Showing posts with label franchises. Show all posts
Showing posts with label franchises. Show all posts

Tuesday, February 23, 2016

WAYNE'S WORLD 3 GoFundMe - How is this news?!

So this has been an interesting week. I'm about to tear into some really stupid behavior, but I feel like I have to own up to my part in it first.

This weekend I got an email from a reader, who linked me to a GoFundMe campaign by a gentleman seeking donations for an advertising campaign to promote his spec script through the use of billboards in L.A. This was a script he has spent 23 years trying to sell - WAYNE'S WORLD 3.

I will not be linking to that GoFundMe. After having read through it, I became convinced the person behind it was either an attention-seeker, a deeply naive individual who deserved neither attention nor public humiliation, or a brilliant piece of performance art. The campaign page included scans of all the rejection letters he'd gotten over 23 years, and revealed that he'd first tried to peddle only a synopsis for the film, having never written a screenplay until his first round of rejections.

Gang, we've talked before about writing specs for properties you don't control. I don't think I have anything new to add on the subject, but it is probably worth reading my old posts if you want a sense of how wrong-headed this is.

So with nothing new to glean from that, I didn't see much value in spotlighting a prankster nor making public ridicule of a guy who was the epitome of the clueless wannabe writer. Having said that, I did privately share the link to the page with several professional writers who have crossed paths with these sorts of dreamers before. One of those writers, Geoff LaTulippe, started discussing the campaign on Twitter. It provided the hive mind with about an hour or so of amusement, spawned a few running gags, but at the time there didn't seem to be much harm done.

By Monday afternoon, multiple sites that cover the industry had written stories about this GoFundMe. These include SlashFilm, Uproxx, Metro, Den of Geek and The Independent. I'm not linking to those sites either, because fuck those guys. This is empty content. We're talking about a crowdfunding campaign for a movie that (as most of those sites acknowledge in their story) will NEVER be made. There is ZERO journalistic value in writing about this.

None of the sites even bothered to draw comparisons between this and a similar recent campaign. Not long ago, a DIE HARD fan took out a full page ad in The Hollywood Reporter to pitch his idea for a new film in the DIE HARD series. There's something funny about the fact that no one ever takes this big a risk to promote their OWN original idea. It's always their effort to pitch on existing IP. Perhaps ironically, it's not unusual to see these guys complain about how they're taking such desperate measures because "Hollywood doesn't want original voices." Yes, and pitching a fifth sequel to a 30 year-old film establishes you as the King of Originality.

(The DIE HARD story has a post-script I hesitate to repeat for fear of encouraging copycats. Per The Guardian, the campaign drew the attention of Avi Lerner of Nu Image, producer of films like The Expendables and Olympus Has Fallen. The writer and his partner eventually had their screenplay optioned by Eclectic Pictures, which has a first-look deal with Lerner's company.)

With regard to WAYNE'S WORLD 3 though, at best, there's the point-and-laugh value of the story, and as I said, it feels a little mean to devote an entire story to that. None of the sites apparently attempted to contact the man behind the campaign to get any kind of real story. Nor do they give much context to the discussion of why people shouldn't spec properties they don't own. Honestly, Geoff's tweets from Sunday night - while mocking the silliest aspects of the campaign - were more educational than any of these write-ups.

I want to ask you, SlashFilm, Uproxx, et al... How is this news? There's an ironic line in the Slashfilm article where the writer says of WAYNE'S WORLD 3, "Honestly, there’s nothing about that which jumps out to me as a story that must be told." I'd apply that same statement to every article written about this.

I wrestled with the notion of even posting my own piece on this, but two facets struck me as valuable takeaways. First, seeing this go from a message in my inbox to coverage on a dozen sites in less than 24 hours was a real eye-opener in how fast something can spread despite being completely devoid of value as content. The second point, related to the first, is the incredibly clear demonstration that the editorial oversight of all of those outlets is either lacking in any understanding of the filmmaking process, or is desperate for anything that will get attention.

