glBindImageTextures</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindTexture</a></li><li><a class="rewritelink command gl45">glBindTextureUnit</a></li><li><a class="rewritelink command gl44 gl45">glBindTextures</a></li><li><a class="rewritelink command gl44 gl45">glClearTexImage</a></li><li><a class="rewritelink command gl44 gl45">glClearTexSubImage</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompressedTexImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompressedTexImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompressedTexImage3D</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCompressedTexSubImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCompressedTexSubImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCompressedTexSubImage3D</a></li><li><a class="rewritelink command gl43 gl44 gl45">glCopyImageSubData</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCopyTexImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCopyTexImage2D</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyTexSubImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyTexSubImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyTexSubImage3D</a></li><li><a class="rewritelink command gl45">glCreateTextures</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteTextures</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenTextures</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45 gl45">glGetCompressedTexImage</a></li><li><a class="rewritelink command gl45">glGetCompressedTextureSubImage</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45 gl45">glGetTexImage</a></li><li><a class="rewritelink command es31 es31 gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45 gl45 gl45">glGetTexLevelParameter</a></li><li><a class="rewritelink command es20 es20 es30 es30 es31 es31 gl20 gl20 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glGetTexParameter</a></li><li><a class="rewritelink command gl45">glGetTextureSubImage</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateTexImage</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateTexSubImage</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsTexture</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexBuffer</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glTexBufferRange</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage2D</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage2DMultisample</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage3D</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTexImage3DMultisample</a></li><li><a class="rewritelink command es20 es20 es20 es20 es30 es30 es30 es30 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glTexParameter</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45 gl45">glTexStorage1D</a></li><li><a class="rewritelink command es30 es31 gl42 gl43 gl44 gl45 gl45">glTexStorage2D</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glTexStorage2DMultisample</a></li><li><a class="rewritelink command es30 es31 gl42 gl43 gl44 gl45 gl45">glTexStorage3D</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glTexStorage3DMultisample</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexSubImage1D</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexSubImage2D</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glTexSubImage3D</a></li><li><a class="rewritelink command gl43 gl44 gl45">glTextureView</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Rendering<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClear</a></li><li><a class="rewritelink command es30 es30 es30 es30 es31 es31 es31 es31 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glClearBuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClearColor</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glClearDepth</a></li><li><a class="rewritelink command es20 es30 es31">glClearDepthf</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClearStencil</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glDrawBuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFinish</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFlush</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glReadBuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glReadPixels</a></li></ul></li><li class="category es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl20 gl21">Frame Buffers<ul><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindRenderbuffer</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glBlitFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCheckFramebufferStatus</a></li><li><a class="rewritelink command gl45">glCreateFramebuffers</a></li><li><a class="rewritelink command gl45">glCreateRenderbuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteFramebuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteRenderbuffers</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glDrawBuffers</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glFramebufferParameteri</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glFramebufferRenderbuffer</a></li><li><a class="rewritelink command gl30 gl30 gl30 gl31 gl31 gl31 gl32 gl32 gl32 gl33 gl33 gl33 gl40 gl40 gl40 gl41 gl41 gl41 gl42 gl42 gl42 gl43 gl43 gl43 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glFramebufferTexture</a></li><li><a class="rewritelink command es20 es30 es31">glFramebufferTexture2D</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glFramebufferTextureLayer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenFramebuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenRenderbuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGenerateMipmap</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetFramebufferAttachmentParameter</a></li><li><a class="rewritelink command es20 es30 es31">glGetFramebufferAttachmentParameteriv</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetFramebufferParameter</a></li><li><a class="rewritelink command es31">glGetFramebufferParameteriv</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetRenderbufferParameter</a></li><li><a class="rewritelink command es20 es30 es31">glGetRenderbufferParameteriv</a></li><li><a class="rewritelink command es30 es31 gl43 gl44 gl45 gl45 gl45">glInvalidateFramebuffer</a></li><li><a class="rewritelink command es30 es31 gl43 gl44 gl45">glInvalidateSubFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsFramebuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsRenderbuffer</a></li><li><a class="rewritelink command es20 es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glRenderbufferStorage</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glRenderbufferStorageMultisample</a></li><li><a class="rewritelink command es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glSampleMaski</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Shaders<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glAttachShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindAttribLocation</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindFragDataLocation</a></li><li><a class="rewritelink command gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindFragDataLocationIndexed</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCompileShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCreateProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCreateShader</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glCreateShaderProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDetachShader</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glGetActiveAtomicCounterBufferiv</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveAttrib</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveSubroutineName</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveSubroutineUniform</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveSubroutineUniformName</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniform</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformBlock</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformBlockName</a></li><li><a class="rewritelink command es30 es31">glGetActiveUniformBlockiv</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformName</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetActiveUniformsiv</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetAttachedShaders</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetAttribLocation</a></li><li><a class="rewritelink command gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetFragDataIndex</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetFragDataLocation</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetProgram</a></li><li><a class="rewritelink command es30 es31 gl41 gl42 gl43 gl44 gl45">glGetProgramBinary</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetProgramInfoLog</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResource</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResourceIndex</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResourceLocation</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetProgramResourceLocationIndex</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramResourceName</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetProgramStage</a></li><li><a class="rewritelink command es20 es30 es31">glGetProgramiv</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetShaderInfoLog</a></li><li><a class="rewritelink command es20 es30 es31 gl41 gl42 gl43 gl44 gl45">glGetShaderPrecisionFormat</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetShaderSource</a></li><li><a class="rewritelink command es20 es30 es31">glGetShaderiv</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetSubroutineIndex</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetSubroutineUniformLocation</a></li><li><a class="rewritelink command es20 es20 es30 es30 es30 es31 es31 es31 gl20 gl20 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31 gl32 gl32 gl32 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glGetUniform</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformBlockIndex</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformIndices</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformLocation</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetUniformSubroutine</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsProgram</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsShader</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glLinkProgram</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glMinSampleShading</a></li><li><a class="rewritelink command es30 es31 gl41 gl42 gl43 gl44 gl45">glProgramBinary</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glProgramParameter</a></li><li><a class="rewritelink command es30 es31">glProgramParameteri</a></li><li><a class="rewritelink command es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glProgramUniform</a></li><li><a class="rewritelink command es20 es30 es31 gl41 gl42 gl43 gl44 gl45">glReleaseShaderCompiler</a></li><li><a class="rewritelink command es20 es30 es31 gl41 gl42 gl43 gl44 gl45">glShaderBinary</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glShaderSource</a></li><li><a class="rewritelink command gl43 gl44 gl45">glShaderStorageBlockBinding</a></li><li><a class="rewritelink command es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es20 