"Black Dougal gasps 'Poison!' and falls to the floor. He looks dead."
Showing posts with label Alignment. Show all posts
Showing posts with label Alignment. Show all posts

Thursday, August 13, 2009

Us versus Them

I have mentioned a number of times that I believe to understand OD&D and B/X it is important to remember that they are outgrowths of wargaming and carry a lot of assumptions from wargaming.

One of these assumptions from wargaming was that you knew who the enemies were. In a historical wargame they wear different uniforms and are controlled by another player; in OD&D and B/X they were labelled "Chaotic" which, by default, made it okay to kill them.

The other aspect of alignment is a mechanical one. Spells such as Protection from Evil need to know who the bad guys are.

As roleplaying matured, as a genre, the labels got stronger ("Evil") and the characters were clearly portrayed as "the good guys". The paradigm shifted towards telling a story, and with that came the assumptions appropriate to a story - i.e. that the good guys would always grow in power and triumph over adversity, and the death of a good guy would be a rare and tragic event.