There's a lot of empty content on those sites, to the point where I'm not even sure they should be considered news anymore. They're blogs that aggregate any content that seems likely to get attention from their reader base. Part of being a reporter and an editor should be to sift through the noise to get to the signal. The only one of these sites I even used to read regularly at all was Slashfilm and I eventually had to walk away from that late last year when they were reposting seemingly every baseless "Fan Theory" about THE FORCE AWAKENS and its successor. That material isn't news. It belongs in the discussion in a comment section, or possibly in a writer's regular column.

If you want to be a news site, stop acting like a message board. If you MUST post something about this GoFundMe, maybe try chasing a real story there and interview the guy behind it. As someone working in the industry, it's embarrassing and frustrating to see it covered by people who cover it without any insight or regard at all.

This is a nothing story, but when they report on things like WGA arbitration, reshoots or post-production without any understanding of how the creative process works, it can actively hurt a film. This is how we get posts implying that a credited writer "stole" rightful credit from a beloved director and writer, or insinuations that J.J. Abrams was a terrible director because scenes were removed and shifted around in the post-production process. And don't get me started on the continuing insinuations that reshoots of any kind must mean that the film is terrible. Plenty of great films have benefited from additional photography and changes discovered in the editing room.

But I'm getting off on a different rant here. If you take nothing else from this post let it be to not do what this WAYNE'S WORLD 3 guy is doing, and to take a second look at how much non-news you're actually consuming on those sites.

Monday, July 13, 2015

No one wants to read your spec for existing feature IP

I got a recent email that really touches on an issue I've addressed at least a few times before. My first impulse was to just link to those old posts, but as I reread the question, a couple other things jumped out at me. To be blunt, there was a lot of presumption on the part of the writer and I felt like it might be useful to go nearly line-by-line here and point out a few things.

I have written an exemplary screenplay on the iconic female DC Comics character, Wonder Woman that I'm determined to get in the hands of a DC Comics/Warner Brothers studio exec.

Let me stop you right there and direct you to this post about why you don't want to play with other people's toys.

As she finds herself in a screenwriting limbo over at her home studio, I found a way to prevail over some, if not all the obstacles her previous writer(s) faced.

Really? Screenwriting limbo? That's a weird way to describe a project that goes into production this fall, has a director and a lead actress attached and that has SIX writers working on the script.

We can debate the wisdom of putting six writers to work simultaneously, but the fact is, WB has people working on this already.

Also, how can you know you prevailed over "all the obstacles her previous writers faced?" Have you read the earlier scripts? Talked to the executives steering the project about what didn't work for them in earlier versions?

Do you have first-hand knowledge of what those "obstacles" were? Because if not, it sounds like you're talking out of school - and doing it in the course of pitching people who DO know what went on with those earlier scripts.

I have the completed screenplay ready, but it’s nearly impossible to get it seen by the right people. I talked to Warner Brothers and they want a WGA signatory agent. I talked to several listed agents, and they want industry referrals.

This is not unusual in the slightest even when it comes to original screenplays. Writing a franchise script is one of the most difficult and sought-after assignments in the industry. It's a gig you earn your way to, like clawing up to the major leagues from the minor leagues. Unless you are crazy talented, if you show up on the first day of spring training at Yankee Stadium and say, "I'd like to pitch," you're gonna be laughed out of the joint.

How the hell do they expect to get fresh, innovative perspectives when they keep recycling the same clueless writers?

This was the statement that pushed me to write this post in the way I did. I really, really loathe when people who don't know what they're talking about toss around insults like "they keep recycling the same clueless writers!" I had a whole rant I was ready to write but then I remembered that writer/director Eric Heisserer did a much better job of lifting the veil on the studio writing development process. Go ahead and read it here. I'll wait.

All done? Good. Eric's post underlines that whatever you think you know about a film's development process, there's a lot that goes on unsaid. Critique a finished film all you like, but critique the product, not the engineers. A writer might have been rewritten by someone who went uncredited. Or a director might have pulled rank and forced the scripting of a scene the writer argued against. Or the studio might have forced the director to cut 20 minutes of scenes they felt were too boring.