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glUniform</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glUniformBlockBinding</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glUniformSubroutines</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glUseProgram</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glUseProgramStages</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glValidateProgram</a></li></ul></li><li class="category es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Buffer Objects<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindBuffer</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindBufferBase</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindBufferRange</a></li><li><a class="rewritelink command gl44 gl45">glBindBuffersBase</a></li><li><a class="rewritelink command gl44 gl45">glBindBuffersRange</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glBindVertexBuffer</a></li><li><a class="rewritelink command gl44 gl45 gl45">glBindVertexBuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glBufferData</a></li><li><a class="rewritelink command gl44 gl45 gl45">glBufferStorage</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glBufferSubData</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glClearBufferData</a></li><li><a class="rewritelink command gl43 gl44 gl45 gl45">glClearBufferSubData</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glCopyBufferSubData</a></li><li><a class="rewritelink command gl45">glCreateBuffers</a></li><li><a class="rewritelink command gl45">glCreateVertexArrays</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteBuffers</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glDisableVertexAttribArray</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawArrays</a></li><li><a class="rewritelink command es31 gl40 gl41 gl42 gl43 gl44 gl45">glDrawArraysIndirect</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawArraysInstanced</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawArraysInstancedBaseInstance</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElements</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsBaseVertex</a></li><li><a class="rewritelink command es31 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsIndirect</a></li><li><a class="rewritelink command es30 es31 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsInstanced</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawElementsInstancedBaseInstance</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawElementsInstancedBaseVertex</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawElementsInstancedBaseVertexBaseInstance</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawRangeElements</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDrawRangeElementsBaseVertex</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glEnableVertexAttribArray</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glFlushMappedBufferRange</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenBuffers</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45 gl45">glGetBufferParameter</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetBufferParameteriv</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetBufferPointerv</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glGetBufferSubData</a></li><li><a class="rewritelink command gl45 gl45">glGetVertexArrayIndexed</a></li><li><a class="rewritelink command gl45">glGetVertexArrayiv</a></li><li><a class="rewritelink command es20 es20 es30 es30 es30 es30 es31 es31 es31 es31 gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45">glGetVertexAttrib</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetVertexAttribPointerv</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateBufferData</a></li><li><a class="rewritelink command gl43 gl44 gl45">glInvalidateBufferSubData</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsBuffer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glMapBuffer</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glMapBufferRange</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glMultiDrawArrays</a></li><li><a class="rewritelink command gl43 gl44 gl45">glMultiDrawArraysIndirect</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glMultiDrawElements</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glMultiDrawElementsBaseVertex</a></li><li><a class="rewritelink command gl43 gl44 gl45">glMultiDrawElementsIndirect</a></li><li><a class="rewritelink command gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glPatchParameter</a></li><li><a class="rewritelink command gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPrimitiveRestartIndex</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glProvokingVertex</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 gl45">glUnmapBuffer</a></li><li><a class="rewritelink command gl45">glVertexArrayElementBuffer</a></li><li><a class="rewritelink command es20 es20 es20 es20 es20 es20 es20 es20 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es30 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glVertexAttrib</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glVertexAttribBinding</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glVertexAttribDivisor</a></li><li><a class="rewritelink command es31 es31 gl43 gl43 gl43 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45">glVertexAttribFormat</a></li><li><a class="rewritelink command es20 es30 es30 es31 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl41 gl42 gl42 gl42 gl43 gl43 gl43 gl44 gl44 gl44 gl45 gl45 gl45">glVertexAttribPointer</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45 gl45">glVertexBindingDivisor</a></li></ul></li><li class="category open_me es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">State Management<ul><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBlendColor</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendEquation</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendEquationSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendFunc</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glBlendFuncSeparate</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClampColor</a></li><li><a class="rewritelink command gl45">glClipControl</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glColorMask</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glCullFace</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDepthFunc</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDepthMask</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glDepthRange</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glDepthRangeArray</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glDepthRangeIndexed</a></li><li><a class="rewritelink command es20 es30 es31">glDepthRangef</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glDisable</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glEnable</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFrontFace</a></li><li><a class="rewritelink command current es20 es20 es20 es30 es30 es30 es30 es30 es30 es31 es31 es31 es31 es31 es31 es31 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45 gl45">glGet</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetError</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glHint</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glIsEnabled</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glLineWidth</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glLogicOp</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glPixelStore</a></li><li><a class="rewritelink command es20 es30 es31">glPixelStorei</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl32 gl32 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glPointParameter</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPointSize</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPolygonMode</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glPolygonOffset</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glSampleCoverage</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glScissor</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glScissorArray</a></li><li><a class="rewritelink command gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glScissorIndexed</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilFunc</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilFuncSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilMask</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilMaskSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilOp</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glStencilOpSeparate</a></li><li><a class="rewritelink command es20 es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glViewport</a></li><li><a class="rewritelink command gl41 gl42 gl43 gl44 gl45">glViewportArray</a></li><li><a class="rewritelink command gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glViewportIndexed</a></li></ul></li><li class="category es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Transform Feedback<ul><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBeginTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glBindTransformFeedback</a></li><li><a class="rewritelink command gl45">glCreateTransformFeedbacks</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteTransformFeedbacks</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glDrawTransformFeedback</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawTransformFeedbackInstanced</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glDrawTransformFeedbackStream</a></li><li><a class="rewritelink command gl42 gl43 gl44 gl45">glDrawTransformFeedbackStreamInstanced</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glEndTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glGenTransformFeedbacks</a></li><li><a class="rewritelink command gl45 gl45 gl45">glGetTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetTransformFeedbackVarying</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glIsTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glPauseTransformFeedback</a></li><li><a class="rewritelink command es30 es31 gl40 gl41 gl42 gl43 gl44 gl45">glResumeTransformFeedback</a></li><li><a class="rewritelink command gl45">glTransformFeedbackBufferBase</a></li><li><a class="rewritelink command gl45">glTransformFeedbackBufferRange</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glTransformFeedbackVaryings</a></li></ul></li><li class="category es31 gl43 gl44 gl45 gl42 es30 gl32 gl33 gl40 gl41 es20 gl20 gl21 gl30 gl31">Utility<ul><li><a class="rewritelink command es31 gl43 gl44 gl45">glDispatchCompute</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glDispatchComputeIndirect</a></li><li><a class="rewritelink command gl45">glGetGraphicsResetStatus</a></li><li><a class="rewritelink command gl42 gl43 gl43 gl44 gl44 gl45 gl45">glGetInternalformat</a></li><li><a class="rewritelink command es30 es31">glGetInternalformativ</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetMultisample</a></li><li><a class="rewritelink command es31">glGetMultisamplefv</a></li><li><a class="rewritelink command es20 es30 es30 es31 es31 gl20 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl40 gl40 gl41 gl41 gl42 gl42 gl43 gl43 gl44 gl44 gl45 gl45">glGetString</a></li><li><a class="rewritelink command es31 es31 gl42 gl43 gl44 gl45 gl45">glMemoryBarrier</a></li></ul></li><li