[Jprogramming] Generating Lookup Tables (LUTs)
robert therriault
bobtherriault at mac.com
Wed Oct 12 16:49:31 UTC 2016
Hi Michal,
You could replace (2&^)@:# with (2^#) to be a little more readable.
L2a=: _2((#:@:i.@:(2^#)) (+./"2 @: (*."0 1"1 _)) ])\y
Cheers, bob
> On Oct 12, 2016, at 9:14 AM, Michal Dobrogost <michal.dobrogost at gmail.com> wrote:
>
> Hi All,
>
> I've been mucking around generating look up tables in C++. Getting
> frustrated, I wrote up this J single liner. Can you think of ways to
> simplify the LUT computation (the expression we assign to L2 and L3 below)?
>
> *Original Operator (no LUT)*
>
> ] x =. ? 5 $ 2
> 1 0 1 1 0
> ] y =. 30 > ? 5 6 $ 100
> 1 0 0 0 0 0
> 0 1 0 1 1 0
> 0 1 0 0 0 1
> 0 0 0 0 1 1
> 0 1 1 1 0 1
> x (+./@:*.) y
> 1 1 0 0 1 1
>
> *LUT Explanation*
>
> The idea is to break up x into smaller chunks (2-bits, 3-bits, etc) and
> precompute the operation for the corresponding chunks of y. Then we just
> convert the chunks into indices and look them up in the LUT.
>
> _2<\x
> ┌───┬───┬─┐
> │1 0│1 1│0│
> └───┴───┴─┘
> _2#.\x
> 2 3 0
>
> *2-bit LUT*
>
> ]L2=. _2((#:@:i.@:(2&^)@:#) (+./"2 @: (*."0 1"1 _)) ])\y
> 0 0 0 0 0 0
> 0 1 0 1 1 0
> 1 0 0 0 0 0
> 1 1 0 1 1 0
>
> 0 0 0 0 0 0
> 0 0 0 0 1 1
> 0 1 0 0 0 1
> 0 1 0 0 1 1
>
> 0 0 0 0 0 0
> 0 1 1 1 0 1
> 0 0 0 0 0 0
> 0 0 0 0 0 0
>
> +./ (_2#.\x) {"0 2 L2 NB. Compute by 2-bit lookups
> 1 1 0 0 1 1
>
> *3-Bit LUT*
>
> ]L3=. _3((#:@:i.@:(2&^)@:#) (+./"2 @: (*."0 1"1 _)) ])\y
> 0 0 0 0 0 0
> 0 1 0 0 0 1
> 0 1 0 1 1 0
> 0 1 0 1 1 1
> 1 0 0 0 0 0
> 1 1 0 0 0 1
> 1 1 0 1 1 0
> 1 1 0 1 1 1
>
> 0 0 0 0 0 0
> 0 1 1 1 0 1
> 0 0 0 0 1 1
> 0 1 1 1 1 1
> 0 0 0 0 0 0
> 0 0 0 0 0 0
> 0 0 0 0 0 0
> 0 0 0 0 0 0
>
> +./ (_3#.\x) {"0 2 L3 NB. Compute by 3-bit lookups
> 1 1 0 0 1 1
> ----------------------------------------------------------------------
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