There's also an arrogance to assuming that only someone from outside the industry can provide "fresh, innovative perspectives." Honestly, what does that even mean in relation to a character who's existed for nearly 75 years? There seems to be an assumption that once writers work on a few films, they all start to write the same. That's a patently false notion to begin with.

Honestly, real innovation is more likely to come from writers who've worked in the system because they've seen how the machine works, and seen how it doesn't work. It's hard to innovate when you're coming from a place of ignorance. Guys who've been in Eric's shoes understand why some projects turned out bad. This means they're better equipped to advise on how to avoid the pitfalls.

All of this is ignoring that with a franchise like the WB/DC shared universe, the desire is probably going to be less for someone who marches to their own drum and more for someone whose vision of Wonder Woman is compatible with what's already been established in next year's Batman v. Superman and the already-scripted Justice League film.

They don't hire first-timers for that kind of thing. They hire professionals who they know can deliver pages, writers with the skill and experience to execute studio notes in a way that works.

My genuine advice to you is to write an original spec. If you really are as talented as you say, the best way to break in is with original material. It might not happen on the first spec, or even the third or the fifth. This is a marathon, not a sprint. If you don't have it in you to write four or five original films before you get a shot at breaking in, this really isn't the career for you.

Writing your version of someone else's idea is a really hard way to break in, particularly when a half-dozen writers already have the exact job you are going for.

Monday, August 6, 2012

Does Hollywood not care about scripts that are bad and unoriginal?

Last week, I said on Twitter that it's a logical fallacy to believe that since "every movie released this summer sucked, was a remake or both, so I guess my writing doesn't need to be good or original."  A couple people asked me to defend that, saying that "Hollywood" clearly doesn't seem to want new or good scripts.

No one sets out to make a bad movie.  Bad movies happen sometimes because plans go awry, sometimes because missteps were made in the translation from script to screen, sometimes because the cumulative effect of too many opinions and compromises eventually crushes the film.  This is obvious, but I feel like I should state it because it seems like some people making the above argument might actually believe that there are some executives deliberately looking for bad scripts.

You can never forget that this is a business - a very expensive business.  We can waste time complaining about that and getting into a lot of high-minded arguments about art vs. commerce... Or we can just accept that as an immutable reality of the film industry and try to understand why things work this way.

A studio has to release a certain number of films a year that do a certain amount of business so that they can keep their bottom line healthy and thus, continue to stay in business.  As with any business, it's about releasing a product that will produce profit.  That also translates to releasing products with market appeal.

To put it more bluntly, Hollywood is giving you what you want.  Or at least what the best information available to them leads them to believe you want.  They don't release bad movies to piss you off any more than Ford would produce a car that suddenly ejected you from your vehicle without warning.

I'm not saying that this reality means they should get a free pass from criticism or Monday Morning Quarterbacking either.  If bad product comes to market, you as the consumer should absolutely let your voice be heard.  Even better - don't spend your money on said product.

The problem sets in when there's a film that everyone seems to consider terrible, but it makes an insane amount of money.  Look at Transformers.  There are plenty of people who are quite vocal in expressing their belief that Michael Bay makes very unintelligent films that are nothing more than boobs and pyrotechnics.  Some people might even argue that his movies are among the worst ever made.  In the case of Transformers: Revenge of the Fallen, I might even agree with them.

But look at these numbers:

Transformers - $319 million domestic gross/$709 million worldwide
Transformers: Revenge of the Fallen - $402 million domestic/$836 million worldwide
Transformers: Dark of the Moon - $352 million domestic/$1.1 billion worldwide

Someone saw those movies.  And on a worldwide scale, each film was more successful than the one that preceded it.  Why wouldn't you continue that series?  Because some people on the internet talk shit about Michael Bay?  Sorry, that doesn't fly in the business world.

So let's say you're the guy sitting in an executive office at a competing studio, trying to set the slate for the coming year.  This is a business of home runs and you've just seen Paramount and DreamWorks hit a massive home run with Transformers.  They figured out what the audience wanted and they gave it to them - so it's on YOU to find that same audience.