class="category gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45 es30 es31 gl20 gl21">Queries<ul><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBeginConditionalRender</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBeginQuery</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glBeginQueryIndexed</a></li><li><a class="rewritelink command gl45">glCreateQueries</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteQueries</a></li><li><a class="rewritelink command gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glEndConditionalRender</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glEndQuery</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glEndQueryIndexed</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenQueries</a></li><li><a class="rewritelink command gl40 gl41 gl42 gl43 gl44 gl45">glGetQueryIndexed</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31 gl32 gl32 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glGetQueryObject</a></li><li><a class="rewritelink command es30 es31">glGetQueryObjectuiv</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetQueryiv</a></li><li><a class="rewritelink command es30 es31 gl20 gl21 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsQuery</a></li><li><a class="rewritelink command gl33 gl40 gl41 gl42 gl43 gl44 gl45">glQueryCounter</a></li></ul></li><li class="category es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Syncing<ul><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glClientWaitSync</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteSync</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glFenceSync</a></li><li><a class="rewritelink command gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGetSync</a></li><li><a class="rewritelink command es30 es31">glGetSynciv</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsSync</a></li><li><a class="rewritelink command gl45">glTextureBarrier</a></li><li><a class="rewritelink command es30 es31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glWaitSync</a></li></ul></li><li class="category es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Vertex Array Objects<ul><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindVertexArray</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteVertexArrays</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenVertexArrays</a></li><li><a class="rewritelink command es30 es31 gl30 gl31 gl32 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsVertexArray</a></li></ul></li><li class="category es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">Samplers<ul><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glBindSampler</a></li><li><a class="rewritelink command gl44 gl45">glBindSamplers</a></li><li><a class="rewritelink command gl45">glCreateSamplers</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glDeleteSamplers</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glGenSamplers</a></li><li><a class="rewritelink command es30 es30 es31 es31 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45">glGetSamplerParameter</a></li><li><a class="rewritelink command es30 es31 gl33 gl40 gl41 gl42 gl43 gl44 gl45">glIsSampler</a></li><li><a class="rewritelink command es30 es30 es30 es30 es31 es31 es31 es31 gl33 gl33 gl33 gl33 gl33 gl33 gl40 gl40 gl40 gl40 gl40 gl40 gl41 gl41 gl41 gl41 gl41 gl41 gl42 gl42 gl42 gl42 gl42 gl42 gl43 gl43 gl43 gl43 gl43 gl43 gl44 gl44 gl44 gl44 gl44 gl44 gl45 gl45 gl45 gl45 gl45 gl45">glSamplerParameter</a></li></ul></li><li class="category es31 gl41 gl42 gl43 gl44 gl45">Program Pipelines<ul><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glActiveShaderProgram</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glBindProgramPipeline</a></li><li><a class="rewritelink command gl45">glCreateProgramPipelines</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glDeleteProgramPipelines</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glGenProgramPipelines</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glGetProgramPipeline</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glGetProgramPipelineInfoLog</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glIsProgramPipeline</a></li><li><a class="rewritelink command es31 gl41 gl42 gl43 gl44 gl45">glValidateProgramPipeline</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Immediate Mode<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glArrayElement</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glBegin</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glColor</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEnd</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glEvalCoord</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glEvalMesh</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glEvalPoint</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glFogCoord</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glIndex</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glMaterial</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glMultiTexCoord</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glNormal</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glSecondaryColor</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glTexCoord</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glVertex</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">GL2 Rasterization<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glBitmap</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClearIndex</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClipPlane</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glCopyPixels</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glDrawPixels</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glFeedbackBuffer</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glFog</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glGetClipPlane</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glGetMap</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glGetPixelMap</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glGetPolygonStipple</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glInitNames</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glLineStipple</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glLoadName</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMap1</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMap2</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glMapGrid</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPassThrough</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPixelZoom</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPolygonStipple</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopName</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushName</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glRasterPos</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glRect</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glRenderMode</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glSelectBuffer</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31 gl31">glWindowPos</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Client Arrays<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glColorPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glDisableClientState</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEnableClientState</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glFogCoordPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glIndexPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glInterleavedArrays</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glNormalPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopClientAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushClientAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glSecondaryColorPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glTexCoordPointer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glVertexPointer</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Fixed Function<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glAccum</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glAlphaFunc</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClearAccum</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glColorMaterial</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glEdgeFlag</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEdgeFlagPointer</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glGetLight</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glGetMaterial</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glGetTexEnv</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glGetTexGen</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glIndexMask</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glLight</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glLightModel</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushAttrib</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glShadeModel</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31">glTexEnv</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl20 gl20 gl20 gl21 gl21 gl21 gl21 gl21 gl21 gl30 gl30 gl30 gl30 gl30 gl30 gl31 gl31 gl31 gl31 gl31 gl31">glTexGen</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Matrix State<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glFrustum</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glLoadIdentity</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glLoadMatrix</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glLoadTransposeMatrix</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glMatrixMode</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMultMatrix</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glMultTransposeMatrix</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glOrtho</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPopMatrix</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPushMatrix</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glRotate</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glScale</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glTranslate</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">GL2 Textures<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glAreTexturesResident</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glClientActiveTexture</a></li><li><a class="rewritelink command gl20 gl20 gl20 gl21 gl21 gl21 gl30 gl30 gl30 gl31 gl31 gl31">glPixelMap</a></li><li><a class="rewritelink command gl20 gl20 gl21 gl21 gl30 gl30 gl31 gl31">glPixelTransfer</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glPrioritizeTextures</a></li></ul></li><li class="category gl20 gl21 gl30 gl31">Call Lists<ul><li><a class="rewritelink command gl20 gl21 gl30 gl31">glCallList</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glCallLists</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glDeleteLists</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glEndList</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glGenLists</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glIsList</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glListBase</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31">glNewList</a></li></ul></li><li class="category gl43 gl44 gl45 gl20 gl21 