Showing posts with label Code. Show all posts
Showing posts with label Code. Show all posts
20100820
Lua Blob v86336 Release
Nothing major here, just a quick update to the Blob library to allow proper storage and retrieval of signed integers.
20100805
CD64 Mods, Part 1
A while ago I picked up an interesting gadget: a CD64 backup unit for the Nintendo 64. It's exactly what it sounds like: loads ROMs from CDs. It's also supposed to be good for development, but without the adaptor to connect to a PC, it's not really much good for that.
Anyway, it needed some repair, and when I opened it up I was intrigued by an unused expansion connector inside. Apparently they had planned to add an MPEG decoder here for VCD playback. Well obviously I'm going to have to make something cool out of that.
Anyway, it needed some repair, and when I opened it up I was intrigued by an unused expansion connector inside. Apparently they had planned to add an MPEG decoder here for VCD playback. Well obviously I'm going to have to make something cool out of that.
20100801
Lua Blob v85840 Release
20100726
Rena v85840
Oh look, a blag. How did that get here. Well I'll try to update this regularly but I can't guarantee that I'll have a working Internet connection or anything worthwhile to say. WE SHALL SEE.
Latest screenshots from my WIP Mario Kart 64 level editor.
At present, it displays almost every level almost perfectly. The remaining visual glitches are mostly hardcoded things I have yet to track down, and one texture command Moo Moo Farm uses that I haven't decoded yet because who cares about Moo Moo Farm anyway.
Latest screenshots from my WIP Mario Kart 64 level editor.
At present, it displays almost every level almost perfectly. The remaining visual glitches are mostly hardcoded things I have yet to track down, and one texture command Moo Moo Farm uses that I haven't decoded yet because who cares about Moo Moo Farm anyway.
Subscribe to:
Posts (Atom)