This is why you're going to take note of the fact that Transformers had massive awareness as a brand and an audience hungry for new material even some 15 or 20 years after the cartoon was last significant.  It only makes sense that you would explore other popular brands to exploit in a similar manner.

And if it just so happens that your studio already OWNS such a brand (let's say He-Man), it would practically be malpractice NOT to put such a project in development.  Or maybe you'd rather explain to shareholders eager for their own Transformers-sized hit why you're sitting on a goldmine.

So why is there such unoriginality?  Because you, the consumer, have told Hollywood that there's gold in them thar' remakes.  So long as reboots, remakes and re-adaptations rake in the cash, you're sending the message that's what you want.  It's not like all the powerbrokers in Hollywood sat down together like a meeting of the Five Families and decided as a whole to produce these films.

It's not any more complicated than that.

Let's talk a little bit about the issue of quality.

So you've greenlit He-Man and set it as your big tentpole for Summer 2014.  You've got a few other big movies lined up for that year, but this is the one you see as your crown jewel.  You've probably got several other big movies on the slate during the intervening years between now and then and so as much as you're shepherding each one as its own individual property, you've also got to be cognizant of their importance to the whole.

It's very unlikely that in summer 2012, you'll take a look at the tentpole that's about to go before the cameras for release next year and decide, "Maybe if we delayed everything another six months we can make this even better."  Delays like that cost money.  What if the actors and director are already committed to projects that would start shooting at that later date?  If you delay six months that means you lose your big release for Summer 2013, so what is going to plug that hole?  Can you move something else up?  Would moving another project forward by six months compromise that project?

I could continue in that vein, but I think the point is made - at a certain point, movies like this become too big to fail.  You can't stop the freight train, you can only hope to get it under control.  There will always be unexpected problems, whether they're production problems, or they're simply the result of a complicated script that needed more time in development.

"Films aren't released, they escape," is an old saying that pretty aptly describes this.  There's a property and a release date, and with rare exception, one simply cannot afford to miss that release date.  Saturday Night Live executive producer Lorne Michaels once said, "The show doesn't go on because it's ready. The show goes on because it's Saturday."  That's pretty much how it works in the movie business too.  That's also why it's incredibly remarkable that earlier this year, Paramount delayed the release of the second G.I. Joe movie from June to next March.  A delay of that sort on such short notice is pretty much unheard of.

A lot of this might be met with a resounding "Duh!"  My purpose in writing this is not to offer a pardon to those "bad, unoriginal" films, but to explain them.  Moreover, the preponderance of such product should never deter you, the writer, from pushing yourself to write new and original ideas.  You should never look at something like Wrath of the Titans and say, "Well, that sucked so clearly Hollywood just wants to make shit."

Companies stop making products when said products cease to be profitable.  That's a fundamental principle of every business. Why pretend that there's something wrong with that mentality when it comes to the movie business?

Bad movies are a fact of life, but good movies still happen.  Though the reboots and remakes may be more visible, there will always be a need for new ideas.  Even Transformers was a new idea at one point.  You can decry the business realities that make franchise films a commodity, or you can look at the big picture and try to figure out how to make your work part of the solution.

But you can't just stick your head in the sand and pretend that the current studio output is part of some active effort to quash original ideas and render quality irrelevant.  It's not only naive, it's a completely unproductive and unhelpful attitude to have.

Because at the end of the day, the problem isn't that Hollywood that doesn't care that so many releases are remakes and films of questionable quality.

It's that YOU don't care.

At least that's what the box office numbers often tell us.

Tuesday, May 26, 2009

"Buffy" sequel without Whedon or Gellar?

Today's Hollywood Reporter has a story about the development of a new Buffy The Vampire Slayer feature film. It wouldn't be a sequel to the utterly terrible 1993 Kristy Swanson film, nor would it have any connection to the fantastic series that ran on UPN and the WB from 1997-2003... and here's the real rub, folks.