gl30 gl31 es31">Debug<ul><li><a class="rewritelink command gl43 gl44 gl45">glDebugMessageCallback</a></li><li><a class="rewritelink command gl43 gl44 gl45">glDebugMessageControl</a></li><li><a class="rewritelink command gl43 gl44 gl45">glDebugMessageInsert</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetDebugMessageLog</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetObjectLabel</a></li><li><a class="rewritelink command gl43 gl44 gl45">glGetObjectPtrLabel</a></li><li><a class="rewritelink command gl20 gl21 gl30 gl31 gl43 gl44 gl45">glGetPointerv</a></li><li><a class="rewritelink command es31 gl43 gl44 gl45">glGetProgramInterface</a></li><li><a class="rewritelink command gl43 gl44 gl45">glObjectLabel</a></li><li><a class="rewritelink command gl43 gl44 gl45">glObjectPtrLabel</a></li><li><a class="rewritelink command gl43 gl44 gl45">glPopDebugGroup</a></li><li><a class="rewritelink command gl43 gl44 gl45">glPushDebugGroup</a></li></ul></li></ul> <ul id="glsl_command_categories"><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Trigonometry<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">acos</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">acosh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">asin</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">asinh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">atan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">atanh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">cos</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">cosh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">degrees</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">radians</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sin</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sinh</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">tan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">tanh</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Mathematics<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">abs</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">ceil</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">clamp</a></li><li><a class="rewritelink command el30 el30 el30 el31 el31 el31 sl33 sl33 sl33 sl40 sl40 sl40 sl41 sl41 sl41 sl42 sl42 sl42 sl43 sl43 sl43 sl44 sl44 sl44 sl45 sl45 sl45">dFdx</a></li><li><a class="rewritelink command el30 el30 el30 el31 el31 el31 sl33 sl33 sl33 sl40 sl40 sl40 sl41 sl41 sl41 sl42 sl42 sl42 sl43 sl43 sl43 sl44 sl44 sl44 sl45 sl45 sl45">dFdy</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">exp</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">exp2</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">floor</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">floor</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">fma</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">fract</a></li><li><a class="rewritelink command el30 el30 el30 el31 el31 el31 sl33 sl33 sl33 sl40 sl40 sl40 sl41 sl41 sl41 sl42 sl42 sl42 sl43 sl43 sl43 sl44 sl44 sl44 sl45 sl45 sl45">fwidth</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">inversesqrt</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">isinf</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">isnan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">log</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">log2</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">max</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">min</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">mix</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">mod</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">modf</a></li><li><a class="rewritelink command sl33 sl33 sl33 sl33 sl33 sl40 sl40 sl40 sl40 sl40 sl41 sl41 sl41 sl41 sl41 sl42 sl42 sl42 sl42 sl42 sl43 sl43 sl43 sl43 sl43 sl44 sl44 sl44 sl44 sl44 sl45 sl45 sl45 sl45 sl45">noise</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">pow</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">round</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">roundEven</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sign</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">smoothstep</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">sqrt</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">step</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">trunc</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Floating-Point<ul><li><a class="rewritelink command el30 el30 el31 el31 sl33 sl33 sl40 sl40 sl41 sl41 sl42 sl42 sl43 sl43 sl44 sl44 sl45 sl45">floatBitsToInt</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">frexp</a></li><li><a class="rewritelink command el30 el30 el31 el31 sl33 sl33 sl40 sl40 sl41 sl41 sl42 sl42 sl43 sl43 sl44 sl44 sl45 sl45">intBitsToFloat</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">ldexp</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">packDouble2x32</a></li><li><a class="rewritelink command el30 el31 sl42 sl43 sl44 sl45">packHalf2x16</a></li><li><a class="rewritelink command el30 el30 el30 el30 el31 el31 el31 el31 sl41 sl41 sl41 sl41 sl42 sl42 sl42 sl42 sl43 sl43 sl43 sl43 sl44 sl44 sl44 sl44 sl45 sl45 sl45 sl45">packUnorm</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">unpackDouble2x32</a></li><li><a class="rewritelink command el30 el31 sl42 sl43 sl44 sl45">unpackHalf2x16</a></li><li><a class="rewritelink command el30 el30 el30 el30 el31 el31 el31 el31 sl41 sl41 sl41 sl41 sl42 sl42 sl42 sl42 sl43 sl43 sl43 sl43 sl44 sl44 sl44 sl44 sl45 sl45 sl45 sl45">unpackUnorm</a></li></ul></li><li class="category sl33 sl40 sl41 sl42 sl43 sl44 sl45 el30 el31">Built-In Variables<ul><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_ClipDistance</a></li><li><a class="rewritelink command sl45">gl_CullDistance</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_FragCoord</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_FragDepth</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_FrontFacing</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_GlobalInvocationID</a></li><li><a class="rewritelink command sl45">gl_HelperInvocation</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_InstanceID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_InvocationID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_Layer</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_LocalInvocationID</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_LocalInvocationIndex</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_NumSamples</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_NumWorkGroups</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_PatchVerticesIn</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PointCoord</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PointSize</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_Position</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PrimitiveID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_PrimitiveIDIn</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SampleID</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SampleMask</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SampleMaskIn</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_SamplePosition</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_TessCoord</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_TessLevelInner</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">gl_TessLevelOuter</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_VertexID</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">gl_ViewportIndex</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_WorkGroupID</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">gl_WorkGroupSize</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Vector<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">cross</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">distance</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">dot</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">equal</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">faceforward</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">length</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">normalize</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">notEqual</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">reflect</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">refract</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Component Comparison<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">all</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">any</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">greaterThan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">greaterThanEqual</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">lessThan</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">lessThanEqual</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">not</a></li></ul></li><li class="category sl40 sl41 sl42 sl43 sl44 sl45 sl33">Geometry Shader<ul><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">EmitStreamVertex</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">EmitVertex</a></li><li><a class="rewritelink command sl33 sl40 sl41 sl42 sl43 sl44 sl45">EndPrimitive</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">EndStreamPrimitive</a></li></ul></li><li class="category sl40 sl41 sl42 sl43 sl44 sl45 el30 el31 sl33">Texture Sampling<ul><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">interpolateAtCentroid</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">interpolateAtOffset</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">interpolateAtSample</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">texelFetch</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">texelFetchOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">texture</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">textureGather</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">textureGatherOffset</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">textureGatherOffsets</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureGrad</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureGradOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureLod</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureLodOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProj</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjGrad</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjGradOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjLod</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjLodOffset</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureProjOffset</a></li><li><a class="rewritelink command sl43 sl44 sl45">textureQueryLevels</a></li><li><a class="rewritelink command sl40 sl41 sl42 sl43 sl44 sl45">textureQueryLod</a></li><li><a class="rewritelink command sl45">textureSamples</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">textureSize</a></li></ul></li><li class="category el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">Matrix<ul><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">determinant</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">groupMemoryBarrier</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">inverse</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">matrixCompMult</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">outerProduct</a></li><li><a