[Jprogramming] jhs webgl array_buffer

Brian Schott schott.brian at gmail.com
Sun Mar 23 02:45:03 UTC 2014


Pascal,

Paint is not a js function, paint is the j verb. Does that clarify my problem?

---
(B=)

On Mar 22, 2014, at 7:51 PM, Pascal Jasmin <godspiral2000 at yahoo.ca> wrote:

> appologies if I misunderstand,
> 
> If your js paint event took the full list of commands, then you wouldn't have these problems, IMO, and would solve the issue of general repaints being sometimes required for other reasons.
> 
> If I understand your design, if the jhrajax received a list, updated the js list, and then called paint (which could have no args, and use a global js turtlecommand list), then that would also work.
> 
> 
> ----- Original Message -----
> From: Brian Schott <schott.brian at gmail.com>
> To: Programming forum <programming at jsoftware.com>
> Cc: 
> Sent: Saturday, March 22, 2014 5:48:07 PM
> Subject: Re: [Jprogramming] jhs webgl array_buffer
> 
> Joe,
> 
> As it is, J processes all the paints, but the client JS only gets the
> **first** paint -- the only paint JS expects --because that first paint
> contains the jhrajax, like all paints do. J produces a paint for every
> simulated move, but does not know how to batch them together.
> 
> I am assuming that JS has to initiate a request and only expects one
> response for each of its requests. That's right isn't it?
> 
> 
>> 
> 
> 
> -- 
> (B=)
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