Buffy" creator Joss Whedon isn't involved and it's not set up at a studio, but Roy Lee and Doug Davison of Vertigo Entertainment are working with original movie director Fran Rubel Kuzui and her husband, Kaz Kuzui, on what is being labeled a remake or relaunch, but not a sequel or prequel.

While Whedon is the person most associated with "Buffy," Kuzui and her Kuzui Enterprises have held onto the rights since the beginning, when she discovered the "Buffy" script from then-unknown Whedon. She developed the script while her husband put together the financing to make the 1992 movie, which was released by Fox.

...The new "Buffy" film, however, would have no connection to the TV series, nor would it use popular supporting characters like Angel, Willow, Xander or Spike.

...The parties are meeting with writers and hearing takes, and later will look for a home for the project. The producers do not rule out Whedon's involvement but have not yet reached out to him.

Say what? They "don't rule out Whedon's involvement but have not yet reached out to him?" Geez, the guy is only the creator and the man who shepharded the series to the phenomenom it is today. This is the guy with legions of loyal and insanely devoted fans. Granted, they don't seem to be turning out for Dollhouse, but they can make quiet a rumbling in the blogosphere. (Exhibit A: the phemonom of Dr. Horrible's Sing-a-Long Blog.)

My gut says that if they want any chance of pulling in the hard-core Slayer fans, they'll have to get Whedon's blessing somehow. I can also see fans being ticked that supporting this reboot might kill any chance of a Buffy feature film with the TV cast (though let's face it - that was a long shot.) As a fan, I think this sucks.

But the Kuzuis have every right to do this. They own the rights on the movie and they licensed the show to TV. As I understand it, Whedon had right of first refusal on any sequels and TV shows - which is how he ended up running the show in the first place. Apparently, the producers went to him, expecting he would pass on it. Clearly they're not obligated to go to him in a legal sense, and he wouldn't be the first creator pushed out of his franchise by producers.

I think not using the characters from TV might have less to do with respecting that continuity and more to do with how the rights to those particular characters are tied up. If the Kuzuis only own the movie they might not be able to acknowledge anything unique to the series. Or I suppose it's possible that they might own the movie characters outright, but that ownership of the TV elements is divided among different producers - which could force a sharing of the profits with those players if Xander, Willow, Giles, et al, were involved. It's hard to say for sure without seeing the actual deals.

I'm sure Whedon is entitled to a share of the profits, but I'm also sure that he'd much rather have full creative control. At the time he made that deal, though, he was a nobody and no one ever anticipated it would be the cult hit it became.

Let this be a lesson to future screenwriters - if you sign away your rights, this is the risk you take.

Monday, May 18, 2009

Reader mail - animated sequel specs

Again I have to apologize for the scarcity of postings lately. Real life has been keeping me busy. How about some reader mail?

I got this email last week from a reader named Martin:

I just completed an animated screenplay based on a character from a Disney animated movie, [REDACTED]. I’m a father of three kids that loved the movie just like countless kids throughout the world that went to see the movie at the theatre and now continue to view it today in the privacy of their homes. My son, in particular, loved the character [REDACTED] and wished there were more stories related to that character. I agreed whole hardily and one day began to write down some thoughts that ultimately, years later, turned into a full blown script.

It started as just a hobby and although now completed, I just assume keep it on my hard drive and look to it as a completed personal masterpiece; quite an accomplishment. However, I have dreams of the story being developed into a film to see how the story jumps off the page and how it would look on the screen. I understand the truth behind animated films and the in house development of these films by Disney, Pixar and Dreamworks. I was considering sending a few Query Letters out just to gauge interest, but after reading your brief article, “Writing Animated Specs”, perhaps I should just keep it to myself and enjoy it with my family. I just wanted to get your thoughts and see if you had any additional insight.

First, considering you wrote a sequel to an existing movie, I'll direct you to my thoughts on the practice in this post.