class="rewritelink command el30 el31 sl33 sl40 sl41 sl42 sl43 sl44 sl45">transpose</a></li></ul></li><li class="category el31 sl40 sl41 sl42 sl43 sl44 sl45">Integer<ul><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitCount</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitfieldExtract</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitfieldInsert</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">bitfieldReverse</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">findLSB</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">findMSB</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">uaddCarry</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">umulExtended</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">usubBorrow</a></li></ul></li><li class="category el31 sl42 sl43 sl44 sl45">Image<ul><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicAdd</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicAnd</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicCompSwap</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicExchange</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicMax</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicMin</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicOr</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageAtomicXor</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageLoad</a></li><li><a class="rewritelink command sl45">imageSamples</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">imageSize</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">imageStore</a></li></ul></li><li class="category el31 sl43 sl44 sl45 sl42">Atomic<ul><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicAdd</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicAnd</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicCompSwap</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">atomicCounter</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">atomicCounterDecrement</a></li><li><a class="rewritelink command el31 sl42 sl43 sl44 sl45">atomicCounterIncrement</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicExchange</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicMax</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicMin</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicOr</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">atomicXor</a></li></ul></li><li class="category el31 sl40 sl41 sl42 sl43 sl44 sl45">Memory Barrier<ul><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">barrier</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">groupMemoryBarrier</a></li><li><a class="rewritelink command el31 sl40 sl41 sl42 sl43 sl44 sl45">memoryBarrier</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierAtomicCounter</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierBuffer</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierImage</a></li><li><a class="rewritelink command el31 sl43 sl44 sl45">memoryBarrierShared</a></li></ul></li></ul> </div> <div id="khronos"> <div id="command_versions"><a href="../gl4/glGet">OpenGL 4</a><br><a href="../gl3/glGet">OpenGL 3</a><br><a href="../gl2/glGet">OpenGL 2</a><br><a href="../es3/glGet">OpenGL ES 3</a><br><a class="current" href="../es2/glGet">OpenGL ES 2</a><br></div> <h1 id="command_title">glGet</h1> <div class="refentry"><a id="glGet"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGet &#8212; return the value or values of a selected parameter</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glGetBooleanv</strong>(</code></td><td>GLenum <var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLboolean * <var class="pdparam">params</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glGetFloatv</strong>(</code></td><td>GLenum <var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLfloat * <var class="pdparam">params</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glGetIntegerv</strong>(</code></td><td>GLenum <var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLint * <var class="pdparam">params</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term"><em class="parameter"><code>pname</code></em></span></dt><dd><p> Specifies the parameter value to be returned. The symbolic constants in the list below are accepted. </p></dd><dt><span class="term"><em class="parameter"><code>params</code></em></span></dt><dd><p> Returns the value or values of the specified parameter. </p></dd></dl></div></div><div class="refsect1"><a id="description"></a><h2>Description</h2><p> These four commands return values for simple state variables in GL. <em class="parameter"><code>pname</code></em> is a symbolic constant indicating the state variable to be returned, and <em class="parameter"><code>params</code></em> is a pointer to an array of the indicated type in which to place the returned data. </p><p> Type conversion is performed if <em class="parameter"><code>params</code></em> has a different type than the state variable value being requested. If <code class="function">glGetBooleanv</code> is called, a floating-point (or integer) value is converted to <code class="constant">GL_FALSE</code> if and only if it is 0.0 (or 0). Otherwise, it is converted to <code class="constant">GL_TRUE</code>. If <code class="function">glGetIntegerv</code> is called, boolean values are returned as <code class="constant">GL_TRUE</code> or <code class="constant">GL_FALSE</code>, and most floating-point values are rounded to the nearest integer value. Floating-point colors and normals, however, are returned with a linear mapping that maps 1.0 to the most positive representable integer value and <math overflow="scroll"> <mn>-1.0</mn> </math> to the most negative representable integer value. If <code class="function">glGetFloatv</code> is called, boolean values are returned as <code class="constant">GL_TRUE</code> or <code class="constant">GL_FALSE</code>, and integer values are converted to floating-point values. </p><p> The following symbolic constants are accepted by <em class="parameter"><code>pname</code></em>: </p><div class="variablelist"><dl class="variablelist"><dt><span class="term"><code class="constant">GL_ACTIVE_TEXTURE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single value indicating the active multitexture unit. The initial value is <code class="constant">GL_TEXTURE0</code>. See <a class="citerefentry" href="glActiveTexture"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_ALIASED_LINE_WIDTH_RANGE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns two values, the smallest and largest supported widths for aliased lines. The range must include width 1. </p></dd><dt><span class="term"><code class="constant">GL_ALIASED_POINT_SIZE_RANGE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns two values, the smallest and largest supported sizes for aliased points. The range must include size 1. </p></dd><dt><span class="term"><code class="constant">GL_ALPHA_BITS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the number of alpha bitplanes in the color buffer of the currently bound framebuffer. </p></dd><dt><span class="term"><code class="constant">GL_ARRAY_BUFFER_BINDING</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single value, the name of the buffer object currently bound to the target <code class="constant">GL_ARRAY_BUFFER</code>. If no buffer object is bound to this target, 0 is returned. The initial value is 0. See <a class="citerefentry" href="glBindBuffer"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_BLEND</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single boolean value indicating whether blending is enabled. The initial value is <code class="constant">GL_FALSE</code>. See <a class="citerefentry" href="glBlendFunc"><span class="citerefentry"><span class="refentrytitle">glBlendFunc</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_BLEND_COLOR</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns four values, the red, green, blue, and alpha values which are the components of the blend color. See <a class="citerefentry" href="glBlendColor"><span class="citerefentry"><span class="refentrytitle">glBlendColor</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_BLEND_DST_ALPHA</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the symbolic constant identifying the alpha destination blend function. The initial value is <code class="constant">GL_ZERO</code>. See <a class="citerefentry" href="glBlendFunc"><span class="citerefentry"><span class="refentrytitle">glBlendFunc</span></span></a> and <a class="citerefentry" href="glBlendFuncSeparate"><span class="citerefentry"><span class="refentrytitle">glBlendFuncSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_BLEND_DST_RGB</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the symbolic constant identifying the RGB destination blend function. The initial value is <code class="constant">GL_ZERO</code>. See <a class="citerefentry" href="glBlendFunc"><span class="citerefentry"><span class="refentrytitle">glBlendFunc</span></span></a> and <a class="citerefentry" href="glBlendFuncSeparate"><span class="citerefentry"><span class="refentrytitle">glBlendFuncSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_BLEND_EQUATION_ALPHA</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, a symbolic constant indicating whether the Alpha blend equation is <code class="constant">GL_FUNC_ADD</code>, <code class="constant">GL_FUNC_SUBTRACT</code>, or <code class="constant">GL_FUNC_REVERSE_SUBTRACT</code>. See <a class="citerefentry" href="glBlendEquationSeparate"><span class="citerefentry"><span class="refentrytitle">glBlendEquationSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_BLEND_EQUATION_RGB</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, a symbolic constant indicating whether the RGB blend equation is <code class="constant">GL_FUNC_ADD</code>, <code class="constant">GL_FUNC_SUBTRACT</code>, or <code class="constant">GL_FUNC_REVERSE_SUBTRACT</code>. See <a class="citerefentry" href="glBlendEquationSeparate"><span class="citerefentry"><span class="refentrytitle">glBlendEquationSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_BLEND_SRC_ALPHA</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the symbolic constant identifying the alpha source blend function. The initial value is <code class="constant">GL_ONE</code>. See <a class="citerefentry" href="glBlendFunc"><span class="citerefentry"><span class="refentrytitle">glBlendFunc</span></span></a> and <a class="citerefentry" href="glBlendFuncSeparate"><span class="citerefentry"><span class="refentrytitle">glBlendFuncSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_BLEND_SRC_RGB</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the symbolic constant identifying the RGB source blend function. The initial value is <code class="constant">GL_ONE</code>. See <a class="citerefentry" href="glBlendFunc"><span class="citerefentry"><span class="refentrytitle">glBlendFunc</span></span></a> and <a class="citerefentry" href="glBlendFuncSeparate"><span class="citerefentry"><span class="refentrytitle">glBlendFuncSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_BLUE_BITS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the number of blue bitplanes in the color buffer of the currently bound framebuffer. </p></dd><dt><span class="term"><code class="constant">GL_COLOR_CLEAR_VALUE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns four values: the red, green, blue, and alpha values used to clear the color buffers. