[Jprogramming] threaded code
'Pascal Jasmin' via Programming
programming at jsoftware.com
Tue Jan 26 03:32:45 UTC 2016
I made the same assumption as you when first hearing the concept of threaded code. If you read the link, it has nothing (or little) to do with single vs multi threaded code.
----- Original Message -----
From: Raul Miller <rauldmiller at gmail.com>
To: Programming forum <programming at jsoftware.com>
Sent: Monday, January 25, 2016 10:12 PM
Subject: Re: [Jprogramming] threaded code
Yes - mostly (but not entirely) as something to be avoided.
You can emulate threading with gerunds, if you are also willing to maintain
a stack. J's implementation also has contained some overhead from threaded
attempts which wound up causing more problems than they solved. But mostly
threaded code winds up being a lot of wasted motion, in the context of the
kind of program which J is well suited for.
Threaded code can be nice, however, for fast animated contexts, such as
games. J is suitable for tools to edit data structures used in games, and
it's suitable for exploring concepts useful in games, but I think you'll
need to refactor a threaded game architecture before using J to implement
it.
That said, threading can also be nice for servicing user interface
mechanisms. If jqt had a way of interrupting a J program, the interrupt
servicing code would need to be an independent thread.
Thanks,
--
Raul
*
On Mon, Jan 25, 2016 at 8:54 PM, 'Pascal Jasmin' via Programming <
programming at jsoftware.com> wrote:
> https://en.wikipedia.org/wiki/Threaded_code
>
> Does this concept apply to J's implementation in any way?
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