However, in the event that the character you're working with happens to be in the public domain, the problem might be less restrictive. No one owns those characters, so those "toys" are available. A really good example of this would be, Wicked, the book and Broadway production that focuses of the life of the Wicked Witch of the West from The Wizard of Oz. The novel The Wizard of Oz (but not the movie) is in the public domain, so anyone can do anything with those characters. In that case, using characters with an existing following and name recognition can be a benefit. Studios are cranking out remakes like nobody's business, and there's always room for a new take on an old story, especially if it's high concept. When you think about it, isn't it strange that no one asked, "What if Peter Pan grew up?" before Steven Spielberg explored that question in Hook?

However, if your fairy tale character isn't in the public domain, you're screwed. If you're writing this to be a sequel to an existing animated film, you're probably also screwed. The odds of a first time writer selling an animated script are extremely long. If you were a guy thinking about starting a script, I'd tell you to invest your time on something else.

But at this point, the script is written, so you might as well make some use of it, right?

My advice: rewrite the story so it doesn't necessarily have to be an animated film. Then, rewrite it so that there's some wiggle room for it to be taken as less of a direct sequel to the original film. In the same way that Hook isn't a direct follow-up on Disney's Peter Pan, your script need not be beholden to the original story. (Though in the case of this specific story and character, I have to admit I'm unsure if the lead of your script exists in the original tale and is in the public domain. Double-check this fact.)

Then, get to work on your second script. Have a strong treatment, and possibly a few other pitches. A realistic best case scenario is that people might like your animated spec, but feel like it's either not for them or that there's nothing that they can do with it. However, if the quality of your writing and your imagination impresses them, they might very well as, "What else you got?"

Make sure you have a good answer for them. My gut feeling is that you're not going to sell this first script, but it might be enough to open the door for another, more marketable spec.

Good luck.

Sunday, April 26, 2009

Apparently John August and I are on the same wavelength

I found this post from John August amusing considering I gave very similar advice recently in this post. I think he also makes some good points that I didn't touch on.

"Something I try to remind myself when writing epic-themed stories — which is a lot, recently — is that my hero doesn’t have to fix The Big World Problem by the time the end credits roll. Rather, he just needs to achieve the small, specific goal I’ve set out for him. He only has to destroy the Death Star...You don’t get to make a trilogy unless the first one works. So make the first one at human scale."

Dare I say that great minds think alike? The comments on that entry are worth reading too.

Sorry the posting has been slightly sparcer lately. I'm working on a rewrite of one of my scripts. I'll try to pick up the slack this week.

Wednesday, March 4, 2009

Cliches I'm tired of seeing - Part Two - "To Be Continued"

At last we’re going to get to discuss one of my biggest pet peeves as a reader. I’ve mentioned before that readers invariably will flip to the back page once they get a script so they can see how long it is. What I didn’t mention is that a page number above 120 is only the second worst thing they could hope to see there.

The worst: three little words at the bottom – “To Be Continued.”

A sure way to get a pass is to hold off resolving the central question of your story in the script, but crafting a final scene that promises all will be revealed in the sequel. Never, EVER, do this. It’s certainly fair to leave a few minor things unresolved at the end of the movie, plot points that could be expounded upon in future films – but if the whole movie is building up to something it’s idiotic to slap a cliffhanger on the film and push the resolution into the next movie. When you’re trying to sell your first script, make sure your story stands on its own with a beginning, middle and end. No one pays $14 a ticket to see just a beginning and a middle.

Look at Star Wars. Despite the fact that it spawned five sequels and a host of spin-offs and tie-ins, the first movie works as a standalone film on its own. In 1977, the only really loose thread at the end is Darth Vader spinning off into nowhere – and the central question of Star Wars isn’t Darth Vader’s fate. Had the movie stopped just as the X-Wings moved in to attack the Death Star and George Lucas flashed text saying “To Be Continued in The Empire Strikes Back” I doubt the film would have been even a fraction as successful.

Who am I kidding? Had Lucas done that in the screenplay, it never would have been made. Look at the first films in any franchise and you’ll see that all of them work as standalone films and none of them have To Be Continueds that leave major story points unresolved.