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and <math overflow="scroll"> <mn>-1.0</mn> </math> returns the most negative representable integer value. The initial value is (0, 0, 0, 0). See <a class="citerefentry" href="glClearColor"><span class="citerefentry"><span class="refentrytitle">glClearColor</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_COLOR_WRITEMASK</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns four boolean values: the red, green, blue, and alpha write enables for the color buffers. The initial value is (<code class="constant">GL_TRUE</code>, <code class="constant">GL_TRUE</code>, <code class="constant">GL_TRUE</code>, <code class="constant">GL_TRUE</code>). See <a class="citerefentry" href="glColorMask"><span class="citerefentry"><span class="refentrytitle">glColorMask</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_COMPRESSED_TEXTURE_FORMATS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a list of symbolic constants of length <code class="constant">GL_NUM_COMPRESSED_TEXTURE_FORMATS</code> indicating which compressed texture formats are available. See <a class="citerefentry" href="glCompressedTexImage2D"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage2D</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_CULL_FACE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single boolean value indicating whether polygon culling is enabled. The initial value is <code class="constant">GL_FALSE</code>. See <a class="citerefentry" href="glCullFace"><span class="citerefentry"><span class="refentrytitle">glCullFace</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_CULL_FACE_MODE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, a symbolic constant indicating which polygon faces are to be culled. The initial value is <code class="constant">GL_BACK</code>. See <a class="citerefentry" href="glCullFace"><span class="citerefentry"><span class="refentrytitle">glCullFace</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_CURRENT_PROGRAM</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the name of the program object that is currently active, or 0 if no program object is active. See <a class="citerefentry" href="glUseProgram"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_DEPTH_BITS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the number of bitplanes in the depth buffer of the currently bound framebuffer. </p></dd><dt><span class="term"><code class="constant">GL_DEPTH_CLEAR_VALUE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the value that is used to clear the depth buffer. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and <math overflow="scroll"> <mn>-1.0</mn> </math> returns the most negative representable integer value. The initial value is 1. See <a class="citerefentry" href="glClearDepthf"><span class="citerefentry"><span class="refentrytitle">glClearDepthf</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_DEPTH_FUNC</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the symbolic constant that indicates the depth comparison function. The initial value is <code class="constant">GL_LESS</code>. See <a class="citerefentry" href="glDepthFunc"><span class="citerefentry"><span class="refentrytitle">glDepthFunc</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_DEPTH_RANGE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns two values: the near and far mapping limits for the depth buffer. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and <math overflow="scroll"> <mn>-1.0</mn> </math> returns the most negative representable integer value. The initial value is (0, 1). See <a class="citerefentry" href="glDepthRangef"><span class="citerefentry"><span class="refentrytitle">glDepthRangef</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_DEPTH_TEST</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single boolean value indicating whether depth testing of fragments is enabled. The initial value is <code class="constant">GL_FALSE</code>. See <a class="citerefentry" href="glDepthFunc"><span class="citerefentry"><span class="refentrytitle">glDepthFunc</span></span></a> and <a class="citerefentry" href="glDepthRangef"><span class="citerefentry"><span class="refentrytitle">glDepthRangef</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_DEPTH_WRITEMASK</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single boolean value indicating if the depth buffer is enabled for writing. The initial value is <code class="constant">GL_TRUE</code>. See <a class="citerefentry" href="glDepthMask"><span class="citerefentry"><span class="refentrytitle">glDepthMask</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_DITHER</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single boolean value indicating whether dithering of fragment colors and indices is enabled. The initial value is <code class="constant">GL_TRUE</code>. </p></dd><dt><span class="term"><code class="constant">GL_ELEMENT_ARRAY_BUFFER_BINDING</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single value, the name of the buffer object currently bound to the target <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code>. If no buffer object is bound to this target, 0 is returned. The initial value is 0. See <a class="citerefentry" href="glBindBuffer"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_FRAMEBUFFER_BINDING</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single value, the name of the currently bound framebuffer. The initial value is 0, indicating the default framebuffer. See <a class="citerefentry" href="glBindFramebuffer"><span class="citerefentry"><span class="refentrytitle">glBindFramebuffer</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_FRONT_FACE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, a symbolic constant indicating whether clockwise or counterclockwise polygon winding is treated as front-facing. The initial value is <code class="constant">GL_CCW</code>. See <a class="citerefentry" href="glFrontFace"><span class="citerefentry"><span class="refentrytitle">glFrontFace</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_GENERATE_MIPMAP_HINT</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, a symbolic constant indicating the mode of the mipmap generation filtering hint. The initial value is <code class="constant">GL_DONT_CARE</code>. See <a class="citerefentry" href="glHint"><span class="citerefentry"><span class="refentrytitle">glHint</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_GREEN_BITS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the number of green bitplanes in the color buffer of the currently bound framebuffer. </p></dd><dt><span class="term"><code class="constant">GL_IMPLEMENTATION_COLOR_READ_FORMAT</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the format chosen by the implementation in which pixels may be read from the color buffer of the currently bound framebuffer in conjunction with <code class="constant">GL_IMPLEMENTATION_COLOR_READ_TYPE</code>. In addition to this implementation-dependent format/type pair, format <code class="constant">GL_RGBA</code> in conjunction with type <code class="constant">GL_UNSIGNED_BYTE</code> is always allowed by every implementation, regardless of the currently bound render surface. See <a class="citerefentry" href="glReadPixels"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_IMPLEMENTATION_COLOR_READ_TYPE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the type chosen by the implementation with which pixels may be read from the color buffer of the currently bound framebuffer in conjunction with <code class="constant">GL_IMPLEMENTATION_COLOR_READ_FORMAT</code>. In addition to this implementation-dependent format/type pair, format <code class="constant">GL_RGBA</code> in conjunction with type <code class="constant">GL_UNSIGNED_BYTE</code> is always allowed by every implementation, regardless of the currently bound render surface. See <a class="citerefentry" href="glReadPixels"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_LINE_WIDTH</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the line width as specified with <a class="citerefentry" href="glLineWidth"><span class="citerefentry"><span class="refentrytitle">glLineWidth</span></span></a>. The initial value is 1. </p></dd><dt><span class="term"><code class="constant">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the maximum supported texture image units that can be used to access texture maps from the vertex shader and the fragment processor combined. If both the vertex shader and the fragment processing stage access the same texture image unit, then that counts as using two texture image units against this limit. The value must be at least 8. See <a class="citerefentry" href="glActiveTexture"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_MAX_CUBE_MAP_TEXTURE_SIZE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value. The value gives a rough estimate of the largest cube-map texture that the GL can handle. The value must be at least 16. See <a class="citerefentry" href="glTexImage2D"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_MAX_FRAGMENT_UNIFORM_VECTORS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the maximum number of four-element floating-point, integer, or boolean vectors that can be held in uniform variable storage for a fragment shader. The value must be at least 16. See <a class="citerefentry" href="glUniform"><span class="citerefentry"><span class="refentrytitle">glUniform</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_MAX_RENDERBUFFER_SIZE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value. The value indicates the largest renderbuffer width and height that the GL can handle. The value must be at least 1. See <a class="citerefentry" href="glRenderbufferStorage"><span class="citerefentry"><span class="refentrytitle">glRenderbufferStorage</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_MAX_TEXTURE_IMAGE_UNITS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the maximum supported texture image units that can be used to access texture maps from the fragment shader. The value must be at least 8. See <a class="citerefentry" href="glActiveTexture"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_MAX_TEXTURE_SIZE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value. The value gives a rough estimate of the largest texture that the GL can handle. The value must be at least 64. See <a class="citerefentry" href="glTexImage2D"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_MAX_VARYING_VECTORS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the maximum number four-element floating-point vectors available for interpolating varying variables used by vertex and fragment shaders. Varying variables declared as matrices or arrays will consume multiple interpolators. The value must be at least 8. </p></dd><dt><span class="term"><code class="constant">GL_MAX_VERTEX_ATTRIBS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the maximum number of 4-component generic vertex attributes accessible to a vertex shader. The value must be at least 8. See <a class="citerefentry" href="glVertexAttrib"><span class="citerefentry"><span class="refentrytitle">glVertexAttrib</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the