I’ve been playing Dicero for about 2 months, and I really like the art style and the core dice-roll mechanic. It’s a genuinely fresh idea for an RPG, and when you get a great dice combination, the combat can feel really satisfying.Unfortunately, the RNG starts stacking on top of itself.Your dice rolls are RNG, but your modifiers and skills are also RNG. So you can end up with bad dice combinations while simultaneously getting mediocre skills, making some stages feel like you’re losing because the game simply didn’t give you the tools to win.The stage balance also feels pretty questionable. Having around 30K power while facing bosses with 1.5M HP, especially when even a great dice combo might only deal 100–150K damage, makes progression feel unnecessarily difficult.F2P progression is another major issue. There are so many paid bonuses, passes, and offers that the gap between F2P and paying players becomes very noticeable.And ironically, there’s almost too much content. Every login becomes a checklist of collecting idle rewards, opening chests, checking guilds, switching modes, and claiming bonuses. I can spend 10 minutes managing everything before actually playing the main stage.Dicero has a really fun idea at its core, and I genuinely think it has potential. But right now, there’s just too much RNG, too much monetization, and too much content competing for your attention.Fun game, great concept, but definitely overwhelming.
Thank you for your detailed feedback. We're glad you enjoy the art style and dice-roll concept. Your points about stacked RNG, stage balance, F2P progression, and content overload have been noted and will be shared with the team for review.