It’s not that I don’t understand the motivation here. If there’s one thing that Hollywood seems to be hungry for more than anything else, it’s a franchise that they can strip mine to death until everyone wonders what they ever liked about the original film in the first place. So I can certainly see how a writer might think that it’s a great selling point to their script if they come in with a trilogy. “You get to make three movies about these characters! Isn’t that great?” says the desperate writer.

No, genius, because someone has to SEE the first movie first – and there has to be enough of a return on the initial investment to justify the expense of making another one. No one sets out to make a bomb, but you can never predict what films will get accepted and what will get rejected by the marketplace. After Speed Racer tanked last summer, I guarantee that the Wachowski brothers are glad they didn’t sink a lot of capital into shooting two movies at once. And I wouldn’t hold my breath waiting for the sequel to The Golden Compass either.

Friday, February 20, 2009

Playing with someone else's toys

When I was 10, my parents bought a video camera and, knowing my interest in film, they encouraged me to play with it and perhaps make a movie or two. Naturally, I did what any aspiring filmmaker my age would have done – I shot a fan-film for a movie series I loved, casting my friends in the iconic parts of that franchise. The plot was thin, and basically an assembly of some of my favorite moments and lines of dialogue from that series and there were maybe about two ounces of originality to it – my own mistakes.

So it’s not that I don’t understand the compulsion to remake a favorite movie, or to make a sequel to a favorite film. And I’m hardly alone in my urges. When he was 14, Len Wiseman apparently shot a backyard version of Die Hard. The thing is, that kind of fan fiction has a time and a place. When you’re ten, it’s no big deal to invest your time in writing and/or shooting your own James Bond or Star Wars sequel. But if you’re trying to break into the business, writing a sequel or a remake really isn’t the way to go about it.

When you’re writing a screenplay, presumably you want to sell it, and logically that means that you want to have as many potential buyers as possible. Just by way of example, an action-comedy with original characters is the sort of script you can take to any producer and any studio in town. But what if you decide you want to write the next Star Trek movie. Do you know how many potential buyers do you have in that case? One – the studio that owns the rights to the series, which in this case would be Paramount. And do you know what you are if Paramount reads and feels they’d like to “go in a different direction?” Screwed.

If you don’t hold the rights to what you’re writing about, don’t bother. Amazingly, I’ve seen several scripts over the years where wannabe writers have ignored that advice. Possibly the most ridiculous violation of this rule I saw was a script that was a misguided attempt to continue a 30 year-old action franchise by crossing it over with another 40 year old film! One of those films featured an actor long dead, and the other featured an actor who likely would never return to this signature role. Out of respect for the writer, I won’t post the specifics, but it was sort of like crossing over The French Connection with the original Gone in 60 Seconds. It would have been difficult enough to do a sequel to just one of those films, but with a crossover, this writer was putting himself in a situation where he couldn’t make a sale unless two completely different sets of producers and rights-holders signed off on the concept. This would have been a legal nightmare even if someone like Steven Spielberg or J.J. Abrams was determined to make it.

And let’s be realistic here – in the case of franchise films like those, the studio never is going to buy the latest sequel as a spec. Those kinds of tentpoles already have specific producers attached, and they’ll have considerable say in the hiring of a writer. Even if you manage to query the producers, it’s extremely unlikely that they’d be receptive to a script from an unproven outsider, and again, there’s still only one guy you can take that script to. As a writer, the franchise film isn’t something you can really go after until you’re inside the club. Then, either your agent will lobby to get you onto, say, the next Superman. Or the producers or studio behind said movie will come to you and say, “How’d you like a crack at Superman?”

If you don’t have any script sales to your name, you’re essentially an unproven writer and no one hands a franchise movie to those guys. It’s like writing for the school paper and then expecting to get hired as the main political writer at The New York Times. It just doesn’t happen.

So consider all that before you invest six months of your life writing a live-action adaptation of the 80s cartoon Jem and the Holograms or GoBots. In the end, you’re going to need your own idea and your own characters in order to break into this business.