maximum supported texture image units that can be used to access texture maps from the vertex shader. The value may be 0. See <a class="citerefentry" href="glActiveTexture"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_MAX_VERTEX_UNIFORM_VECTORS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the maximum number of four-element floating-point, integer, or boolean vectors that can be held in uniform variable storage for a vertex shader. The value must be at least 128. See <a class="citerefentry" href="glUniform"><span class="citerefentry"><span class="refentrytitle">glUniform</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_MAX_VIEWPORT_DIMS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns two values: the maximum supported width and height of the viewport. These must be at least as large as the visible dimensions of the display being rendered to. See <a class="citerefentry" href="glViewport"><span class="citerefentry"><span class="refentrytitle">glViewport</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_NUM_COMPRESSED_TEXTURE_FORMATS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single integer value indicating the number of available compressed texture formats. The minimum value is 0. See <a class="citerefentry" href="glCompressedTexImage2D"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage2D</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_NUM_SHADER_BINARY_FORMATS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single integer value indicating the number of available shader binary formats. The minimum value is 0. See <a class="citerefentry" href="glShaderBinary"><span class="citerefentry"><span class="refentrytitle">glShaderBinary</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_PACK_ALIGNMENT</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the byte alignment used for writing pixel data to memory. The initial value is 4. See <a class="citerefentry" href="glPixelStorei"><span class="citerefentry"><span class="refentrytitle">glPixelStorei</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_POLYGON_OFFSET_FACTOR</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the scaling factor used to determine the variable offset that is added to the depth value of each fragment generated when a polygon is rasterized. The initial value is 0. See <a class="citerefentry" href="glPolygonOffset"><span class="citerefentry"><span class="refentrytitle">glPolygonOffset</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_POLYGON_OFFSET_FILL</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single boolean value indicating whether polygon offset is enabled for polygons in fill mode. The initial value is <code class="constant">GL_FALSE</code>. See <a class="citerefentry" href="glPolygonOffset"><span class="citerefentry"><span class="refentrytitle">glPolygonOffset</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_POLYGON_OFFSET_UNITS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value. This value is multiplied by an implementation-specific value and then added to the depth value of each fragment generated when a polygon is rasterized. The initial value is 0. See <a class="citerefentry" href="glPolygonOffset"><span class="citerefentry"><span class="refentrytitle">glPolygonOffset</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_RED_BITS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the number of red bitplanes in the color buffer of the currently bound framebuffer. </p></dd><dt><span class="term"><code class="constant">GL_RENDERBUFFER_BINDING</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single value, the name of the currently bound renderbuffer. The initial value is 0, indicating no renderbuffer is bound. See <a class="citerefentry" href="glBindRenderbuffer"><span class="citerefentry"><span class="refentrytitle">glBindRenderbuffer</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_SAMPLE_ALPHA_TO_COVERAGE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single boolean value indicating if the fragment coverage value should be ANDed with a temporary coverage value based on the fragment's alpha value. The initial value is <code class="constant">GL_FALSE</code>. See <a class="citerefentry" href="glSampleCoverage"><span class="citerefentry"><span class="refentrytitle">glSampleCoverage</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_SAMPLE_BUFFERS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single integer value indicating the number of sample buffers associated with the currently bound framebuffer. See <a class="citerefentry" href="glSampleCoverage"><span class="citerefentry"><span class="refentrytitle">glSampleCoverage</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_SAMPLE_COVERAGE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single boolean value indicating if the fragment coverage value should be ANDed with a temporary coverage value based on the current sample coverage value. The initial value is <code class="constant">GL_FALSE</code>. See <a class="citerefentry" href="glSampleCoverage"><span class="citerefentry"><span class="refentrytitle">glSampleCoverage</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_SAMPLE_COVERAGE_INVERT</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single boolean value indicating if the temporary coverage value should be inverted. See <a class="citerefentry" href="glSampleCoverage"><span class="citerefentry"><span class="refentrytitle">glSampleCoverage</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_SAMPLE_COVERAGE_VALUE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single positive floating-point value indicating the current sample coverage value. See <a class="citerefentry" href="glSampleCoverage"><span class="citerefentry"><span class="refentrytitle">glSampleCoverage</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_SAMPLES</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single integer value indicating the coverage mask size of the currently bound framebuffer. See <a class="citerefentry" href="glSampleCoverage"><span class="citerefentry"><span class="refentrytitle">glSampleCoverage</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_SCISSOR_BOX</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns four values: the <math overflow="scroll"><mi mathvariant="italic">x</mi></math> and <math overflow="scroll"><mi mathvariant="italic">y</mi></math> window coordinates of the scissor box, followed by its width and height. Initially the <math overflow="scroll"><mi mathvariant="italic">x</mi></math> and <math overflow="scroll"><mi mathvariant="italic">y</mi></math> window coordinates are both 0 and the width and height are set to the size of the window. See <a class="citerefentry" href="glScissor"><span class="citerefentry"><span class="refentrytitle">glScissor</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_SCISSOR_TEST</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single boolean value indicating whether scissoring is enabled. The initial value is <code class="constant">GL_FALSE</code>. See <a class="citerefentry" href="glScissor"><span class="citerefentry"><span class="refentrytitle">glScissor</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_SHADER_BINARY_FORMATS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a list of symbolic constants of length <code class="constant">GL_NUM_SHADER_BINARY_FORMATS</code> indicating which shader binary formats are available. See <a class="citerefentry" href="glShaderBinary"><span class="citerefentry"><span class="refentrytitle">glShaderBinary</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_SHADER_COMPILER</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single boolean value indicating whether a shader compiler is supported. <code class="constant">GL_FALSE</code> indicates that any call to <a class="citerefentry" href="glShaderSource"><span class="citerefentry"><span class="refentrytitle">glShaderSource</span></span></a>, <a class="citerefentry" href="glCompileShader"><span class="citerefentry"><span class="refentrytitle">glCompileShader</span></span></a>, or <a class="citerefentry" href="glReleaseShaderCompiler"><span class="citerefentry"><span class="refentrytitle">glReleaseShaderCompiler</span></span></a> will result in a <code class="constant">GL_INVALID_OPERATION</code> error being generated. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_BACK_FAIL</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, a symbolic constant indicating what action is taken for back-facing polygons when the stencil test fails. The initial value is <code class="constant">GL_KEEP</code>. See <a class="citerefentry" href="glStencilOpSeparate"><span class="citerefentry"><span class="refentrytitle">glStencilOpSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_BACK_FUNC</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, a symbolic constant indicating what function is used for back-facing polygons to compare the stencil reference value with the stencil buffer value. The initial value is <code class="constant">GL_ALWAYS</code>. See <a class="citerefentry" href="glStencilFuncSeparate"><span class="citerefentry"><span class="refentrytitle">glStencilFuncSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_BACK_PASS_DEPTH_FAIL</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, a symbolic constant indicating what action is taken for back-facing polygons when the stencil test passes, but the depth test fails. The initial value is <code class="constant">GL_KEEP</code>. See <a class="citerefentry" href="glStencilOpSeparate"><span class="citerefentry"><span class="refentrytitle">glStencilOpSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_BACK_PASS_DEPTH_PASS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, a symbolic constant indicating what action is taken for back-facing polygons when the stencil test passes and the depth test passes. The initial value is <code class="constant">GL_KEEP</code>. See <a class="citerefentry" href="glStencilOpSeparate"><span class="citerefentry"><span class="refentrytitle">glStencilOpSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_BACK_REF</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the reference value that is compared with the contents of the stencil buffer for back-facing polygons. The initial value is 0. See <a class="citerefentry" href="glStencilFuncSeparate"><span class="citerefentry"><span class="refentrytitle">glStencilFuncSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_BACK_VALUE_MASK</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the mask that is used for back-facing polygons to mask both the stencil reference value and the stencil buffer value before they are compared. The initial value is all 1's. See <a class="citerefentry" href="glStencilFuncSeparate"><span class="citerefentry"><span class="refentrytitle">glStencilFuncSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_BACK_WRITEMASK</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the mask that controls writing of the stencil bitplanes for back-facing polygons. The initial value is all 1's. See <a class="citerefentry" href="glStencilMaskSeparate"><span class="citerefentry"><span class="refentrytitle">glStencilMaskSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_BITS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the number of bitplanes in the stencil buffer of the currently bound framebuffer. