[Jprogramming] Animals
Oleg Kobchenko
olegykj at yahoo.com
Tue Aug 15 11:10:52 HKT 2006
I also have an implementation with a very similar data model as below,
plus it's simplified both in memory boxes and in file storage.
Kim, why don't you create a Wiki Page.
I will place my code there, Raul too.
And I want to see that APL code there too.
--- June Kim <juneaftn at gmail.com> wrote:
> Thanks. I'll study your code.
>
> The APL2 implementation I read was done with nested boxes. At the top
> level there are three boxes : initial question, yes-animal, no-animal.
> When the question has to be extended, the no-animal element is filled
> with another size-three tuple(three boxes). Therefore, the knowledge
> base is represented as nested boxes. Is this common in J, representing
> trees?
>
> BTW, for those who are interested in this game, have a look at other
> implementations and some explanations I gathered:
...
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