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_CLEAR_VALUE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the index to which the stencil bitplanes are cleared. The initial value is 0. See <a class="citerefentry" href="glClearStencil"><span class="citerefentry"><span class="refentrytitle">glClearStencil</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_FAIL</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, a symbolic constant indicating what action is taken when the stencil test fails for front-facing polygons and non-polygons. The initial value is <code class="constant">GL_KEEP</code>. See <a class="citerefentry" href="glStencilOp"><span class="citerefentry"><span class="refentrytitle">glStencilOp</span></span></a> and <a class="citerefentry" href="glStencilOpSeparate"><span class="citerefentry"><span class="refentrytitle">glStencilOpSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_FUNC</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, a symbolic constant indicating what function is used to compare the stencil reference value with the stencil buffer value for front-facing polygons and non-polygons. The initial value is <code class="constant">GL_ALWAYS</code>. See <a class="citerefentry" href="glStencilFunc"><span class="citerefentry"><span class="refentrytitle">glStencilFunc</span></span></a> and <a class="citerefentry" href="glStencilFuncSeparate"><span class="citerefentry"><span class="refentrytitle">glStencilFuncSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_PASS_DEPTH_FAIL</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, a symbolic constant indicating what action is taken when the stencil test passes, but the depth test fails for front-facing polygons and non-polygons. The initial value is <code class="constant">GL_KEEP</code>. See <a class="citerefentry" href="glStencilOp"><span class="citerefentry"><span class="refentrytitle">glStencilOp</span></span></a> and <a class="citerefentry" href="glStencilOpSeparate"><span class="citerefentry"><span class="refentrytitle">glStencilOpSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_PASS_DEPTH_PASS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, a symbolic constant indicating what action is taken when the stencil test passes and the depth test passes for front-facing polygons and non-polygons. The initial value is <code class="constant">GL_KEEP</code>. See <a class="citerefentry" href="glStencilOp"><span class="citerefentry"><span class="refentrytitle">glStencilOp</span></span></a> and <a class="citerefentry" href="glStencilOpSeparate"><span class="citerefentry"><span class="refentrytitle">glStencilOpSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_REF</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the reference value that is compared with the contents of the stencil buffer for front-facing polygons and non-polygons. The initial value is 0. See <a class="citerefentry" href="glStencilFunc"><span class="citerefentry"><span class="refentrytitle">glStencilFunc</span></span></a> and <a class="citerefentry" href="glStencilFuncSeparate"><span class="citerefentry"><span class="refentrytitle">glStencilFuncSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_TEST</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single boolean value indicating whether stencil testing of fragments is enabled. The initial value is <code class="constant">GL_FALSE</code>. See <a class="citerefentry" href="glStencilFunc"><span class="citerefentry"><span class="refentrytitle">glStencilFunc</span></span></a> and <a class="citerefentry" href="glStencilOp"><span class="citerefentry"><span class="refentrytitle">glStencilOp</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_VALUE_MASK</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the mask that is used to mask both the stencil reference value and the stencil buffer value before they are compared for front-facing polygons and non-polygons. The initial value is all 1's. See <a class="citerefentry" href="glStencilFunc"><span class="citerefentry"><span class="refentrytitle">glStencilFunc</span></span></a> and <a class="citerefentry" href="glStencilFuncSeparate"><span class="citerefentry"><span class="refentrytitle">glStencilFuncSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_STENCIL_WRITEMASK</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the mask that controls writing of the stencil bitplanes for front-facing polygons and non-polygons. The initial value is all 1's. See <a class="citerefentry" href="glStencilMask"><span class="citerefentry"><span class="refentrytitle">glStencilMask</span></span></a> and <a class="citerefentry" href="glStencilMaskSeparate"><span class="citerefentry"><span class="refentrytitle">glStencilMaskSeparate</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_SUBPIXEL_BITS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, an estimate of the number of bits of subpixel resolution that are used to position rasterized geometry in window coordinates. The value must be at least 4. </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_BINDING_2D</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single value, the name of the texture currently bound to the target <code class="constant">GL_TEXTURE_2D</code> for the active multitexture unit. The initial value is 0. See <a class="citerefentry" href="glBindTexture"><span class="citerefentry"><span class="refentrytitle">glBindTexture</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_BINDING_CUBE_MAP</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns a single value, the name of the texture currently bound to the target <code class="constant">GL_TEXTURE_CUBE_MAP</code> for the active multitexture unit. The initial value is 0. See <a class="citerefentry" href="glBindTexture"><span class="citerefentry"><span class="refentrytitle">glBindTexture</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_UNPACK_ALIGNMENT</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns one value, the byte alignment used for reading pixel data from memory. The initial value is 4. See <a class="citerefentry" href="glPixelStorei"><span class="citerefentry"><span class="refentrytitle">glPixelStorei</span></span></a>. </p></dd><dt><span class="term"><code class="constant">GL_VIEWPORT</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns four values: the <math overflow="scroll"><mi mathvariant="italic">x</mi></math> and <math overflow="scroll"><mi mathvariant="italic">y</mi></math> window coordinates of the viewport, followed by its width and height. Initially the <math overflow="scroll"><mi mathvariant="italic">x</mi></math> and <math overflow="scroll"><mi mathvariant="italic">y</mi></math> window coordinates are both set to 0, and the width and height are set to the width and height of the window into which the GL will do its rendering. See <a class="citerefentry" href="glViewport"><span class="citerefentry"><span class="refentrytitle">glViewport</span></span></a>. </p></dd></dl></div><p> Many of the boolean parameters can also be queried more easily using <a class="citerefentry" href="glIsEnabled"><span class="citerefentry"><span class="refentrytitle">glIsEnabled</span></span></a>. </p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p> <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>pname</code></em> is not one of the values listed previously. </p></div> <div class="refsect1" id="tutorials"><h2>Tutorials</h2><p></p></div> <div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p> <a class="citerefentry" href="glGetActiveAttrib"><span class="citerefentry"><span class="refentrytitle">glGetActiveAttrib</span></span></a>, <a class="citerefentry" href="glGetActiveUniform"><span class="citerefentry"><span class="refentrytitle">glGetActiveUniform</span></span></a>, <a class="citerefentry" href="glGetAttachedShaders"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>, <a class="citerefentry" href="glGetAttribLocation"><span class="citerefentry"><span class="refentrytitle">glGetAttribLocation</span></span></a>, <a class="citerefentry" href="glGetBufferParameteriv"><span class="citerefentry"><span class="refentrytitle">glGetBufferParameteriv</span></span></a>, <a class="citerefentry" href="glGetError"><span class="citerefentry"><span class="refentrytitle">glGetError</span></span></a>, <a class="citerefentry" href="glGetFramebufferAttachmentParameteriv"><span class="citerefentry"><span class="refentrytitle">glGetFramebufferAttachmentParameteriv</span></span></a>, <a class="citerefentry" href="glGetProgramiv"><span class="citerefentry"><span class="refentrytitle">glGetProgramiv</span></span></a>, <a class="citerefentry" href="glGetProgramInfoLog"><span class="citerefentry"><span class="refentrytitle">glGetProgramInfoLog</span></span></a>, <a class="citerefentry" href="glGetRenderbufferParameteriv"><span class="citerefentry"><span class="refentrytitle">glGetRenderbufferParameteriv</span></span></a>, <a class="citerefentry" href="glGetShaderiv"><span class="citerefentry"><span class="refentrytitle">glGetShaderiv</span></span></a>, <a class="citerefentry" href="glGetShaderInfoLog"><span class="citerefentry"><span class="refentrytitle">glGetShaderInfoLog</span></span></a>, <a class="citerefentry" href="glGetShaderSource"><span class="citerefentry"><span class="refentrytitle">glGetShaderSource</span></span></a>, <a class="citerefentry" href="glGetString"><span class="citerefentry"><span class="refentrytitle">glGetString</span></span></a>, <a class="citerefentry" href="glGetTexParameter"><span class="citerefentry"><span class="refentrytitle">glGetTexParameter</span></span></a>, <a class="citerefentry" href="glGetUniform"><span class="citerefentry"><span class="refentrytitle">glGetUniform</span></span></a>, <a class="citerefentry" href="glGetUniformLocation"><span class="citerefentry"><span class="refentrytitle">glGetUniformLocation</span></span></a>, <a class="citerefentry" href="glGetVertexAttrib"><span class="citerefentry"><span class="refentrytitle">glGetVertexAttrib</span></span></a>, <a class="citerefentry" href="glGetVertexAttribPointerv"><span class="citerefentry"><span class="refentrytitle">glGetVertexAttribPointerv</span></span></a>, <a class="citerefentry" href="glIsEnabled"><span class="citerefentry"><span class="refentrytitle">glIsEnabled</span></span></a> </p></div><div class="refsect1"><div id="Copyright"><h2>Copyright</h2><p> Copyright &#169; 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see <a class="ulink" href="https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/" target="_top">https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/</a>. </p></div></div></div> </div> <div id="improvepage">Think you can improve this page? <a href="https://github.com/BSVino/docs.gl/blob/mainline/es2/glGet.xhtml">Edit this page</a> on <a href="https://github.com/BSVino/docs.gl/">GitHub</a>.</div> </div> <div id="footer"> <div id="credits"><a href="https://docs.gl/">docs.gl</a> was written by <a href="https://twitter.com/VinoBS">Jorge Rodr&#237;guez</a>. Each entry is under individual copyright displayed at the bottom of that entry. All other content is in the public domain.<br> docs.gl is completely unaffiliated with OpenGL and Khronos.<br> These pages were last compiled on 12 April 2026 at 14:17:30 GMT.</div> </div> <script async src="../docs.gl.search.js"></script> </body> </html> 